Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
Boat Prices<br />
Boat<br />
cost<br />
Rowboat<br />
1 Od<br />
10 oars If<br />
20 oars 4f<br />
30 oars (the typical Saxon boat) 10f<br />
40 oars 20f<br />
and draws only four feet when loaded (that is, it can raid<br />
inland up a six-foot-deep river). Its crew can be halved<br />
(to draw less water) or tripled; treat every 350 Ibs. of<br />
cargo as another passenger,<br />
Lordly Domains for Saxons<br />
This section details additions and changes to the rules in<br />
Lordly Domains for GMs who want to use that supplement<br />
with Saxons!.<br />
Land Terminology: This is less well defined than in feudal<br />
society. Roughly, thegns equate to knights or bannerets,<br />
aethelings and ealdormen to bannerets or barons,<br />
and cynings to counts or dukes. Of the Saxon cyningdoms<br />
in 518, Anglia equates to a duchy, while all the others are<br />
equivalent to counties.<br />
Historically, no Saxon leader holds a major city for very<br />
long; Eburacum and London were held for a few years,<br />
and Lincoln was repeatedly besieged but never taken.<br />
Should a cyning take one of these cities, his holding<br />
would become a Lordly Domains kingdom.<br />
Thegn’s Holding: Five hides (the basic thegn’s holding)<br />
equates to 1 POP A Saxon POP varies from 80-120 peasants<br />
living in a town, with the remainder in farming<br />
steads: each stead has from 20 to 80 inhabitants, counting<br />
men, women, children, and slaves. Because a thegn’s<br />
POP is more scattered and rural than in a manor, reverse<br />
the “Food” and “Goods” columns of the Manor<br />
Population and Income Table (Lordly Domains page 14)<br />
and the Settlement Income Table (Lordly Domains page<br />
18). One hide is nominally worth 12f.<br />
Retinue: A thegn’s retinue is his heorthwerod - poor,<br />
landless thegns. A higher leader’s heorthgeneats are still<br />
landless, but better equipped.<br />
Heorthgeneat Support Table<br />
Quality Food Coin<br />
Ceorl Sf .5f<br />
Poor Thegn lf If<br />
Landed Thegn 2f 2f<br />
Heorthgeneat 3f 3f<br />
Defensive Works<br />
Wattle Fence [DV 0, Cost If per Area, height 3’1 Posts<br />
driven into the ground with willow or other flexible<br />
branches woven between them. When defended, it gives<br />
a reflexive +/-2 to attack. It can be quickly destroyed by<br />
an axe. It keeps animals in, or out, as desired.<br />
Mixed Wall/Palisade [DV 4, Cost 4f per Area, Height<br />
6‘-20’ ] Gaps in an existing Roman wall can be filled in<br />
with a wooden palisade backed with rubble. This is a<br />
compromise between a true wall, and a true wooden palisade,<br />
cheaper than either because the majority of the<br />
work is already in place.<br />
Mead Hall [DV 3, Cost 5-lOf] The gathering place for<br />
the lord’s heorthwerod, the mead-hall can also act as a<br />
refuge during a siege. Unfortunately, most are wooden,<br />
and can be set afire with relative ease. More expensive<br />
mead-halls are larger and more ornate. Heorot, the<br />
mead-hall of King Hrothgar of the Danes, is reputed to be<br />
roofed in gold. A tremendous expense, but a most<br />
Glorious one.<br />
Siege Equipment: Saxons neither have nor need complicated<br />
siege equipment. Any army can create impromptu<br />
siege equipment at the rate of 1 point per 100 men per<br />
day: this gear only reduces the DV of wooden fortifications.<br />
It includes scratch-built ladders that can aid an<br />
assault.<br />
Heorthgeneats as Squires<br />
A heorthgeneat can perform the battle duties of a<br />
Pendragon squire, based on his Awareness rather than his<br />
age. However, heorthgeneats are not lackeys, and will<br />
not polish armor, groom horses, skin deer, or fetch<br />
weapons used only for sport. Richer Saxon nobles may<br />
have squire-like armed servants for these duties.