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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

lanes within minutes. Thick mud slows Arthur’s knights,<br />

some of whom see wild women and wolves riding in the<br />

clouds.<br />

Arthur’s army reaches Donnington, but only the greatest<br />

nobles and Arthur’s personal retainers can sleep in the<br />

safety of Donnington Castle. The rest sleep wherever they<br />

can: nobles and knights in houses seized in Donnington;<br />

footsoldiers in a cold, wet camp in the fields.<br />

After the Battle<br />

The Saxons follow the retreating army and camp outside<br />

Donnington. The entire Saxon army is jubilant; they faced<br />

the best Arthur had to offer and beat him! Many armrings<br />

are given for bravery and land is promised to warriors.<br />

Player Hooks<br />

The Haestingas join Aesc’s contingent, and may be<br />

pushed back from Kennet by the scouting enemy knights.<br />

Alternatively, player characters may probe the flanks, possibly<br />

ambushing (or ambushed by) Britons in the hills to<br />

the north or the forest to the south. Let victorious characters<br />

be recognized by their lord, or by one of the cynings.<br />

They will need all the Glory they can get!<br />

From here on, the ranks of player characters will thin. You<br />

might allow “dead” players to play Saxon commanders:<br />

thegns or ealdormen at first, but eventually the remaining<br />

cynings!<br />

Day 2 - The Battle of Donnington<br />

The rain continues into the morning. Arthur’s priests see<br />

Saxon magic behind the sudden local storm. Nobody gets<br />

a hot breakfast. Bowmen are out of the fight: the rain has<br />

dampened their bowstrings and made them useless.<br />

Knights can’t ride for fear of hurting their horses.<br />

Arthur puts his dismounted knights in scildburhs - “Like<br />

the damn Saxons,” they grumble. Both sides slog forward,<br />

the Saxons throwing javelins and axes. Many Britons fall<br />

to the hit-and-run attacks of Picts and Irish, who are in<br />

their element. Riders from King Barant’s northern army<br />

arrive, cheering Arthur and his men. Arthur tells Barant to<br />

form camp on Mount Badon, an abandoned hillfort<br />

north of Mildenhall; then Arthur retreats to Badon, covered<br />

by the Round Table and de Canis knights.<br />

A mile from the battlefield, the rain is nowhere in evidence.<br />

Arthur’s knights re-mount, forcing Saxon pursuers<br />

into scildburhs and slowing them to a crawl. Yet the<br />

Saxons capture Donnington. Some stay there, looting and<br />

burning, while the rest reach camp at the foot of Badon.<br />

That night, they marvel at the half-seen movements outside<br />

Arthur’s camp on the hill.<br />

After the Battle<br />

Corpses soak in the muddy fields of Donnington. Saxon<br />

camp followers squabble with Donnington’s peasants.<br />

Again, the Saxons are overjoyed: Though Arthur still<br />

remains outside their grasp, he has retreated for the second<br />

day in a row. And there is more loot! Yet Saxons gain<br />

little extra Glory from the muddy, inconclusive fight<br />

unless they beat a knight or named Briton.<br />

Player Hooks<br />

Saxon magicians may be calling the storm from a nearby<br />

hill like Uffington Castle, requiring complex preparations<br />

and trustworthy bodyguards. They may even encounter<br />

Christians or enchanters from Arthur’s side, leading to a<br />

“magician’s Badon.” That night, Saxons may volunteer to<br />

spy on Arthur’s preparations, a very dangerous mission. If<br />

they somehow find Arthur’s reserves, delay the spies with<br />

Cymric ghosts or faeries who live inside Badon. The spies<br />

will return from the Otherworld too late to change history,<br />

but at least gain a +5 Followers’ Fate advantage for<br />

their own men.<br />

Battle of Donnington<br />

Modifiers<br />

Arthur: -5, Aelle +5:<br />

Arthur outnumbered -5<br />

Mud and rain: -5 to all (negates Arthur’s superior<br />

troop bonus)<br />

Battle Length<br />

Four Battle Rounds<br />

The Fight<br />

Round 1: Arthur dismounts his knights into scildburhs, while<br />

the lighter-armed Cambrians and Cornish trade blows with<br />

Aelle’s Picts and Irish. The main Saxon and British hosts<br />

spend the round slogging across the fields.<br />

Round 2: First charge: the main battle lines collide inconclusively.<br />

Muddy ground reduces Knockdown scores by 5.<br />

and forces Recognize rolls to tell mud-splattered friend<br />

from mud-splattered foe.<br />

Round 3: Arthur’s troops are falling back when they see<br />

Barant’s reinforcements. Arthur. Uriens, and Barant plan to<br />

rendezvous at the abandoned hillfort of Barbury Castle<br />

and fortify it.<br />

Round 4: Arthur’s men retreat along dry roads. Many<br />

Saxons stop and loot the town of Donnington, while the<br />

rest reach Badon.

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