Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
Badon, the wooden tower was surrounded by stone and<br />
a wet moat was added, making an ordinary castle.<br />
Ruler: Sir Nerthaid (If not Brus sans Pitie)<br />
Vassal of: Earl Kynniarc<br />
Farnham Castle (M-20): Uther Pendragon built an<br />
old-style castle here to protect Logres against Suth Saexe.<br />
By Phase 3, a great shell keep enclosed the motte.<br />
Nearby is a deep cave, home of a creature known as<br />
Mother Ludlum. If a person goes to the cave at midnight<br />
and pleads, “Good Mother Ludlum, lend me (an object)<br />
and I will return it within two days,” the article will<br />
appear in front of the cave at daybreak. The cave is so<br />
deep that geese entering it at Farnham appear featherless<br />
two weeks later at Astolat (q.v.).<br />
Ruler: Castellan<br />
Vassal of: Bishop of Camelot<br />
Faversham (P-19): A pagan mausoleum dating back to<br />
the Romans. The local Britons claim it is haunted by<br />
ghosts of Roman citizens slaughtered by early Saxon<br />
raiders. (Ambient 4d20, Necromancy 3d20)<br />
Firle Beacon (0-20): The barrow on the hill is the<br />
grave of a giant who often quarreled with the giant of<br />
Windover hill (cf. Milmington), and held stone-throwing<br />
duels.<br />
Folkestone (P-20): Built on a natural mound, this<br />
ordinary castle is surrounded on three sides by a sheer<br />
cliff. The fourth side is protected by a ditch.<br />
Ruler: Sir Coelric<br />
Vassal of: Earl Kynniarc<br />
Forest Perdue (5. Andredesweald, M. Weald): This<br />
forest has been haunted as long as man has known, and<br />
is home to dragons, fell creatures, and the spirits of men<br />
who have lost their way. It is home to bandits and<br />
rogues, and hides many mysteries in its depths. The only<br />
roads through the forest are heavily overgrown Roman<br />
roads. Somewhere in its fastness lie the Fountain of the<br />
Virgin and the Vale Sans Retour, the “Valley of No<br />
Return”. (Ambient 5-7d20, Summon 3d20)<br />
Fountain of the Virgin: Located somewhere in the<br />
Forest Perdue is a spring which weakens any knight who<br />
drinks from it who is not a virgin. These knights become<br />
so weak that they are unable to leave the glade of the<br />
fountain, and must be helped out or die. (Ambient<br />
5d20, Curse 3d20)<br />
Frensham (M-20): The church here cheated the lending<br />
faeries of the Devil’s Jumps (q.v.). The church still<br />
has a golden cauldron it borrowed, but never returned.<br />
Godalming (5. Godelming) (N-19): Godhelm’s old<br />
stead was the center of the Godelmingas theod before<br />
Badon. Its inhabitants were drafted to build the castle<br />
and churches at Astolat.<br />
Godshill (M-21): The fine church on this hill was<br />
intended for the valley below, but every morning the<br />
previous day’s work was found demolished and its<br />
materials moved to the crest of this hill. As at Alfriston,<br />
the builders eventually gave in and built the church in its<br />
current spot. (Ambient 4d20, Divine Miracle 2d20)<br />
Goodwood (M-20): A treasure - Aaron’s golden calf<br />
- may be buried in the hill nearby called the Trundle.<br />
The remains of a hillfort crown the hill. (Ambient 4d20,<br />
Summon Faerie Creature 2d20)<br />
Greenwich Park (0-19): A group of ancient barrows<br />
rumored to hold magical treasures.<br />
Hantonne (5. Hamtun, M. Southhampton) (M-20):<br />
Cerdic founded a burh here soon after landing, with timber<br />
palisade and a great mead-hall. After Badon. Arthur<br />
had a motte and bailey castle built within weeks, but it<br />
was never upgraded, since the Saxons of Southports<br />
soon assimilated to his reign. The castle is in ruins for<br />
much of Arthur’s reign, being raided several times by the<br />
French.<br />
Ruler: Admiral Theoderic<br />
Vassal of: King Arthur Pendragon<br />
Harbeldon (P-19): The Leper’s Well here cures leprosy,<br />
sometimes. St. Nicholas Hospital, a leprosarium, is<br />
founded nearby in 544. (Ambient 3d20, Healing 4d20)<br />
Harrow Hill (N-20): The hill is the abode of faeries,<br />
who mine the flint here for their elfshot. (Ambient 5d20,<br />
Summon Faerie Creature 3d20)<br />
Hastings (5. Haestingaceaster) (0-20): This capital of<br />
the Haestingas theod was one of the first sites conquered<br />
after the Battle of Badon. A motte and bailey castle was<br />
immediately erected, upgraded to stone soon after.<br />
Ruler: Sir Gerin<br />
Vassal of: Earl Celyn