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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

Advanced Saxon Character Generation<br />

Review the Advanced Character Generation system<br />

(Pendragon pages 47-58). Many of these rules, like the<br />

rolls for Statistics and Traits, can create more idiosyncratic<br />

Saxon characters. The following rules expand that system.<br />

Recommended Rule: Improved Previous Experience<br />

As noted in Basic Saxon Character Generation Step 8, all<br />

Pendragon characters now gain three Previous Experience<br />

Benefits per year between the year they turn 15 and the<br />

year they enter play. This new rule gives players more<br />

fully developed starting characters, enables PCs and NPCs<br />

to reach professional adulthood at a more realistic age,<br />

and encourages often-neglected skills like Compose or<br />

Falconry by forcing players to spread their benefits over<br />

three ratings each year. Most characters will now enter<br />

play between ages 21 and 25. Gamemasters may even<br />

require characters to enter play no older than 25.<br />

This recommended rules revision is best introduced at<br />

beginning of a new Pendragon campaign. Introducing it<br />

into an existing campaign requires careful consideration,<br />

since it may favor new characters over old characters.<br />

Optionally, gamemasters may give old characters one or<br />

two extra Winter Phase Training and Practice Benefits per<br />

year until they “catch up,” phasing these Benefits in over<br />

six or more winters.<br />

Recommended Rule: Winter Phase ’Raining and Practice<br />

This note applies to Training over Winter by established<br />

characters (Pendragon page 186). Generally, characters<br />

receive the same Training and Practice as before: one<br />

Benefit per year. The two extra Benefits gained in<br />

Improved Previous Experience represent hypothetical<br />

“experience checks” resolved during the unplayed adolescent<br />

years. In that light, gamemasters may spend three<br />

Winter Benefits per year to update non-player characters,<br />

or player characters who are utterly out of play (no<br />

adventures, no solos) for years at a time.<br />

Note that under both new and old rules, Winter Training<br />

lets you increase skills that start at 0, while Previous<br />

Experience does not.<br />

Optional Rule: Improved Family Characteristics<br />

As noted in Basic Character Generation step 7, players can<br />

use Father’s Class benefits (only) to increase a Family<br />

Characteristic up to its bonus +15 (hence up to 20 for a<br />

+5 bonus, and up to 25 for a +10 bonus). After the<br />

Father’s Class step, these skills increase by normal rules.<br />

This rule encourages character idiosyncracy. Use it if you<br />

feel that skills like Singing, in your campaign, are too<br />

rarely increased or attempted. This must be weighed<br />

against the risk of too cheaply increasing a skill that is<br />

actually crucial to your game - which Singing might be<br />

in a campaign centered on bards, for example.<br />

When using this rule, a character passes on only 1/2 the<br />

normal bonus to his child if he has not increased his<br />

Family Characteristic by at least 5 points by the Winter<br />

Phase when the child is conceived. A GM may allow a<br />

child to be a “throw back” to previous levels of skill.<br />

British Characters for the Saxons! Campaign<br />

Create British characters using the phase One Character<br />

Generation rules from The Boy King, and from the notes<br />

in the “Chronicle” chapter of this book. Without The Boy<br />

King, use Roman or tribal Cymric characters from<br />

Pendragon.<br />

Mixed Children, Foster Children, Stepchildren<br />

Many heroes come from complicated families. You may<br />

choose a mixed family background as a role-playing exercise,<br />

or to reflect campaign or Lineage events.<br />

Mixed Children<br />

Children may have two sets of cultural-determined<br />

Statistic modifiers due to intermarriage, raider rape, or<br />

the begetting of bastards upon foreign concubines. You<br />

may use any combination of your parents’ Statistic modifiers,<br />

as long as your net Statistic gain does not exceed<br />

+3. Example: A CymridSaxon may choose from the following<br />

Statistic modifiers: +3 CON, +3 STR, +3 SIZ, -3<br />

DEX. He may use part or all of any of these modifiers, as<br />

long as he does not gain more than a net +3 to his statistics.<br />

He might choose -3 DEX and +2 to each of CON,<br />

STR, and SIZ, or -3 DEX, +3 STR, +3 CON, among many<br />

combinations.<br />

Mixed children gain both sets of Cultural Trait modifiers,<br />

but reduce each modifier by -1. These may cancel each<br />

other out (+1 Chaste, +1 Lustful = 0). Mixed children<br />

inherit Family Characteristics from their fathers.<br />

Foster Children<br />

First, work with your GM to decide why you were fostered.<br />

Were your parents slain by enemies, leaving you in<br />

the care of your uncle, or are you a hostage to the good<br />

behavior of your birth family? Some cultures (the Irish<br />

and the Picts in particular) customarily foster out noble

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