Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
I n-cRoauc-clo n<br />
What is this book?<br />
Saxons! is a supplement for King Arthur Pendragon,<br />
Green Knight Publishing’s role-playing game of Arthurian<br />
Britain. It details Saxon or Germanic culture, magic, and<br />
character generation, as well as a mini campaign of Saxon<br />
adventures. It also includes a gazetteer of southeast<br />
Britain (the Saxon kingdoms of Kent, Sussex, Essex, and<br />
Wessex), and a chronology of the fifth-century Saxon<br />
invasions, prior to the five phases of Arthur’s reign<br />
described in The Boy King. While this book does not<br />
describe the geography of Saxon kingdoms in the northeast<br />
(Anglia, Sorestan, Deira, and Nohaut) or on the continent,<br />
its treatment of Saxon culture still applies to those<br />
regions.<br />
What other books do I need?<br />
Besides Pendragon itself, the following supplements are<br />
useful, though not strictly necessary, for Saxons! readers:<br />
The Boy King: For the chronology of the Pendragon campaign,<br />
including the Saxon wars.<br />
Land of Giants: For the heroes and gods of the North,<br />
including Jutland and Scandinavia.<br />
Blood and Lust: For the rebellious Saxon kingdom of<br />
Anglia.<br />
Lordly Domainr: For administering player character lands.<br />
Savage Mountains, Pagan Shore, Perilous Forest, and<br />
Beyond the Mall: For Cambria (Wales), Ireland, Western<br />
Cumbria, and Pictland respectively.<br />
Who are the Saxons?<br />
Pendragon uses “Saxon” as a catch-all term for the<br />
Germanic coastal tribes of the later Roman era (A.D. 300-<br />
500) and the Dark Ages (500-1000). These tribes might<br />
have stayed on the continent, visiting Britain only as<br />
pirates or traders, if not for the collapse of Roman power<br />
around 400, which disrupted their old homelands and<br />
left Britain open to invasion. Historians may call these<br />
people “Anglo-Saxons” or “Old English,” since they are<br />
the ancestors of modern English people. In this book,<br />
“Saxon” can mean any or all of the following cultures:<br />
Saxons: These fierce warriors led the invaders in southeast<br />
Britain. Their old homeland, near modern Bremen<br />
and Hanover, is harassed by Burgundians and Slavs.<br />
Angles: This tribe entered northeast Britain in 500, evicted<br />
from their homeland (the Jutland peninsula: modern<br />
Denmark) by the Danes. Now they cannot turn back.<br />
Jutes: Like the Angles, this smaller tribe fled rising sea levels<br />
and Danish invaders in Jutland. They are expert<br />
sailors. Close-knit Jutish families settle among the Saxons<br />
in Wessex and Kent.<br />
Frisians: These people come from the sea-soaked<br />
Netherlands. They have a distinct language and a stubborn,<br />
pious paganism. Many Saxons distrust them because<br />
their king, Finn, massacred his own guests in the Fight at<br />
Finns burgh.<br />
Franks: This confederation of “free” (frank) German<br />
tribes served Rome by guarding the Rhine frontier. When<br />
that frontier collapsed, the Franks invaded northeast Gaul<br />
(around Cologne and Trier). A few of them joined the<br />
invasion of Britain. They are a bit more Romanized than<br />
the other Saxons. They are more liable to ride horses than<br />
use boats.<br />
In Pendragon, the Saxons also borrow traits from later<br />
Germanic peoples, like the Vikings, for completeness and<br />
game interest.<br />
New Rules<br />
Like other Pendragon supplements, Saxons! introduces<br />
many new and optional rules. Except for self-contained<br />
rules sections (like Character Generation), these have<br />
been gathered into the New Rules chapter at the back of<br />
the book, for easy reference during play. Notes in the text<br />
chapters direct you to sections in New Rules, so that you<br />
can move between essays on Saxon culture and the corresponding<br />
new game mechanics, each elucidating the<br />
other.<br />
The Saxon Campaign<br />
The year 480 makes a good start for a Saxon campaign.<br />
Saxons rule Kent, the northern kingdoms, and parts of<br />
Sussex, but the rest of the southeast is still ripe for conquest<br />
- perhaps by your player characters! The enemy<br />
king Aurelius Ambrosius has just been poisoned by a