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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

skill<br />

Awareness<br />

Boating<br />

Chirurgery<br />

Compose<br />

Courtesy<br />

Dancing<br />

Faerie Lore<br />

Falconry<br />

First Aid<br />

Flirting<br />

Folk Lore<br />

Gaming<br />

Heraldry<br />

Hunting<br />

Industry<br />

Intrigue<br />

Orate<br />

Play (Harp)<br />

Read (Runes)<br />

Recognize<br />

Religion (wotanic)<br />

Romance<br />

Singing<br />

Stewardship<br />

Swimming<br />

Tourney<br />

Battle<br />

Horsemanship<br />

Dagger<br />

Axe<br />

Javelin<br />

Sword<br />

Spear<br />

Saxon Starting Skills Table<br />

fter noting Trait and Weapon Skill adjustments, you may<br />

pick a home theod in your cyningdom from the Chapter<br />

Three. The Jutes, Saxons, or Angles who founded your<br />

cyningdom probably have the best theod-lands, nearer<br />

the Roman towns: arriving Frisians cling to the coasts,<br />

while Franks settle inland on poorer ground. These are<br />

only generalizations, though.<br />

5. Traits, Passions and Directed Traits: Use either the<br />

Designated or Random method from Pendragon page 54<br />

to determine Traits.<br />

Choose one to three of the Passions and Directed Traits in<br />

the box on the next page, and record them. You must<br />

choose at least one selection from your home cyningdorn.<br />

If you pick two or three selections, one must be a Fear or<br />

Saxon Cyningdom<br />

Roll ld20 to determine your Cyningdom, and then roll the<br />

indicated dice: check your resulting total against the Saxon<br />

Culture table. below.<br />

d20<br />

1-2<br />

3-6<br />

7-8<br />

9<br />

10-11<br />

12-13<br />

14<br />

15-1 6<br />

17-18<br />

19-20<br />

Cyningdom<br />

Anglia<br />

Continent<br />

Deira<br />

Gewissa<br />

Est Saexe<br />

Kent<br />

Lindissi<br />

Nohaut<br />

Suth Saexe<br />

West Saexe<br />

Dice for Culture<br />

ld20+14<br />

ld20+3<br />

ld20+4<br />

2d6+3<br />

3d6+2<br />

ld6: xl if Odd, x3 if Even<br />

1 d20+2<br />

1 d20-2<br />

3d6+2<br />

3616-3<br />

Saxon Culture<br />

total Culture Traits & Weapon<br />

01-06 Jute +2 Generous, Honest:<br />

+1 Energetic, Valorous:<br />

Spear +10<br />

07-14 Saxon +2 Arbitrary, Honest:<br />

15-17 Frisian<br />

+1 Cruel, Valorous;<br />

Sword +10<br />

+2 Energetic, Indulgent;<br />

+1 Chaste, Arbitrary:<br />

Bow +10<br />

18-19<br />

20+<br />

Frank<br />

Angle<br />

+2 Indulgent, Lustful;<br />

+1 Vengeful, Worldly:<br />

Axe +7: Thrown Axe +5<br />

+2 Cruel, Energetic:<br />

+1 Generous, Vengeful:<br />

Great Axe +10<br />

All:<br />

+3 to each of Generous, Proud, Worldly,<br />

Reckless, Indulgent<br />

Honor 9<br />

Hospitality 10<br />

Love (Cynn) 12<br />

Loyalty (Lord) 12<br />

Hate. You can postpone nonmandatory choices until<br />

Advanced Character Generation, if you wish.<br />

Loyalty (Lord): The “lord” depends on your Father’s Class<br />

(below) and local circumstances. Generally, ceorls are<br />

Loyal to thegns, thegns to ealdorrnen, and ealdormen to<br />

cynings. You may skip rungs on this ladder if a higher lord<br />

retains you (for instance, a ceorlish poet who serves a<br />

king), or if you live in his personal demesne. An aetheling<br />

(like Port of Gewissa) might lead thegns directly, eschew-

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