Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
Directed traits and Passions Table<br />
All: Hate (Britons) 10; Hate (Lineage of Constantin) 10;<br />
Hate (a British civitas or kingdom) 10; Hate (a Saxon lineage)<br />
10; Fear (type of nihtgenga) 10; Fear (Knights) 10;<br />
Love (Saxon god or gods) 10; Trusting (Runes) +6; Trusting<br />
(a Saxon lineage) +6; Suspicious (a Saxon lineage) +6;<br />
Proud (of Ancestors) +6<br />
Anglia: Hate (Danes) 10; Hate (Iceni) 9 (Note that Hervis<br />
de Revel is the last of the lceni royal house)<br />
Deira: Hate (BrigantedMalahaut) 10; Loyalty (Lineage of<br />
Hengist) 10<br />
Est Saexe: Loyalty (Cyning) 10; Suspicious (Kent) +6.<br />
Gewissa: Prudent (at sea) +6; Loyalty (Lineage of Port) 11;<br />
Vengeful (vs. Wight) +6<br />
Kent: Merciful (Britons) +6; Hate (Frisians) 9; Loyalty<br />
(Lineage of Hengist) 9<br />
Lindissi: Fear (Marsh Beasts) 10; Loyalty (Lineage of<br />
Hengist) 10<br />
Nohaut: Hate (Picts) 10; Hate (North Britons) 9; Loyalty<br />
(Lineage of Hengist) 10<br />
Suth Saexe: Cruel (Britons) +6; Hate (Armoricans) 9;<br />
Loyalty: (Lineage of Aelle) 11<br />
West Saexe: Suspicious (Britons) +6; Hate (Gewissa) 11;<br />
Loyalty (Lineage of Hengistmortigern) 11<br />
Continent: Suspicious (Britons) +6; Hate (a ontinental<br />
folk) 10; Hate (Romans) 10<br />
(See Land of Giants for characters from Jutland, Frisia,<br />
Afdrede, and Rugland.)<br />
ing ealdormen. By 518, cyningdoms like Suth Saexe are<br />
cohesive enough that even ceorls feel loyal to a “national<br />
cyning.” Ask your gamemaster whom your Saxon<br />
should serve.<br />
Love (Cynn) and Son Number: Roll ld6 for Son<br />
Number as in Pendragon page 52. However, reduce Son<br />
Number by 2 before subtracting it from Love (Cynn)<br />
(Pendragon page 55); thus a Saxon son #6 subtracts 4<br />
points from Love (Cynn), not 5. The same applies to<br />
Daughter Number (Pendragon page 138).<br />
6. Family Characteristic: Roll on the table to find a skill<br />
for which your family is famous, and record your result.<br />
d20<br />
01-03<br />
04-05<br />
06<br />
07-08<br />
09<br />
10<br />
11<br />
12<br />
13-14<br />
15-17<br />
18<br />
19<br />
20<br />
Family Characteristic Table<br />
Family Characteristic<br />
Born Seaman (+5 Boating)<br />
Excellent Voice (+lo Singing)<br />
Keen sighted (+5 Awareness)<br />
At home in nature (+5 Hunting)<br />
Natural Healer (+5 First Aid)<br />
Naturally lovable (+lo Flirting)<br />
Never forget a face (+lo Recognize)<br />
Surprisingly deductive (+5 Intrigue)<br />
Like otters in the water (+lo Swimming)<br />
Natural speaker and storyteller (+lo Orate)<br />
Natural musician (+15 Play (all instruments))<br />
Good with words (+15 Compose)<br />
Clever at games (+lo Gaming)<br />
7. Father’s Class Benefits: Roll below to find your<br />
Father’s Class, then read the indicated Father’s Class<br />
description. This gives you:<br />
A) Skill, Trait, and Passion adjustments, which are<br />
added to the character’s beginning ratings, and<br />
B) a pool of “free” points to spend raising Skills that<br />
are now above 0, as long as you raise no Skill above<br />
15, and<br />
C) inherited Glory, and<br />
D) an inherited Outfit and a number of rolls on the<br />
Saxon Luck Table, and<br />
E) the minimum requirements to start the game in<br />
that class.<br />
At your GM’s discretion, you can raise your Family<br />
Characteristic skill up to (Family Characteristic Bonus +<br />
15). Thus, if your family is Clever at Games (+lo), you can<br />
raise Gaming up to 10 + 15 = 25. You can only do this<br />
with Father’s Class points; later benefits cannot raise this<br />
skill beyond their stated limits. [Optional Family<br />
Characteristic Rules: page 641<br />
Wicca<br />
A<br />
B<br />
C<br />
+5 to one of Celestial Lore, Folk Lore, Industry,<br />
Read Runes, Singing, or any Hate<br />
+2 each to Faerie Lore, Folk Lore, Religion<br />
(Wotanic)<br />
+3 each to Suspicious, Arbitrary, Vengeful<br />
15 free points<br />
Inherited Glory: 6d6<br />
D d6: 1-4 = Ceorl’s Outfit; 5-6 = Thegn’s Outfit 1<br />
1 Luck roll