Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
Read (Runes)<br />
Critical: Double the caster’s Personal Life Force and Magic<br />
Limit.<br />
Success: Find Life Force and Limit normally.<br />
Failure: The spell fails - or it works, with 1/4 its words<br />
rewritten by the GM.<br />
Fumble: The spell fails - or it works, with half its words<br />
rewritten by the GM.<br />
Modifiers: besides the usual modifiers for Hasty Ritual or<br />
Inspiration, Read (Runes) is -1 per full two words, numbers,<br />
or runes placed in the spell.<br />
A ritual that fails, or that does not generate enough Life<br />
Force for the target effect, does nothing and may not be<br />
attempted again that month. If a rune ritual works, its Life<br />
Force becomes a permanent negative modifier to the<br />
runere’s Magic Limit. Thus a runere who has cast three<br />
50-point rune rituals during his life has a -150 Magic Limit<br />
modifier.<br />
Targets: Normally, enchanted objects benefit any person<br />
who uses them, in the same fashion as normal objects. A<br />
runere can spend words to exclude certain persons from<br />
the benefits of a beruned item (“only my family,” “not for<br />
Picts”), but may earn Selfish, Arbitrary, and/or<br />
Love/Loyalty checks for doing so. Magic that works<br />
against or upon rather than for the item’s user must be<br />
specified as such (“Damage to wielder”).<br />
Enchanted objects directly benefit only one user, though<br />
by boosting one man’s Battle or Stewardship they may<br />
indirectly affect thousands of others. This also applies to<br />
an item shared by many people, like a hall or a boat:<br />
“Boost Hospitality” or “Boost Boating” normally apply<br />
just to the hall’s lord or the boat’s captain. If you want<br />
rune magic to affect more people, use the Multiple<br />
Targets modifier.<br />
Runes placed in nature - traced on a wind or in a<br />
spring’s water - are trickier. As a rule, such spells affect<br />
one target per year, usually the first person who contacts<br />
them (breathes the wind, drinks from the well) after the<br />
casting’s anniversary that year. Unless permanent (like<br />
damage) the effects on that target last until the casting’s<br />
next anniversary. The Multiple Targets modifier can<br />
extend these effects. Example: On Ceol, a runere traces<br />
30 Life Force of Ur into a well, boosted by +60 to affect<br />
six targets (Spell: “Ur Boost the Constitution of Six<br />
Drinkers”). Every year, the first six people who drink<br />
from the well after Ceol gain +I CON until next Ceol.<br />
Permanence: Like other Permanent items, be runed<br />
things can be Dispelled with a Permanent Dispel of equal<br />
value. Alternatively, new rune enchantments of equal<br />
strength to an old one can add runes, numbers, or words<br />
to it, but cannot delete or rearrange the existing spell.<br />
Rune effects suffer from Attrition (see page 137).<br />
Wording and Interpreting Spells: Four principles for<br />
the GM are --<br />
Interpret the spell as literally as possible using the<br />
runes and Life Force available to it, and the nature<br />
of the beruned item.<br />
The spell should be one complete sentence, not<br />
counting the runes. Spelling and grammar both<br />
“count,” and poetic effects like alliteration or<br />
rhyme may earn bonus Life Force.<br />
A runere unsure how his spell will “work” should<br />
consult an experienced nonplayer magician (a<br />
mouthpiece for the gamemaster), who can suggest<br />
likely outcomes.<br />
Runes, like all magic, are elusive and fickle and may<br />
not work the same way twice.<br />
Saxon Spellbook<br />
Here are some common Saxon magical effects. Some of<br />
them are preceded by a Rune Magic sentence and its<br />
(parenthesized) Read (Runes) modifier, but these can also<br />
be cast by Talented magicians, using the runes for color or<br />
extra Life Force.<br />
Bless<br />
Sword Sharpener: 30<br />
“Tir makes the sword bite harder” (-3). For each 30<br />
points invested in the magic, the weapon does +1 damage.<br />
120 Life points can imbue the item with +4 or +ld6<br />
(caster’s choice).<br />
Shield Strengthener: 30<br />
“Ur armors the shield” (-2). For every 30 points invested<br />
in the item, the shield will resist an additional 1 point of<br />
damage.<br />
Guide the Arrow: 60<br />
“Yr guide my aim” (-2). Adds +2 to the user’s appropriate<br />
Bow or Thrown Weapon skill. Placed on a single<br />
arrow, javelin, or other missile weapon.