Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
along with enough enemies to maintain the correct odds.<br />
Round 6: All surviving foes from your first position now<br />
reach the rescue area, adding their numbers to the enemies<br />
there. Increase the odds one level.<br />
Round 7: Still more foes arrive, increasing the odds<br />
another level against you. At the end of this round, a foe<br />
who feigned death tries to back-stab your lord. If you are<br />
not now engaged, roll [Battle or Awareness: Critical =<br />
your presence at your lord’s back foils the attempt:<br />
Success = You can try to foil the attempt with an attack<br />
roll at -5: Otherwise you can’t help]. If this villainy is not<br />
prevented, your lord is mortally wounded.<br />
Round 8+: Friendly reinforcements draw enemies away<br />
from the rescue area, reducing the odds by two levels in<br />
your favor. Once you have dispatched the remaining foes<br />
the skirmish ends and you can return to your own lines.<br />
If the lord was stabbed, Critical First Aid by one unengaged<br />
character in this round stabilizes him; otherwise he<br />
is dying. Either way, he must be helped away by a character<br />
whose combat skills will be halved for dragging a<br />
casualty.<br />
Aftermath: You saved your lord if you defeated all his<br />
attackers by Round 6, or foiled the murder at the end of<br />
Round 6. You must also make it back to your own lines.<br />
Gain +25 Glory if you were first to your lord’s side, +lo0<br />
more Glory if he survives, and +50 if you foiled the murder.<br />
Roll Follower’s Fate normally.<br />
Otherwise, your lord dies. Proceed to the “Death of a<br />
Saxon Lord” event for the next Battle Round.<br />
Capture the Flag<br />
Situation: This is a variation on “Rescue,” above. Instead<br />
of seeing your lord in peril, you see the banner of an<br />
enemy lord exposed to capture by his sloppy charge. To<br />
capture it, an otherwise unengaged man must wrest it<br />
from the standard bearer, then return to his own lines. In<br />
Round 7, a stunned enemy recovers and tries to rescue his<br />
flag under the same rules as the lord’s murder, above. He<br />
will escape with the flag if he is not defeated that round.<br />
Whoever carries or grabs the flag must use either his<br />
shield hand (-5 to skills, shield armor halved, Strength x<br />
3/4 to keep the flag), his weapon hand (can use only the<br />
Defense tactic: Strength x 3/4 to keep the flag), or both<br />
hands (can use only the Defense tactic, with +5 instead of<br />
+10 modifier: shield armor halved: full Strength).<br />
Capture the Flag<br />
Critical: You wrest the flag from its bearer, knocking<br />
him down.<br />
Success: Gain a +/-5 reciprocal bonus to attacks and STR<br />
contests next round - if you keep fighting the<br />
bearer. These bonuses accumulate with no upper<br />
limit.<br />
Tied: Inconclusive. Continue next round.<br />
BeatedFailed: -/+5 penalty, as per “Success.”<br />
Fumb1ed:The foe rips the flag away, knocking you down.<br />
Modifiers to Strength: +5 if you beat the bearer in that<br />
round’s melee; -5 if he beat you.<br />
Attempts to control the flag follow melee attacks each<br />
round, pitting Strength vs. Strength in opposed resolution.<br />
Up to two friends and two foes can grab the flag at once.<br />
Each side rolls combined STR vs. STR against the enemy.<br />
The +/- modifiers obtained thereby accumulate, and will<br />
apply next round to every flag contestant on that side.<br />
Suggested Enemy Force: A great enemy lord and his<br />
suite of Old, Notable, and Famous knights. Odds are 3-2<br />
in your favor, but the foe is formidable (Total Modifier: -<br />
2)<br />
The knights you encounter in melee will be Old, but reinforcements<br />
will be Notable after Round 3, and Famous<br />
after Round 5. The enemy lord and his standard bearer<br />
are Famous. The stunned knight in Round 7 counts as<br />
Old.<br />
Aftermath: Gain +15 Glory per round that you have a<br />
hand on the flag. +lo0 Glory, and + or -6 (in your favor)<br />
on the next Unit Event roll if you capture it.<br />
Death of a Saxon Lord<br />
Situation: Your lord falls from a mortal blow, and calls<br />
for his heorthwerod (and other followers) to avenge him.<br />
Meanwhile, enemy nobles rush in to exploit the Saxon<br />
loss: they are better in either equipment or numbers (GM<br />
must determine). (Total Modifiers: -5)<br />
Round 1: Give the lord a grand death scene and a final<br />
speech, perhaps culling phrases from Beowulf or “The<br />
Battle of Maldon.” Roll his Oratory (if unknown, it is 17).<br />
[Loyalty (Lord), +5 if he made a Critical Oration, +10