Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
Run skirmish scenarios as melees involving only player<br />
characters and their foes. The “odds” listed for a skirmish<br />
establish both first-round Battle modifiers, and the literal<br />
number of enemies: if 6 player thegns enter a skirmish<br />
with 3-2 odds against them, they will face 9 foes. In each<br />
round, the more numerous side allocates its men evenly<br />
against the enemy, such that no enemy faces two opponents<br />
before every enemy faces one, no enemy faces<br />
three before every enemy faces two, and so on. Surplus<br />
player characters who could team up on the enemy can<br />
instead remain unengaged, helping the injured, using<br />
Awareness, and so on.<br />
Despite the odds, no character should face more than<br />
three foot or two mounted foes at once, considering the<br />
limited space in a crowded fight. Each foe past this limit<br />
adds a +1 Leader/Follower Bonus to the engaged foes. A<br />
few skirmishes may revoke this limit, due to the incoherent<br />
battle and loss of men.<br />
Characters can flee from a skirmish on any round, if they<br />
move at least as fast in the current terrain as any known,<br />
nearby foe. They and their followers leave the fight, but<br />
are pursued by unengaged foes from other fights. Modify<br />
their Follower’s Fate rolls by -10. and give them Cowardly<br />
checks. A fleeing leader who loses all his followers is<br />
swarmed at 5-1 odds, and may be captured or killed outright.<br />
Skirmish scenario rules may make flight easier or<br />
harder than this, or even impossible.<br />
The skirmish foes use the statistics provided in Chapter 7.<br />
Pendragon pages 329-31, or other products such as<br />
Beyond the Wall or Pagan Shore. If needed, you can generate<br />
random enemy contingents and leaders from the<br />
Badon Tables, above.<br />
Skills, Passions, and Traits in Battle<br />
These suggestions may be used with or without the<br />
Skirmish Scenarios.<br />
Traits: You can call for Trait rolls during a battle, or just<br />
note character behavior and assign experience checks to<br />
appropriate Traits after the battle.<br />
Traits<br />
EnergetidLazy - Can you muster the energy to pursue a<br />
fleeing enemy? Can you stay alert after a forced march? If<br />
your commander <strong>order</strong>s a dawn muster, do you fall in or<br />
stay in bed?<br />
ForgivingNengeful - If you capture<br />
your hated enemy how do you<br />
treat him? If an enemy kills your<br />
brother, do you pursue him to the<br />
exclusion of other enemies?<br />
Merciful/Cruel - Do you slaughter<br />
the downed enemy? Will you capture<br />
enemy knights or kill them?<br />
Prudent/Reckless - Will you chase<br />
an enemy into a town where others<br />
may be waiting? Will you<br />
charge your horse uphill, into<br />
forests, or over uneven ground?<br />
Will you jump off a castle wall into<br />
the courtyard or use the stairs?<br />
Valorous/Cowardly - Men facing<br />
charges need to roll Valorous if the<br />
enemy is clearly superior in equipment,<br />
dan, or numbers. Modifiers<br />
may apply for overwhelming<br />
advantages.