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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

along with enough enemies to maintain the correct odds.<br />

Round 6: All surviving foes from your first position now<br />

reach the rescue area, adding their numbers to the enemies<br />

there. Increase the odds one level.<br />

Round 7: Still more foes arrive, increasing the odds<br />

another level against you. At the end of this round, a foe<br />

who feigned death tries to back-stab your lord. If you are<br />

not now engaged, roll [Battle or Awareness: Critical =<br />

your presence at your lord’s back foils the attempt:<br />

Success = You can try to foil the attempt with an attack<br />

roll at -5: Otherwise you can’t help]. If this villainy is not<br />

prevented, your lord is mortally wounded.<br />

Round 8+: Friendly reinforcements draw enemies away<br />

from the rescue area, reducing the odds by two levels in<br />

your favor. Once you have dispatched the remaining foes<br />

the skirmish ends and you can return to your own lines.<br />

If the lord was stabbed, Critical First Aid by one unengaged<br />

character in this round stabilizes him; otherwise he<br />

is dying. Either way, he must be helped away by a character<br />

whose combat skills will be halved for dragging a<br />

casualty.<br />

Aftermath: You saved your lord if you defeated all his<br />

attackers by Round 6, or foiled the murder at the end of<br />

Round 6. You must also make it back to your own lines.<br />

Gain +25 Glory if you were first to your lord’s side, +lo0<br />

more Glory if he survives, and +50 if you foiled the murder.<br />

Roll Follower’s Fate normally.<br />

Otherwise, your lord dies. Proceed to the “Death of a<br />

Saxon Lord” event for the next Battle Round.<br />

Capture the Flag<br />

Situation: This is a variation on “Rescue,” above. Instead<br />

of seeing your lord in peril, you see the banner of an<br />

enemy lord exposed to capture by his sloppy charge. To<br />

capture it, an otherwise unengaged man must wrest it<br />

from the standard bearer, then return to his own lines. In<br />

Round 7, a stunned enemy recovers and tries to rescue his<br />

flag under the same rules as the lord’s murder, above. He<br />

will escape with the flag if he is not defeated that round.<br />

Whoever carries or grabs the flag must use either his<br />

shield hand (-5 to skills, shield armor halved, Strength x<br />

3/4 to keep the flag), his weapon hand (can use only the<br />

Defense tactic: Strength x 3/4 to keep the flag), or both<br />

hands (can use only the Defense tactic, with +5 instead of<br />

+10 modifier: shield armor halved: full Strength).<br />

Capture the Flag<br />

Critical: You wrest the flag from its bearer, knocking<br />

him down.<br />

Success: Gain a +/-5 reciprocal bonus to attacks and STR<br />

contests next round - if you keep fighting the<br />

bearer. These bonuses accumulate with no upper<br />

limit.<br />

Tied: Inconclusive. Continue next round.<br />

BeatedFailed: -/+5 penalty, as per “Success.”<br />

Fumb1ed:The foe rips the flag away, knocking you down.<br />

Modifiers to Strength: +5 if you beat the bearer in that<br />

round’s melee; -5 if he beat you.<br />

Attempts to control the flag follow melee attacks each<br />

round, pitting Strength vs. Strength in opposed resolution.<br />

Up to two friends and two foes can grab the flag at once.<br />

Each side rolls combined STR vs. STR against the enemy.<br />

The +/- modifiers obtained thereby accumulate, and will<br />

apply next round to every flag contestant on that side.<br />

Suggested Enemy Force: A great enemy lord and his<br />

suite of Old, Notable, and Famous knights. Odds are 3-2<br />

in your favor, but the foe is formidable (Total Modifier: -<br />

2)<br />

The knights you encounter in melee will be Old, but reinforcements<br />

will be Notable after Round 3, and Famous<br />

after Round 5. The enemy lord and his standard bearer<br />

are Famous. The stunned knight in Round 7 counts as<br />

Old.<br />

Aftermath: Gain +15 Glory per round that you have a<br />

hand on the flag. +lo0 Glory, and + or -6 (in your favor)<br />

on the next Unit Event roll if you capture it.<br />

Death of a Saxon Lord<br />

Situation: Your lord falls from a mortal blow, and calls<br />

for his heorthwerod (and other followers) to avenge him.<br />

Meanwhile, enemy nobles rush in to exploit the Saxon<br />

loss: they are better in either equipment or numbers (GM<br />

must determine). (Total Modifiers: -5)<br />

Round 1: Give the lord a grand death scene and a final<br />

speech, perhaps culling phrases from Beowulf or “The<br />

Battle of Maldon.” Roll his Oratory (if unknown, it is 17).<br />

[Loyalty (Lord), +5 if he made a Critical Oration, +10

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