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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

Run skirmish scenarios as melees involving only player<br />

characters and their foes. The “odds” listed for a skirmish<br />

establish both first-round Battle modifiers, and the literal<br />

number of enemies: if 6 player thegns enter a skirmish<br />

with 3-2 odds against them, they will face 9 foes. In each<br />

round, the more numerous side allocates its men evenly<br />

against the enemy, such that no enemy faces two opponents<br />

before every enemy faces one, no enemy faces<br />

three before every enemy faces two, and so on. Surplus<br />

player characters who could team up on the enemy can<br />

instead remain unengaged, helping the injured, using<br />

Awareness, and so on.<br />

Despite the odds, no character should face more than<br />

three foot or two mounted foes at once, considering the<br />

limited space in a crowded fight. Each foe past this limit<br />

adds a +1 Leader/Follower Bonus to the engaged foes. A<br />

few skirmishes may revoke this limit, due to the incoherent<br />

battle and loss of men.<br />

Characters can flee from a skirmish on any round, if they<br />

move at least as fast in the current terrain as any known,<br />

nearby foe. They and their followers leave the fight, but<br />

are pursued by unengaged foes from other fights. Modify<br />

their Follower’s Fate rolls by -10. and give them Cowardly<br />

checks. A fleeing leader who loses all his followers is<br />

swarmed at 5-1 odds, and may be captured or killed outright.<br />

Skirmish scenario rules may make flight easier or<br />

harder than this, or even impossible.<br />

The skirmish foes use the statistics provided in Chapter 7.<br />

Pendragon pages 329-31, or other products such as<br />

Beyond the Wall or Pagan Shore. If needed, you can generate<br />

random enemy contingents and leaders from the<br />

Badon Tables, above.<br />

Skills, Passions, and Traits in Battle<br />

These suggestions may be used with or without the<br />

Skirmish Scenarios.<br />

Traits: You can call for Trait rolls during a battle, or just<br />

note character behavior and assign experience checks to<br />

appropriate Traits after the battle.<br />

Traits<br />

EnergetidLazy - Can you muster the energy to pursue a<br />

fleeing enemy? Can you stay alert after a forced march? If<br />

your commander <strong>order</strong>s a dawn muster, do you fall in or<br />

stay in bed?<br />

ForgivingNengeful - If you capture<br />

your hated enemy how do you<br />

treat him? If an enemy kills your<br />

brother, do you pursue him to the<br />

exclusion of other enemies?<br />

Merciful/Cruel - Do you slaughter<br />

the downed enemy? Will you capture<br />

enemy knights or kill them?<br />

Prudent/Reckless - Will you chase<br />

an enemy into a town where others<br />

may be waiting? Will you<br />

charge your horse uphill, into<br />

forests, or over uneven ground?<br />

Will you jump off a castle wall into<br />

the courtyard or use the stairs?<br />

Valorous/Cowardly - Men facing<br />

charges need to roll Valorous if the<br />

enemy is clearly superior in equipment,<br />

dan, or numbers. Modifiers<br />

may apply for overwhelming<br />

advantages.

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