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Chapter 3. Midgard 75<br />

driven out when Christianity came were not those of the pre-Christian dead<br />

within the earth. . . . As time went on, the power of dead ancestors became<br />

important in Iceland as it had been in the land from which the Icelanders<br />

came.” 24<br />

Folktale collections from Iceland contain a very large percentage of tales dealing with<br />

different land- or nature-spirits. Greenland was a country which presented a similar<br />

problem. However, by the time the Germanic peoples settled there, Christianity,<br />

which took a dim view of the worship of ancestors and nature-spirits, was the dominant<br />

religion. The Greenland colony under Christian rule lasted approximately 300<br />

years before it failed. Perhaps one of the reasons for its failure as opposed to the<br />

successful colonies of the Faroes, Shetlands, Orkneys, and Iceland was related to the<br />

failure to establish a true relationship to the land. Certainly, there were other more<br />

economically based reasons which satisfy the modern scholar, but the coincidence is<br />

curious nevertheless.<br />

One of the roles of an ancestor after death was to help maintain the familial<br />

ties to power/ luck, but the example of Iceland also demonstrates that there were<br />

roles played by other beings which had an effect on the luck of the land-holding as<br />

well. These beings were often bound to a specific geographical area and were called<br />

by tusse or huldrafolk. Such beings were non-organic (“never having been flesh and<br />

blood”) but had a lineage which ran through a limited geographical area which<br />

sometimes is described as “7 miles by 7 miles” 25 in modern folklore. In Scandinavian<br />

Mythology Davidson writes more at length regarding these land-spirits:<br />

“Such spirits do not seem to be regarded as ancestral, linked with particular<br />

families, but rather as powers who resided in the very land itself. It was of<br />

the utmost importance for settlers in Iceland, a new and uninhabited country,<br />

to come to terms with them and win their favor. There are references in the<br />

sagas to mountain or cliff-giants, who were linked with certain features of the<br />

Icelandic landscape.” 26<br />

24 ibid., p. 115.<br />

25 In Scandinavian Folk Belief and Legend, Kvideland and Sehmsdorf relate several folktales<br />

which talk of the importance of boundaries in Germanic folklore. Some boundaries were natural,<br />

such as rivers or rocks, some were man-made such as roads or boundary-markers at the edge of<br />

the farm and some seem to be a combination of the two, such as 7 mi. x 7 mi. or 3 leagues from<br />

a particular point. Another curious feature of Germanic folklore is the more powerful the being,<br />

the wider the area it roams. Land-wights, farm-wights, and ancestors are spot specific; heroes,<br />

demi-gods, and ancestral leaders govern a region; and Gods travel the world over.<br />

26 op.cit., p. 117, 1969.

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