Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
when to retreat. Thyrs are normally solitary hunters, seeking<br />
their prey in the trackless hills and forests. Some have<br />
adapted to the marshy lands of the coastal valleys, where<br />
they contend with the native marsh fiends.<br />
Werwulf<br />
Werwulfs are men who can turn into a ravening wolf by<br />
some magical ability. Some berserks have this ability,<br />
some men are cursed and must take the form of the beast<br />
at specified intervals (not always the light of the full<br />
moon), and some men are blessed by the gods with the<br />
ability. Some men can take the form of bears, boars or<br />
other wild beasts. A werwulf is usually immune to nonmagical<br />
weapons, their flesh and bones reknitting the<br />
round after they are wounded. To kill a werwulf requires<br />
magic of one form or another: magical weapons, rune<br />
magic or spells, or divine intervention.<br />
Cursed werwulfs may pass the curse on after their death,<br />
though not through their bite. Research and burial precautions<br />
like those for a scucca are required. Any werwulf’s<br />
bite is a carrier for disease, however, and it can<br />
rarely be cured by Natural healing or First aid: healing<br />
magic is required. Men bitten by a werwulf (if not savaged<br />
and killed outright) become Unhealthy ( Pendragon.<br />
page 182), suffering chills, uncontrollable shivering, and a<br />
great thirst. Chirurgery will keep the character from getting<br />
worse, but it cannot stop the infection. Bitten characters<br />
suffer Deterioration or Aggravation ( Pendragon<br />
page 183) as normal.<br />
Typical Saxon Scucca<br />
SIZ 24 Move 3<br />
DEX 8 Damage 9d6<br />
STR 30 Hit Points 52<br />
CON 28 Armor 8 + 2d6<br />
Modifier to Valor: -10<br />
Glory to Kill (temporarily): 75 for the first “death” only<br />
Glory to Kill (permanently): 300<br />
Attacks: Grapple 16; Twist & Tear 25<br />
Avoidance 12<br />
Significant Traits: N/A<br />
Significant Skills: Hunting 12<br />
Attacks: A scucca grapples its victim (Pendragon pages 176<br />
77). If successful, it twists and tears the victim’s limbs for nor,<br />
mal damage, ignoring armor.<br />
Banish, Control: N/A; Summon: see text<br />
rhyrs<br />
SI2 32 Move 5<br />
DEX 19 Damage 10d6<br />
STR 30 Hit Points 59<br />
CON 27 Armor 8 (hide)<br />
Modifier to Valor: -10<br />
Slory to Kill: 150<br />
4ttacks: Claws 22, Grapple 17, Bite 19, Thrown rock 14<br />
Banish: 150; Control: 80; Summon: 100<br />
4 thyrs may be driven off by the vigorous application of firt<br />
[such as thrusting a torch in its face), but a thyrs know<br />
mough to scatter fires and foes with thrown rocks. The thyr:<br />
dl claw at multiple foes; otherwise it grapples its victim anc<br />
zarries him into the weald. A thyrs will only bite grapplec<br />
Dpponents.<br />
Werwulf<br />
;I2 6 Move 8<br />
DEX 21 Damage 3d6<br />
STR 15 Hit Points 36<br />
CON 30 Armor 2 (fur)<br />
Modifier to Valor: -2<br />
Glory to Kill: 100<br />
Attacks: Harass 17 (vs. Knockdown), Bite 25<br />
Avoidance 13<br />
Banish, Summon: N/A; Control: 75 (requires Animal Friend<br />
A werwulf tries to bear down his target and chew its throa<br />
on the same round. If his initial leap does not tumble the vic<br />
tim, the werwulf circles, dashing in to nip at legs or arm!<br />
possibly dealing a serious wound. Werwulfs are immune tc<br />
mundane weapons