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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

I n-cRoauc-clo n<br />

What is this book?<br />

Saxons! is a supplement for King Arthur Pendragon,<br />

Green Knight Publishing’s role-playing game of Arthurian<br />

Britain. It details Saxon or Germanic culture, magic, and<br />

character generation, as well as a mini campaign of Saxon<br />

adventures. It also includes a gazetteer of southeast<br />

Britain (the Saxon kingdoms of Kent, Sussex, Essex, and<br />

Wessex), and a chronology of the fifth-century Saxon<br />

invasions, prior to the five phases of Arthur’s reign<br />

described in The Boy King. While this book does not<br />

describe the geography of Saxon kingdoms in the northeast<br />

(Anglia, Sorestan, Deira, and Nohaut) or on the continent,<br />

its treatment of Saxon culture still applies to those<br />

regions.<br />

What other books do I need?<br />

Besides Pendragon itself, the following supplements are<br />

useful, though not strictly necessary, for Saxons! readers:<br />

The Boy King: For the chronology of the Pendragon campaign,<br />

including the Saxon wars.<br />

Land of Giants: For the heroes and gods of the North,<br />

including Jutland and Scandinavia.<br />

Blood and Lust: For the rebellious Saxon kingdom of<br />

Anglia.<br />

Lordly Domainr: For administering player character lands.<br />

Savage Mountains, Pagan Shore, Perilous Forest, and<br />

Beyond the Mall: For Cambria (Wales), Ireland, Western<br />

Cumbria, and Pictland respectively.<br />

Who are the Saxons?<br />

Pendragon uses “Saxon” as a catch-all term for the<br />

Germanic coastal tribes of the later Roman era (A.D. 300-<br />

500) and the Dark Ages (500-1000). These tribes might<br />

have stayed on the continent, visiting Britain only as<br />

pirates or traders, if not for the collapse of Roman power<br />

around 400, which disrupted their old homelands and<br />

left Britain open to invasion. Historians may call these<br />

people “Anglo-Saxons” or “Old English,” since they are<br />

the ancestors of modern English people. In this book,<br />

“Saxon” can mean any or all of the following cultures:<br />

Saxons: These fierce warriors led the invaders in southeast<br />

Britain. Their old homeland, near modern Bremen<br />

and Hanover, is harassed by Burgundians and Slavs.<br />

Angles: This tribe entered northeast Britain in 500, evicted<br />

from their homeland (the Jutland peninsula: modern<br />

Denmark) by the Danes. Now they cannot turn back.<br />

Jutes: Like the Angles, this smaller tribe fled rising sea levels<br />

and Danish invaders in Jutland. They are expert<br />

sailors. Close-knit Jutish families settle among the Saxons<br />

in Wessex and Kent.<br />

Frisians: These people come from the sea-soaked<br />

Netherlands. They have a distinct language and a stubborn,<br />

pious paganism. Many Saxons distrust them because<br />

their king, Finn, massacred his own guests in the Fight at<br />

Finns burgh.<br />

Franks: This confederation of “free” (frank) German<br />

tribes served Rome by guarding the Rhine frontier. When<br />

that frontier collapsed, the Franks invaded northeast Gaul<br />

(around Cologne and Trier). A few of them joined the<br />

invasion of Britain. They are a bit more Romanized than<br />

the other Saxons. They are more liable to ride horses than<br />

use boats.<br />

In Pendragon, the Saxons also borrow traits from later<br />

Germanic peoples, like the Vikings, for completeness and<br />

game interest.<br />

New Rules<br />

Like other Pendragon supplements, Saxons! introduces<br />

many new and optional rules. Except for self-contained<br />

rules sections (like Character Generation), these have<br />

been gathered into the New Rules chapter at the back of<br />

the book, for easy reference during play. Notes in the text<br />

chapters direct you to sections in New Rules, so that you<br />

can move between essays on Saxon culture and the corresponding<br />

new game mechanics, each elucidating the<br />

other.<br />

The Saxon Campaign<br />

The year 480 makes a good start for a Saxon campaign.<br />

Saxons rule Kent, the northern kingdoms, and parts of<br />

Sussex, but the rest of the southeast is still ripe for conquest<br />

- perhaps by your player characters! The enemy<br />

king Aurelius Ambrosius has just been poisoned by a

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