Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
Promotion<br />
Situation: It is night, between days of battle. In camp,<br />
Bretwalda Aelle hosts a great feast of stolen cattle and<br />
mead. Midway through the feast, he silences his men and<br />
starts calling out the names of his lords, from the greatest<br />
to the least. He pauses after each name to hear how that<br />
lord and his men fared. Deeds are told and bravery<br />
noted. When his call is answered by silence, he asks if anyone<br />
saw the named lord fall. You can recount the death<br />
or deeds of your lord, or a death you witnessed [lowest<br />
of Orate and Compose: Critical = 10 Glory: Success = 5<br />
Glory; Failure or Fumble = you are shouted down and<br />
cannot try this again]. You should also give some account<br />
of yourself and your comrades, either to Aelle or as scuttlebutt<br />
passed around the army. Write this down and give<br />
it to the gamemaster.<br />
Then Aelle calls for brave men to fill vacant posts. The<br />
gamemaster decides how many posts are open to players;<br />
the warlord promotes player characters to those posts,<br />
favoring the men who earned the most Glory or military<br />
success (defeated superior foes, kept followers alive) that<br />
day, and based on the accounts you and other players<br />
have written.<br />
Aftermath: Ceorls and heorthgeneats may gain land as<br />
thegns, and landed thegns may be made ealdormen or<br />
gerefas, if they showed leadership (normal Glory for gaining<br />
an office). Great fighters may be elevated to Aelle’s<br />
heorthwerod (200 Glory). You can battle-boast about<br />
what you will do tomorrow in your new role.<br />
[Glory Awards - One Time Honors: Page 1271<br />
The feasting and drinking resumes. Aelle warns you to<br />
stay sober enough to fight. [Temperate: Fumble = ignoring<br />
the king’s <strong>order</strong>s, you get plastered. Gain a check to<br />
Indulgent, and -5 to all skills on the first three Battle<br />
Rounds tomorrow. Failure = as Fumble, but only -1 to<br />
skills. Success or Critical = a good time, and no hangover.]<br />
Note that lands gained as a part of the Battle of Badon<br />
will soon be overrun by Arthur’s knights. Lands awarded<br />
in other battles may be more permanent.<br />
Rout and Rally<br />
Situation: A numerous and terrifying foe (Round Table<br />
knights; a berserk heorthwerod) begins to charge your<br />
lines from across the battlefield. (Total Modifiers: -5)<br />
Round 1: Each player character, and ld3 nearby nonplayer<br />
leaders, tests Valorous. At least one non-player<br />
leader must Fumble. Make a Rout Total as follows: +2<br />
points per Critical, +1 per<br />
Success, -1 per Failure, -2 per<br />
Fumble. If the total is negative,<br />
that many player characters<br />
and other leaders flee<br />
along with their followers,<br />
starting with the ones who<br />
rolled the worst scores. Add<br />
the starting odds modifier to<br />
the Rout Total, which cannot<br />
get worse than -10 or better<br />
than +5. Example: Five players<br />
and one non- played<br />
leader are involved, scoring 1<br />
Critical (+2), 1 Success (+l), 2<br />
Failures (-2), and 1 Fumble (-<br />
2). for a total of -1. One<br />
leader (the man who threw<br />
down his sword and soiled his<br />
trousers) must flee. The Rout<br />
Total increases to -6.