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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

Father’s Class Table<br />

d20 Son ofa.. .<br />

01 Wicca<br />

02-05 d6: 1-3 = Farm Ceorl; 4-5 = Wryhta<br />

Ceorl; 6 = Scop Ceorl<br />

06-07 Heorthgeneat<br />

08-15 Thegn<br />

16 Gerefa<br />

17 Godere<br />

18-19 Ealdorman<br />

20 Aetheling or Cyning<br />

E<br />

Qualify: Folk Lore, Faerie Lore, and Religion<br />

(Wotanic) at 8 each makes you an expert in<br />

non-magical folk wisdom; gain +20 Glory. You<br />

may also qualify as a ceorl or higher. For actual<br />

magicians, see Advanced Character Generation.<br />

Ceorl (Farm or Wryhta)<br />

A +7 Spear (replaces the Cultural Weapon from Step 3)<br />

+3 to Folk Lore if Farm Ceorl or Industry if Wryhta<br />

Ceorl<br />

+2 more each to Folk Lore, Industry, Sling<br />

+ld3 each to Energetic, Valorous<br />

+ld3 Loyalty (Lord)<br />

B<br />

20 free points<br />

C Inherited Glory 6d6+50<br />

D d6: 1-4 = Ceorl’s Outfit; 5-6 = Thegn’s Outfit 1<br />

1 Luck roll<br />

E Qualify: Default. If you have First Aid 5, Battle 3,<br />

Valorous 9, and Loyalty (Lord or Cynn) 10 then gain<br />

20 Glory for being proclaimed a good ceorl.<br />

Ceorl (Scop)<br />

A +7 Spear (replacer the Cultural Weapon from step 3)<br />

+3 each to Orate. Play (Harp), Sing<br />

+2 each to Courtesy, Religion (Wotanic). Sling<br />

+1 Folk Lore<br />

+ld3 Honest<br />

+ld3 each to Hospitality. Loyalty (Lord)<br />

B<br />

20 free points<br />

C Inherited Glory 6d6+80<br />

D d6: 1-3 = Ceorl’s Outfit; 4-6 = Thegn’s Outfit 1<br />

1 Luck roll<br />

E<br />

Qualify: First Aid 5, Battle 3, Orate, Play (Harp), and<br />

Singing at 10 each, Hospitality 15. Gain +lo0 Glory.<br />

Heorthgeneat<br />

A +2 each to Awareness, Cultural Weapon<br />

+1 Sword (Spear instead, if Saxon)<br />

+3 Valorous<br />

+5 Loyalty (Lord)<br />

+2 Honor<br />

B<br />

27 free points<br />

C Inherited Glory 6d6+100<br />

D d6: 1-2 = Thegn’s Outfit 1; 3-5 = Thegn’s Outfit 2;<br />

6 = Thegn’s Outfit 3<br />

1 Luck roll<br />

E<br />

Thegn<br />

A<br />

B<br />

Qualify: Awareness 10, Battle 10, Spear 10, Cultural<br />

Weapon 10, Valorous 15, Loyalty (Lord) 15, Honor<br />

10. A lord can pick a less qualified man during play.<br />

Gain +lo0 Glory.<br />

+1 Sword (Spear instead, if Saxon)<br />

+3 Valorous<br />

+2 Proud<br />

+1 Generous<br />

+ld3 Loyalty (Lord)<br />

+1 Honor<br />

30 free points<br />

C Inherited Glory 6d6+150<br />

D d20: 1-3 = Ceorl’s outfit; 4-10 = Thegn’s Outfit 1;<br />

11-17 = Thegn’s outfit 2; 18-20 = Thegn’s outfit 3<br />

1 Luck roll<br />

E<br />

Gerefa<br />

A<br />

B<br />

Qualify: Courtesy 6, First Aid 6, Religion (Wotanic)<br />

7, Battle 6, Spear 10, Cultural Weapon 10, Valorous<br />

12, Loyalty (Lord) 12, Honor 7. Must be born a thegn<br />

or higher; ceorls can qualify during play as explained<br />

in “Saxon Laws,” Chapter 1. Gain +200 Glory.<br />

+3 Horsemanship<br />

+2 Stewardship<br />

+1 each to Awareness, Religion (Wotanic), Sword<br />

(Spear instead, if Saxon)<br />

+3 Valorous<br />

+ld3 Suspicious<br />

+2 Proud<br />

+1 Generous<br />

+4 Loyalty (Lord)<br />

+1 Honor<br />

26 free points

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