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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

Cenwal, Cenwal’s loyalty to him will rise by a<br />

point, and he will give half of the treasure back.<br />

A newly-arrived family of ceorls murdered the uncle<br />

of one of your town’s established ceorls back on<br />

the continent. They say they have renounced the<br />

murderer, and should start in Britain with a clean<br />

slate: their accusers want 1Of wergild, which the<br />

poor newcomers cannot pay. You must decide<br />

their case.<br />

The ealdorman is approached by his brother-in-law<br />

Eafa, who wants to break away from Cenwal and<br />

form a theod north of the Thames.<br />

Glory<br />

1.000 for marriage: 100 for the initial grant of land: +20<br />

per annum: 500 more if made an ealdorman: other Glory<br />

for events in play. The player-thegn suffers -2 Honor each<br />

year he cannot meet Cenwal’s feorm.<br />

The Adventure of the Pitiless Tower<br />

This scenario begins when the characters return to their<br />

new town after a few weeks’ absence - probably after<br />

the campaign against the Franks. The heroes return to find<br />

their town raided: many buildings are burnt to the<br />

ground, and all are damaged: many of the ceorls have<br />

been killed, and some of the prettier girls have been carried<br />

off. Worst of all, Aelflaed has been kidnapped!<br />

Eventually, players learn that the culprit<br />

is a rogue knight, Sir Jaufre de<br />

Malestroit, and his gang of cutthroats.<br />

Player characters may challenge him,<br />

negotiate with him, or storm his castle:<br />

for the latter, they may need<br />

Aetheling Cenwal’s help.<br />

Following the Track<br />

It is clear that a large party raided the<br />

town, then headed north into the<br />

Weald five days ago. Skillfully questioning<br />

the remaining ceorls (Folk<br />

Lore), or a critical Hunting roll, reveals<br />

that the raiding party included around<br />

10 mounted men - four of them<br />

equipped as Welsh knights - and 40-<br />

50 footmen.<br />

Following the track requires two<br />

unmodified Hunting rolls per day (the<br />

raiders’ numbers cancel out the Weald’s density).<br />

Avoiding Roman roads, it leads 30 miles due north<br />

through the worst of the Weald to Eynesford, a heavily<br />

defended tower on the banks of the Derwent River.<br />

Use the Travel rules (Pendragon page 154) to play out<br />

characters’ pursuit of Sir Jaufre. He and his men, traveling<br />

at a Normal pace, are halfway home when the scenario<br />

begins. If the whole fyrd pursues him (see below), they<br />

can travel no faster than Normal: the mounted heorthwerod,<br />

or a smaller party, can manage Hurried travel.<br />

Small or detached parties may be ambushed by the<br />

Weald’s beasts, at the GM’s option.<br />

Asking Cenwal for Help<br />

Players may realize that they need Cenwal’s help against<br />

the large enemy force. After the Frankish campaign,<br />

Cenwal and most of his thegns are still in<br />

Haestingaceaster, a 2-4 hour ride (11 miles) from the new<br />

town. Depending on how well the player-thegn acquitted<br />

himself against the Franks, and in the “New Town” scenario,<br />

Cenwal may be more or less disposed to help him.<br />

Test Cenwal’s Loyalty (Haestingas) against the chart.<br />

If Cenwal advises or <strong>order</strong>s his thegns not to go, the player<br />

thegn may choose to lower his Loyalty (Cenwal) by a<br />

point. If he does so, he can try to sway other<br />

thegns against Cenwal with Intrigue: this may lead to a<br />

leadership crisis, pitting older thegns loyal to Cenwal<br />

against younger men who sympathize with the players.<br />

Cenwal’s Decision<br />

Cenwal’s<br />

Thegn’s previous performance<br />

Roll Thegn acquitted himself well Thegn failed important tasks<br />

Critical Cenwal calls out the fyrd and Cenwal encourages other<br />

accompanies the army.<br />

thegns to accompany the<br />

characters<br />

Success<br />

Failure<br />

Cenwal accompanies the army and Cenwal allows other thegns to<br />

encourages the other thegns to go. accompany the characters.<br />

Cenwal allows other thegns to<br />

to go.<br />

Cenwal advises his thegns not<br />

accompany the characters.<br />

Fumble Cenwal advises his thegns Cenwal <strong>order</strong>s his thegns not<br />

not to go.<br />

to go.<br />

Modifiers:<br />

Critical Orate by player = +2 to Cenwal’s Loyalty<br />

Fumbled Orate = -2<br />

other result = no effect

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