Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
lanes within minutes. Thick mud slows Arthur’s knights,<br />
some of whom see wild women and wolves riding in the<br />
clouds.<br />
Arthur’s army reaches Donnington, but only the greatest<br />
nobles and Arthur’s personal retainers can sleep in the<br />
safety of Donnington Castle. The rest sleep wherever they<br />
can: nobles and knights in houses seized in Donnington;<br />
footsoldiers in a cold, wet camp in the fields.<br />
After the Battle<br />
The Saxons follow the retreating army and camp outside<br />
Donnington. The entire Saxon army is jubilant; they faced<br />
the best Arthur had to offer and beat him! Many armrings<br />
are given for bravery and land is promised to warriors.<br />
Player Hooks<br />
The Haestingas join Aesc’s contingent, and may be<br />
pushed back from Kennet by the scouting enemy knights.<br />
Alternatively, player characters may probe the flanks, possibly<br />
ambushing (or ambushed by) Britons in the hills to<br />
the north or the forest to the south. Let victorious characters<br />
be recognized by their lord, or by one of the cynings.<br />
They will need all the Glory they can get!<br />
From here on, the ranks of player characters will thin. You<br />
might allow “dead” players to play Saxon commanders:<br />
thegns or ealdormen at first, but eventually the remaining<br />
cynings!<br />
Day 2 - The Battle of Donnington<br />
The rain continues into the morning. Arthur’s priests see<br />
Saxon magic behind the sudden local storm. Nobody gets<br />
a hot breakfast. Bowmen are out of the fight: the rain has<br />
dampened their bowstrings and made them useless.<br />
Knights can’t ride for fear of hurting their horses.<br />
Arthur puts his dismounted knights in scildburhs - “Like<br />
the damn Saxons,” they grumble. Both sides slog forward,<br />
the Saxons throwing javelins and axes. Many Britons fall<br />
to the hit-and-run attacks of Picts and Irish, who are in<br />
their element. Riders from King Barant’s northern army<br />
arrive, cheering Arthur and his men. Arthur tells Barant to<br />
form camp on Mount Badon, an abandoned hillfort<br />
north of Mildenhall; then Arthur retreats to Badon, covered<br />
by the Round Table and de Canis knights.<br />
A mile from the battlefield, the rain is nowhere in evidence.<br />
Arthur’s knights re-mount, forcing Saxon pursuers<br />
into scildburhs and slowing them to a crawl. Yet the<br />
Saxons capture Donnington. Some stay there, looting and<br />
burning, while the rest reach camp at the foot of Badon.<br />
That night, they marvel at the half-seen movements outside<br />
Arthur’s camp on the hill.<br />
After the Battle<br />
Corpses soak in the muddy fields of Donnington. Saxon<br />
camp followers squabble with Donnington’s peasants.<br />
Again, the Saxons are overjoyed: Though Arthur still<br />
remains outside their grasp, he has retreated for the second<br />
day in a row. And there is more loot! Yet Saxons gain<br />
little extra Glory from the muddy, inconclusive fight<br />
unless they beat a knight or named Briton.<br />
Player Hooks<br />
Saxon magicians may be calling the storm from a nearby<br />
hill like Uffington Castle, requiring complex preparations<br />
and trustworthy bodyguards. They may even encounter<br />
Christians or enchanters from Arthur’s side, leading to a<br />
“magician’s Badon.” That night, Saxons may volunteer to<br />
spy on Arthur’s preparations, a very dangerous mission. If<br />
they somehow find Arthur’s reserves, delay the spies with<br />
Cymric ghosts or faeries who live inside Badon. The spies<br />
will return from the Otherworld too late to change history,<br />
but at least gain a +5 Followers’ Fate advantage for<br />
their own men.<br />
Battle of Donnington<br />
Modifiers<br />
Arthur: -5, Aelle +5:<br />
Arthur outnumbered -5<br />
Mud and rain: -5 to all (negates Arthur’s superior<br />
troop bonus)<br />
Battle Length<br />
Four Battle Rounds<br />
The Fight<br />
Round 1: Arthur dismounts his knights into scildburhs, while<br />
the lighter-armed Cambrians and Cornish trade blows with<br />
Aelle’s Picts and Irish. The main Saxon and British hosts<br />
spend the round slogging across the fields.<br />
Round 2: First charge: the main battle lines collide inconclusively.<br />
Muddy ground reduces Knockdown scores by 5.<br />
and forces Recognize rolls to tell mud-splattered friend<br />
from mud-splattered foe.<br />
Round 3: Arthur’s troops are falling back when they see<br />
Barant’s reinforcements. Arthur. Uriens, and Barant plan to<br />
rendezvous at the abandoned hillfort of Barbury Castle<br />
and fortify it.<br />
Round 4: Arthur’s men retreat along dry roads. Many<br />
Saxons stop and loot the town of Donnington, while the<br />
rest reach Badon.