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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

Bane: 90<br />

“Thorn pierce [specific creature or person]” (-2). The<br />

weapon ignores all armor (except the Armor of Honor)<br />

for a specific creature (for instance, the Worm of<br />

Abbingdon) or named person (Duke Hervis of Anglia).<br />

An additional +60 creates a Bane that affects an entire<br />

Lineage of people or all of a certain type of creature (all<br />

wolves, all thyrs).<br />

Curse<br />

Doom: 70<br />

“Man, Eo give the outcast [name] no friends” (-4). The<br />

target must have been renounced, outlawed, made a<br />

nithing, or have cheated the gods. He suffers -5 to all<br />

attempts to impress or persuade new acquaintances, who<br />

in turn gain +5 Suspicious against him. The target is<br />

always preceded by rumors of his bad deeds, or suspected<br />

of things he didn’t do: the worst possible interpretation<br />

is placed on his actions and motives.<br />

Wretch: 80<br />

“Eo, Rad, Oe keep the outcast [name] homeless.” The target<br />

must meet the same standards as a Doomed man,<br />

above. The target cannot remain in one district for more<br />

than a moon. Men, gods, fate, and the elements will<br />

destroy him if he tries.<br />

Emotion<br />

Calm Berserk: 60<br />

“Man, Daeg, calm the Berserk” (-2). The Berserk target<br />

gets a free recovery roll at +5.<br />

Incite Berserk: 70<br />

“Man, Thorn, Hag1 make the [user/target] Berserk“ (-3).<br />

This is a version of Evoke Emotion (Pendragon page 289).<br />

The target must either test Battle Rage for Pure Berserk, or<br />

test a Passion that might make him Berserk, solely to see<br />

if he becomes Berserk. If this is a permanent effect, the target<br />

must test every night, or every time he uses the<br />

beruned item.<br />

Berserk Magic<br />

These spells all include the limitation, “must be purely<br />

Berserk and/or in animal form.”<br />

BiteKlaw: 30<br />

The Berserk can do his full damage barehanded or in animal<br />

form.<br />

Harry: 50<br />

Wolf-Berserks only. The Berserk forces one melee target<br />

per round to check DEX for Knockdown before combat<br />

resolution: if the target fails, the Berserk gains a +/-5<br />

modifier for attacking a downed man.<br />

Hide of the Animal: 40<br />

The Berserk gains +3 magical armor per 40 points.<br />

Hug: 50<br />

Bear-Berserks only. The Berserk gains +10 strength for<br />

Grappling only.<br />

Ram: 30<br />

Boar-Berserks only. The Berserk’s attack automatically<br />

forces one target per round to test DEX -10 for<br />

Knockdown, after sustaining damage.<br />

Attrition<br />

Attrition shows whether your Lineage, Famous Items, or<br />

“permanent” Rune Magic effects fade over the years. This<br />

extra bookkeeping is optional, but fairly simple.<br />

Lineage Attrition: To receive Annual Glory for your lineage,<br />

you must pass a Love (Cynn) roll in the Winter<br />

Phase. Failure in one year means you earn no Lineage<br />

Glory that year. Each consecutive annual failure after the<br />

first removes one name from your lineage -the last one.<br />

This does not mean that you have “lost” or “forgotten”<br />

descent from this ancestor: rather, other persons claiming<br />

to be his descendants have eclipsed your claim. The<br />

gamemaster may boost your Love (Cynn) for keeping<br />

your lineage intact if you have conspicuously bragged<br />

about your ancestors, tended their graves, or hired poets<br />

to praise them in the preceding year.<br />

Any lineage you still have when you die passes intact to<br />

your heirs. It includes your name if you earned at least<br />

2,000 Glory in life. If you gained 4,000 Glory or more,<br />

yours is a Great name. [Lineage: page 691<br />

Glorious Item Attrition: This resembles lineage attrition,<br />

as an item may lose fame if it is not kept in the public eye.<br />

Each year that the item is not carried prominently, it temporarily<br />

loses ld6 points of Glory/lnsight. If it ever loses<br />

all its Glory, it is no longer a Glorious item, just an interesting<br />

piece of family history. If it is brought back to the<br />

attention of the public with even 1 Glory/lnsight point<br />

remaining, it regains all the Glory/lnsight it temporarily<br />

lost. The GM may rule that some items are so inherently

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