Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
Father’s Class Table<br />
d20 Son ofa.. .<br />
01 Wicca<br />
02-05 d6: 1-3 = Farm Ceorl; 4-5 = Wryhta<br />
Ceorl; 6 = Scop Ceorl<br />
06-07 Heorthgeneat<br />
08-15 Thegn<br />
16 Gerefa<br />
17 Godere<br />
18-19 Ealdorman<br />
20 Aetheling or Cyning<br />
E<br />
Qualify: Folk Lore, Faerie Lore, and Religion<br />
(Wotanic) at 8 each makes you an expert in<br />
non-magical folk wisdom; gain +20 Glory. You<br />
may also qualify as a ceorl or higher. For actual<br />
magicians, see Advanced Character Generation.<br />
Ceorl (Farm or Wryhta)<br />
A +7 Spear (replaces the Cultural Weapon from Step 3)<br />
+3 to Folk Lore if Farm Ceorl or Industry if Wryhta<br />
Ceorl<br />
+2 more each to Folk Lore, Industry, Sling<br />
+ld3 each to Energetic, Valorous<br />
+ld3 Loyalty (Lord)<br />
B<br />
20 free points<br />
C Inherited Glory 6d6+50<br />
D d6: 1-4 = Ceorl’s Outfit; 5-6 = Thegn’s Outfit 1<br />
1 Luck roll<br />
E Qualify: Default. If you have First Aid 5, Battle 3,<br />
Valorous 9, and Loyalty (Lord or Cynn) 10 then gain<br />
20 Glory for being proclaimed a good ceorl.<br />
Ceorl (Scop)<br />
A +7 Spear (replacer the Cultural Weapon from step 3)<br />
+3 each to Orate. Play (Harp), Sing<br />
+2 each to Courtesy, Religion (Wotanic). Sling<br />
+1 Folk Lore<br />
+ld3 Honest<br />
+ld3 each to Hospitality. Loyalty (Lord)<br />
B<br />
20 free points<br />
C Inherited Glory 6d6+80<br />
D d6: 1-3 = Ceorl’s Outfit; 4-6 = Thegn’s Outfit 1<br />
1 Luck roll<br />
E<br />
Qualify: First Aid 5, Battle 3, Orate, Play (Harp), and<br />
Singing at 10 each, Hospitality 15. Gain +lo0 Glory.<br />
Heorthgeneat<br />
A +2 each to Awareness, Cultural Weapon<br />
+1 Sword (Spear instead, if Saxon)<br />
+3 Valorous<br />
+5 Loyalty (Lord)<br />
+2 Honor<br />
B<br />
27 free points<br />
C Inherited Glory 6d6+100<br />
D d6: 1-2 = Thegn’s Outfit 1; 3-5 = Thegn’s Outfit 2;<br />
6 = Thegn’s Outfit 3<br />
1 Luck roll<br />
E<br />
Thegn<br />
A<br />
B<br />
Qualify: Awareness 10, Battle 10, Spear 10, Cultural<br />
Weapon 10, Valorous 15, Loyalty (Lord) 15, Honor<br />
10. A lord can pick a less qualified man during play.<br />
Gain +lo0 Glory.<br />
+1 Sword (Spear instead, if Saxon)<br />
+3 Valorous<br />
+2 Proud<br />
+1 Generous<br />
+ld3 Loyalty (Lord)<br />
+1 Honor<br />
30 free points<br />
C Inherited Glory 6d6+150<br />
D d20: 1-3 = Ceorl’s outfit; 4-10 = Thegn’s Outfit 1;<br />
11-17 = Thegn’s outfit 2; 18-20 = Thegn’s outfit 3<br />
1 Luck roll<br />
E<br />
Gerefa<br />
A<br />
B<br />
Qualify: Courtesy 6, First Aid 6, Religion (Wotanic)<br />
7, Battle 6, Spear 10, Cultural Weapon 10, Valorous<br />
12, Loyalty (Lord) 12, Honor 7. Must be born a thegn<br />
or higher; ceorls can qualify during play as explained<br />
in “Saxon Laws,” Chapter 1. Gain +200 Glory.<br />
+3 Horsemanship<br />
+2 Stewardship<br />
+1 each to Awareness, Religion (Wotanic), Sword<br />
(Spear instead, if Saxon)<br />
+3 Valorous<br />
+ld3 Suspicious<br />
+2 Proud<br />
+1 Generous<br />
+4 Loyalty (Lord)<br />
+1 Honor<br />
26 free points