Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
Landed Thegn<br />
SI2 17 Move 2<br />
DEX 11 Damage 5d6<br />
STR 15 Hit Points 31<br />
CON 14 Armor 8 + shield<br />
APP 12 Knight Value 1<br />
Attacks: Cultural Weapon 14, Sword 13, Javelin 14, Dagger<br />
15, Battle 13, Horsemanship 7<br />
Significant Traits: Valorous 15<br />
Significant Passions: Honor 12, Loyalty (Lord) 14<br />
Significant Skills: Awareness 15, Boating 15. Swimming 10.<br />
Equipment: Saxon chain armor, cultural weapon, sword,<br />
shield, 2 spears, saex knife, palfrey. Clothing worth 60d<br />
Heorthgeneat<br />
SIZ 19 Move 3<br />
DEX 13 Damage 6d6<br />
STR 17 Hit Points 36<br />
CON 17 Armor 8 + shield<br />
APP 12 Knight Value 1<br />
Attacks: Cultural Weapon 22, Sword 20, Javelin 18. Dagger<br />
17, Battle 16, Horsemanship 16<br />
Significant Traits: Valorous 17<br />
Significant Passions: Honor 15. Loyalty (Lord) 17<br />
Significant Skills: Awareness 17, Boating 14, Swimming 14<br />
Equipment: Saxon chain armor, cultural weapon, sword,<br />
shield, spear, saex knife. Clothing worth 60d<br />
Byrde<br />
SIZ 17 Move 3<br />
DEX 14 Damage 5d6+ld6<br />
STR 15 Hit Points 34<br />
CON 17 Armor 8 + Shield<br />
APP 11 Knight Value 1.5<br />
Attacks: Cultural Weapon 20, Sword 19, Javelin 19, Dagger<br />
17, Battle 16, Horsemanship 19<br />
Significant Traits: Valorous 18, all Wotanic traits at 18,<br />
Generous 17<br />
Significant Passions: Honor 20, Loyalty (vassals) 20<br />
Significant Skills: Awareness 18. Boating 18. Swimming 10,<br />
Equipment: Saxon chain armor, (possibly with arm and leg<br />
splinted armor for 10 Armor), fancy helm, gold- and silverdecorated<br />
weapons, richly furnished belt and equipment,<br />
several gold arm-rings, courser. Clothing worth I f<br />
If his lord is threatened, the heorthgeneat will invoke his<br />
Loyalty (Lord) passion and attack his lord’s opponents;<br />
on a Critical Loyalty (Lord) roll, the gamemaster may<br />
allow the heorthgeneat to go berserk. To maintain his<br />
Honor, a heorthgeneat cannot outlive his lord’s killer.<br />
[Heorthgeneats as Squires: page 1301<br />
Berserk - (before becoming berserk)<br />
SIZ 17 Move 3<br />
DEX 15 Damage 6d6+ld6<br />
STR 21 Hit Points 35<br />
CON 18 Armor none<br />
APP 8 Knight Value 1<br />
Attacks: Cultural Weapon 20<br />
Significant Traits: Valorous 22, all Wotanic traits at 17<br />
Significant Passions: Berserk 18. Loyalty (Lord) 20<br />
Significant Skills: Awareness 5, Recognize 10, Swimming 10<br />
Equipment: Cultural weapons<br />
(Under influence of berserk)<br />
SI2 27 Move 3<br />
DEX 15 Damage 8d6+ld6<br />
STR 21 Hit Points 45<br />
CON 18 Armor none<br />
APP 8 Knight Value 2.0<br />
Modifier to Valorous: -5<br />
Attacks: Cultural Weapon 30<br />
(Critically berserk)<br />
SIZ 34 Move 3<br />
DEX 15 Damage 9d6+ld6<br />
STR 21 Hit Points 52<br />
CON 18 Armor none<br />
APP 8 Knight Value 2.5<br />
Modifier to Valorous: -10<br />
Attacks: Cultural Weapon 40<br />
Byrde<br />
A rich thegn, ealdorman, aetheling, or cyning: the top of<br />
Saxon society. Such a man’s arms and armor are richly<br />
decorated with gold, silver, and precious stones. He rides<br />
a good horse, though he still dismounts to fight. He is surrounded<br />
by his loyal heorthwerod at all times. He leads<br />
his people in both peace and war.<br />
Berserk<br />
The Berserk has no fear, no tactical sense, and no equal.<br />
He is pointed at the enemy and released; if he cannot<br />
spend his fury on foes, he will spend it on friends.<br />
Between wars, the berserk leads a marginal or criminal<br />
life; this lunatic’s best hope is to be sheltered as a<br />
heorthgeneat. [Battle Rage Passion: page 1231