Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
Cuthbert, Cuthred, Cuthwulf, Cwichelm, Cyneagils,<br />
Cynewulf, Cynric, Denewulf, Dudda, Eadbald, Eadberht,<br />
Eadric, Eafa, Eardwulf, Ecgberht, Ecgfrith, Edgert,<br />
Edmund, Edward, Edwin, Egbalth, Egbert, Eomer, Eoppa,<br />
Eossa, Forthere, Frealaf, Freawine, Frithugar, Frithuwald,<br />
Godfrey, Godwine, Cuthfrith, Heahberht, Heahwine,<br />
Heardberht, Hereward, Hlothere, Hussa, Icel, he, Ingeld,<br />
Kola, Leofric, Leofsige, Leofwine, Lyfing, Merehwit,<br />
Nothelm, Octa, Oeric, Offa, Osric, Oswald, Oswine,<br />
Oswulf, Oswy, Peada, Penda, Raedwald, Raegnald,<br />
Saeberht, Seaxwulf, Sigebryht, Siward, Swithwulf,<br />
Theobald, Uxfrea, Waebheard, Wigberht, Wiglaf,<br />
Whitburh, Wihtgar, Wihtred, Wulfgar, Wulfhere, Wulfric<br />
Female Names: Aelflaed, Aelfgifu, Aelfwynn,<br />
Aethelburh, Aethelflaed, Aethelic, Aethelred, Aethelswith,<br />
Burhred, Cuthburh, Cwenburh, Cyneburh, Eadgifu,<br />
Eadgyth, Eadhild, Ealhred, Eormaenburh, Gytha.<br />
Herelufu, Hereswith, Raedburh, Seaxburh, Whitburh,<br />
Wu I fwyn n<br />
2. Statistics: Use either the Designated or Random<br />
method from Pendragon page 55 to determine stats. The<br />
Saxon Statistics Table<br />
Statistic Male Female<br />
Min. Max. Min. Max.<br />
Size 11 21 8 18<br />
Dexterity 2 15 5 15<br />
Strength 8 21 7 17<br />
Constitution 5 18 5 18<br />
Appearance 5 18 6 24<br />
I1<br />
Saxon cultural modifiers are +3 SIZ, -3 DEX, +3 STR.<br />
3. Starting Skills: Copy your starting skills from the<br />
Saxon Starting Skills table in the box on the next page.<br />
4. Homeland (Cyningdom, Saxon Subculture,<br />
Theod): Your garnernaster may pick these for you, or<br />
allow you to pick them.<br />
You can use your cyningdom to determine your Saxon<br />
culture as shown below, or may chose the culture with<br />
your GM’s permission.<br />
Culture<br />
Roll the indicated dice on the following table to find a<br />
Saxon culture, which modifies Traits and determines<br />
Cultural Weapon as shown.