Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
The Runes<br />
Runes are both a mundane alphabet and a means of casting<br />
spells, reflecting an illiterate people's awe at the permanent,<br />
impersonal power of written words.<br />
The Saxon word rune has a number of meanings, including<br />
"mystery" and "counsel." A magician can be<br />
described as "runecrafty", and a wise man as<br />
"runewita".<br />
Most rune-literate Saxons carve runes in stone, to commemorate<br />
burials or victories (Grave of Aelfric son of<br />
Cutha son of. . .) or to leave simple messages (bad place,<br />
water nearby, Aethelstan came here). They also mark<br />
weapons and other utensils, and hall-posts or benches,<br />
with the owner's name or with submagical invocations<br />
(Thunor's sword, Bless our hearth). They do not waste<br />
runes on fragile parchment and ink. Simple rune literacy<br />
can aid magic, especially using the runes as lots for<br />
Divination.<br />
Magicians who suffer ordeals to gain rune secrets can create<br />
long-lasting, independent magics, which, like other<br />
written words, may have effects their authors can't foresee.<br />
A runecrafty magician learns to see runes in<br />
hawthorn-branches, driftwood, and bird-tracks in the<br />
snow, for the Seven Worlds are thatched together with<br />
runes that predate the gods. Such knowledge is not a<br />
born Talent: anyone who dares can learn it. [Gaining<br />
Runes: Page 132; Rune Magic: page 1331<br />
The runic alphabet is called the futhorc, after its first six<br />
characters (just as the word "alphabet" comes from the<br />
Greek letters alpha and beta). Each of the twenty-nine<br />
runes in the futhorc has a name, a sound, and a customary<br />
magical meaning, as listed on the "Runes" sidebar.<br />
This list differs from the runes in Land of Giants because<br />
of the shifts in language and alphabet between the<br />
Germanic tribes who migrated to Britain and those who<br />
remained behind on the continent. During this period<br />
there were probably different runic alphabets between<br />
parts of the same tribe, let alone places separated by seas.<br />
The runes represent less than a third of human speech<br />
sounds (though they are the most common in the<br />
Germanic languages) and only a fraction of human ideas:<br />
there must be still more runes known to men, and more<br />
than that known only by gods.<br />
The Runes<br />
F - feoh, 'Wealth." Wealth<br />
h U - ur, "Aurochs." Strength, courage<br />
TH -thorn, '7horn." Sharp, evil<br />
0 - os, "Mouth." Speech, magic, power,<br />
prophecy<br />
R R - rad, "Road." Travel, hardships and rewards<br />
k C - ken, "Torch." Light, a beacon, leadership<br />
X G - gyfu, "Gift." Gift, generosity<br />
P W - wynn, "Joy." Joy<br />
H H - hagl. "Hail." Hail, weather, snow, cold<br />
+ N - nyd, "Need." Need, hardship<br />
I<br />
I - Is, "Ice." Ice, cold, slippery<br />
9 J - ger, "Harvest." Plenty, Frig<br />
1 EO - eoh, "Yew." Yew tree, lrminsul<br />
c( P - peorth "Hearth." Hospitality, laughter,<br />
entertainment<br />
Y X - eolh, "Elksedge." Danger, wariness<br />
h S - sigel, "Sun." Warmth, fair journey, good<br />
fortune<br />
T - tir, "Tiw." Warrior, courage, glory, <strong>order</strong>,<br />
justice, law<br />
B - beorc, "Birch." Fertility, healing, magic<br />
(rune wands are most often birch)<br />
M E - eh, "Horse." Horse, pride, adventure, travel<br />
M - man, "Man." Humanity, friendship<br />
r L - lagu, 'water" . Water. sea-journey, fear<br />
# NG - ing, lllng'' (a hero). Turn of the seasons,<br />
fertility, peace, plenty<br />
2 OE - ethel, "Homeland." Freedom, security,<br />
prosperity<br />
w D - daeg, "Day." Day, reason, understanding<br />
A - ac, "Oak." Honor, trust, rich harvest<br />
F I€ - asc, "Ash." Endurance, perseverance,<br />
determi nation<br />
L Y - yr, 'weapon." Weapon, warfare<br />
* IA - ior, "Beaver." Happiness, contentment<br />
'r EA - ear, "Grave." Death, end<br />
Nihtgenga<br />
Nihtgenga ("night-goers") is the generic Saxon term for all<br />
monsters and children of darkness. A nihtgenga might be<br />
a thyrs or a werwulf, or a band of goblins or faeries.<br />
Spirits of the unquiet dead are especially feared.