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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

Promotion<br />

Situation: It is night, between days of battle. In camp,<br />

Bretwalda Aelle hosts a great feast of stolen cattle and<br />

mead. Midway through the feast, he silences his men and<br />

starts calling out the names of his lords, from the greatest<br />

to the least. He pauses after each name to hear how that<br />

lord and his men fared. Deeds are told and bravery<br />

noted. When his call is answered by silence, he asks if anyone<br />

saw the named lord fall. You can recount the death<br />

or deeds of your lord, or a death you witnessed [lowest<br />

of Orate and Compose: Critical = 10 Glory: Success = 5<br />

Glory; Failure or Fumble = you are shouted down and<br />

cannot try this again]. You should also give some account<br />

of yourself and your comrades, either to Aelle or as scuttlebutt<br />

passed around the army. Write this down and give<br />

it to the gamemaster.<br />

Then Aelle calls for brave men to fill vacant posts. The<br />

gamemaster decides how many posts are open to players;<br />

the warlord promotes player characters to those posts,<br />

favoring the men who earned the most Glory or military<br />

success (defeated superior foes, kept followers alive) that<br />

day, and based on the accounts you and other players<br />

have written.<br />

Aftermath: Ceorls and heorthgeneats may gain land as<br />

thegns, and landed thegns may be made ealdormen or<br />

gerefas, if they showed leadership (normal Glory for gaining<br />

an office). Great fighters may be elevated to Aelle’s<br />

heorthwerod (200 Glory). You can battle-boast about<br />

what you will do tomorrow in your new role.<br />

[Glory Awards - One Time Honors: Page 1271<br />

The feasting and drinking resumes. Aelle warns you to<br />

stay sober enough to fight. [Temperate: Fumble = ignoring<br />

the king’s <strong>order</strong>s, you get plastered. Gain a check to<br />

Indulgent, and -5 to all skills on the first three Battle<br />

Rounds tomorrow. Failure = as Fumble, but only -1 to<br />

skills. Success or Critical = a good time, and no hangover.]<br />

Note that lands gained as a part of the Battle of Badon<br />

will soon be overrun by Arthur’s knights. Lands awarded<br />

in other battles may be more permanent.<br />

Rout and Rally<br />

Situation: A numerous and terrifying foe (Round Table<br />

knights; a berserk heorthwerod) begins to charge your<br />

lines from across the battlefield. (Total Modifiers: -5)<br />

Round 1: Each player character, and ld3 nearby nonplayer<br />

leaders, tests Valorous. At least one non-player<br />

leader must Fumble. Make a Rout Total as follows: +2<br />

points per Critical, +1 per<br />

Success, -1 per Failure, -2 per<br />

Fumble. If the total is negative,<br />

that many player characters<br />

and other leaders flee<br />

along with their followers,<br />

starting with the ones who<br />

rolled the worst scores. Add<br />

the starting odds modifier to<br />

the Rout Total, which cannot<br />

get worse than -10 or better<br />

than +5. Example: Five players<br />

and one non- played<br />

leader are involved, scoring 1<br />

Critical (+2), 1 Success (+l), 2<br />

Failures (-2), and 1 Fumble (-<br />

2). for a total of -1. One<br />

leader (the man who threw<br />

down his sword and soiled his<br />

trousers) must flee. The Rout<br />

Total increases to -6.

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