Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
Bane: 90<br />
“Thorn pierce [specific creature or person]” (-2). The<br />
weapon ignores all armor (except the Armor of Honor)<br />
for a specific creature (for instance, the Worm of<br />
Abbingdon) or named person (Duke Hervis of Anglia).<br />
An additional +60 creates a Bane that affects an entire<br />
Lineage of people or all of a certain type of creature (all<br />
wolves, all thyrs).<br />
Curse<br />
Doom: 70<br />
“Man, Eo give the outcast [name] no friends” (-4). The<br />
target must have been renounced, outlawed, made a<br />
nithing, or have cheated the gods. He suffers -5 to all<br />
attempts to impress or persuade new acquaintances, who<br />
in turn gain +5 Suspicious against him. The target is<br />
always preceded by rumors of his bad deeds, or suspected<br />
of things he didn’t do: the worst possible interpretation<br />
is placed on his actions and motives.<br />
Wretch: 80<br />
“Eo, Rad, Oe keep the outcast [name] homeless.” The target<br />
must meet the same standards as a Doomed man,<br />
above. The target cannot remain in one district for more<br />
than a moon. Men, gods, fate, and the elements will<br />
destroy him if he tries.<br />
Emotion<br />
Calm Berserk: 60<br />
“Man, Daeg, calm the Berserk” (-2). The Berserk target<br />
gets a free recovery roll at +5.<br />
Incite Berserk: 70<br />
“Man, Thorn, Hag1 make the [user/target] Berserk“ (-3).<br />
This is a version of Evoke Emotion (Pendragon page 289).<br />
The target must either test Battle Rage for Pure Berserk, or<br />
test a Passion that might make him Berserk, solely to see<br />
if he becomes Berserk. If this is a permanent effect, the target<br />
must test every night, or every time he uses the<br />
beruned item.<br />
Berserk Magic<br />
These spells all include the limitation, “must be purely<br />
Berserk and/or in animal form.”<br />
BiteKlaw: 30<br />
The Berserk can do his full damage barehanded or in animal<br />
form.<br />
Harry: 50<br />
Wolf-Berserks only. The Berserk forces one melee target<br />
per round to check DEX for Knockdown before combat<br />
resolution: if the target fails, the Berserk gains a +/-5<br />
modifier for attacking a downed man.<br />
Hide of the Animal: 40<br />
The Berserk gains +3 magical armor per 40 points.<br />
Hug: 50<br />
Bear-Berserks only. The Berserk gains +10 strength for<br />
Grappling only.<br />
Ram: 30<br />
Boar-Berserks only. The Berserk’s attack automatically<br />
forces one target per round to test DEX -10 for<br />
Knockdown, after sustaining damage.<br />
Attrition<br />
Attrition shows whether your Lineage, Famous Items, or<br />
“permanent” Rune Magic effects fade over the years. This<br />
extra bookkeeping is optional, but fairly simple.<br />
Lineage Attrition: To receive Annual Glory for your lineage,<br />
you must pass a Love (Cynn) roll in the Winter<br />
Phase. Failure in one year means you earn no Lineage<br />
Glory that year. Each consecutive annual failure after the<br />
first removes one name from your lineage -the last one.<br />
This does not mean that you have “lost” or “forgotten”<br />
descent from this ancestor: rather, other persons claiming<br />
to be his descendants have eclipsed your claim. The<br />
gamemaster may boost your Love (Cynn) for keeping<br />
your lineage intact if you have conspicuously bragged<br />
about your ancestors, tended their graves, or hired poets<br />
to praise them in the preceding year.<br />
Any lineage you still have when you die passes intact to<br />
your heirs. It includes your name if you earned at least<br />
2,000 Glory in life. If you gained 4,000 Glory or more,<br />
yours is a Great name. [Lineage: page 691<br />
Glorious Item Attrition: This resembles lineage attrition,<br />
as an item may lose fame if it is not kept in the public eye.<br />
Each year that the item is not carried prominently, it temporarily<br />
loses ld6 points of Glory/lnsight. If it ever loses<br />
all its Glory, it is no longer a Glorious item, just an interesting<br />
piece of family history. If it is brought back to the<br />
attention of the public with even 1 Glory/lnsight point<br />
remaining, it regains all the Glory/lnsight it temporarily<br />
lost. The GM may rule that some items are so inherently