Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
Rune Effects<br />
Find random runes on this chart by rolling ld6 for “tens”<br />
and a second d6 for “digits:” thus 4 followed by 3 equals<br />
43: 1 and 6 means 16, and so on.<br />
A rune can only invoke, augment, or increase its listed qualities.<br />
Where the quality is a game statistic, it is boosted as if<br />
by Bless; where the quality is part of the world, like Money<br />
or Fire, it is summoned, or manifested as if by Glamour. It<br />
may also be augmented by a kind of Glamour; for example,<br />
the Eo rune can make a corpse speak: the Eh rune can<br />
give a horse a tougher hide or a man greater wisdom -<br />
the thing becomes “more itself” but does not gain powers<br />
foreign to it, like flight. Note that “Glamour” made permanent<br />
is basically “real,” except that it can be Dispelled.<br />
d66<br />
11<br />
12<br />
13<br />
14<br />
15<br />
16<br />
21<br />
22<br />
23<br />
24<br />
25<br />
26<br />
31<br />
32<br />
33<br />
34<br />
35<br />
36<br />
41<br />
42<br />
43<br />
44<br />
45<br />
46<br />
51<br />
52<br />
Rune<br />
Feoh<br />
Ur<br />
Thorn<br />
os<br />
Rad<br />
Cen<br />
GYfu<br />
Wynn<br />
Hag1<br />
NYd<br />
Is<br />
Cer<br />
Eo<br />
Peorth<br />
Eolh<br />
Sigel<br />
Tir<br />
Beorc<br />
Eh<br />
Man<br />
kgu<br />
Ng<br />
Oe<br />
Daeg<br />
Ac<br />
Ae<br />
Qualities<br />
Cattle, Money, Selfish, Industry<br />
Strength, Constitution, Armor,<br />
Reckless<br />
Damage, Nihtgenga, Vengeful,<br />
Intrigue<br />
Orate, Religion, GoddFaeries,<br />
Pious<br />
Land travel, Arbitrary, Bad Luck,<br />
Horsemanship<br />
Fire, Loyalty, Navigation, Read<br />
Gifts, Generous, Sacrifices, First<br />
Aid<br />
Happiness, Recognize, Feasts,<br />
Appearance<br />
Wintry weather, Shelter, Cruel,<br />
Folk Lore<br />
Disease, Poison, Famine:<br />
Resistance to same<br />
Ice, Avoidance, Stealth, Deceitful<br />
Harvest, Plants, Lustful, Flirting<br />
Corpses, Wyrd, the Other Side<br />
Hospitality: Play, Dance, and<br />
Sing: Love<br />
Awareness, Suspicious, Fear<br />
Sunlight, Warmth, Luck,<br />
Dexterity<br />
Swords, Valorous, Just, Ordeals<br />
Childbirth, Healing,<br />
Increase/Dispel Magic<br />
Horse, Proud, Movement<br />
Merciful, Trusting, Courtesy,<br />
Human will<br />
Water, Sea Travel, Cowardly<br />
Ancestors, Kings, Stewardship<br />
Land, Mobility/Restraint,<br />
Walls/Defenses<br />
Daytime, Sanity, Communication<br />
Honor, Prudent, Chaste<br />
Energetic, Magical Duration,<br />
to Aging or Attrition<br />
53 Yr Battle, Hunting, Weapon Skill<br />
54 la Indulgent, Buildings, Love<br />
(Cynn)<br />
55 Ear Graves, Lazy, Stasis<br />
56 Unknown Rune ???<br />
61-66 Re-roll<br />
Time: the Time Required for Rune magic is the same as<br />
for other magic. However, part of this time is spent carving<br />
runes, or supervising someone else who carves them,<br />
as indicated on the Rune Magic Materials sidebar.<br />
Ritual: The runes are carved during the ritual, whether it<br />
is normal length or hasty.<br />
Preparation: The runes are carved during Preparation<br />
time, all of which must be finished before the ritual<br />
begins.<br />
Winter: As Preparation, plus the caster gains no game<br />
benefits for the Winter Phase. Aging and attrition are<br />
rolled for as normal.<br />
Life Force: Figure this normally from Personal, Ambient,<br />
and Specific Life Force.<br />
Magic Limit: Figured normally, which means that it may<br />
fluctuate from casting to casting. Then, add or subtrad<br />
the Magic Limit modifiers from the Rune Materials chart,<br />
and subtrad the sum of all Rune or Permanent Life Force<br />
you have previously cast.<br />
Using Read (Runes) as a Talent: First, you must write a<br />
spell or sentence explaining how you want the magic to<br />
work. The sentence can include any words, except concepts<br />
that exist only in game terms (Increase Strength,<br />
Pious, or Life Force count as terms a Saxon might understand,<br />
but numerical game modifiers like +2 Strength or<br />
+2d6 damage do not). Each personal name, or number<br />
however written, is a single word. Finally, the statement<br />
must list one or more of the caster’s gained runes that will<br />
invoke the effect: these need not be worked into the sentence<br />
grammatically.<br />
The GM interprets the magic effect based on what the<br />
spell literally says, what kinds of magic can be invoked by<br />
the listed runes, and the usual function of the<br />
be-runed object. He assigns a Life Force cost for the spell,<br />
and the runere makes a Read (Runes) roll, comparing the<br />
roll to the box on the next page.