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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

The Runes<br />

Runes are both a mundane alphabet and a means of casting<br />

spells, reflecting an illiterate people's awe at the permanent,<br />

impersonal power of written words.<br />

The Saxon word rune has a number of meanings, including<br />

"mystery" and "counsel." A magician can be<br />

described as "runecrafty", and a wise man as<br />

"runewita".<br />

Most rune-literate Saxons carve runes in stone, to commemorate<br />

burials or victories (Grave of Aelfric son of<br />

Cutha son of. . .) or to leave simple messages (bad place,<br />

water nearby, Aethelstan came here). They also mark<br />

weapons and other utensils, and hall-posts or benches,<br />

with the owner's name or with submagical invocations<br />

(Thunor's sword, Bless our hearth). They do not waste<br />

runes on fragile parchment and ink. Simple rune literacy<br />

can aid magic, especially using the runes as lots for<br />

Divination.<br />

Magicians who suffer ordeals to gain rune secrets can create<br />

long-lasting, independent magics, which, like other<br />

written words, may have effects their authors can't foresee.<br />

A runecrafty magician learns to see runes in<br />

hawthorn-branches, driftwood, and bird-tracks in the<br />

snow, for the Seven Worlds are thatched together with<br />

runes that predate the gods. Such knowledge is not a<br />

born Talent: anyone who dares can learn it. [Gaining<br />

Runes: Page 132; Rune Magic: page 1331<br />

The runic alphabet is called the futhorc, after its first six<br />

characters (just as the word "alphabet" comes from the<br />

Greek letters alpha and beta). Each of the twenty-nine<br />

runes in the futhorc has a name, a sound, and a customary<br />

magical meaning, as listed on the "Runes" sidebar.<br />

This list differs from the runes in Land of Giants because<br />

of the shifts in language and alphabet between the<br />

Germanic tribes who migrated to Britain and those who<br />

remained behind on the continent. During this period<br />

there were probably different runic alphabets between<br />

parts of the same tribe, let alone places separated by seas.<br />

The runes represent less than a third of human speech<br />

sounds (though they are the most common in the<br />

Germanic languages) and only a fraction of human ideas:<br />

there must be still more runes known to men, and more<br />

than that known only by gods.<br />

The Runes<br />

F - feoh, 'Wealth." Wealth<br />

h U - ur, "Aurochs." Strength, courage<br />

TH -thorn, '7horn." Sharp, evil<br />

0 - os, "Mouth." Speech, magic, power,<br />

prophecy<br />

R R - rad, "Road." Travel, hardships and rewards<br />

k C - ken, "Torch." Light, a beacon, leadership<br />

X G - gyfu, "Gift." Gift, generosity<br />

P W - wynn, "Joy." Joy<br />

H H - hagl. "Hail." Hail, weather, snow, cold<br />

+ N - nyd, "Need." Need, hardship<br />

I<br />

I - Is, "Ice." Ice, cold, slippery<br />

9 J - ger, "Harvest." Plenty, Frig<br />

1 EO - eoh, "Yew." Yew tree, lrminsul<br />

c( P - peorth "Hearth." Hospitality, laughter,<br />

entertainment<br />

Y X - eolh, "Elksedge." Danger, wariness<br />

h S - sigel, "Sun." Warmth, fair journey, good<br />

fortune<br />

T - tir, "Tiw." Warrior, courage, glory, <strong>order</strong>,<br />

justice, law<br />

B - beorc, "Birch." Fertility, healing, magic<br />

(rune wands are most often birch)<br />

M E - eh, "Horse." Horse, pride, adventure, travel<br />

M - man, "Man." Humanity, friendship<br />

r L - lagu, 'water" . Water. sea-journey, fear<br />

# NG - ing, lllng'' (a hero). Turn of the seasons,<br />

fertility, peace, plenty<br />

2 OE - ethel, "Homeland." Freedom, security,<br />

prosperity<br />

w D - daeg, "Day." Day, reason, understanding<br />

A - ac, "Oak." Honor, trust, rich harvest<br />

F I€ - asc, "Ash." Endurance, perseverance,<br />

determi nation<br />

L Y - yr, 'weapon." Weapon, warfare<br />

* IA - ior, "Beaver." Happiness, contentment<br />

'r EA - ear, "Grave." Death, end<br />

Nihtgenga<br />

Nihtgenga ("night-goers") is the generic Saxon term for all<br />

monsters and children of darkness. A nihtgenga might be<br />

a thyrs or a werwulf, or a band of goblins or faeries.<br />

Spirits of the unquiet dead are especially feared.

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