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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

C Inherited Glory 6d6+200<br />

D d6: 1 = Thegn’s Outfit 1: 2-3 = Thegn’s Outfit 2;<br />

4-6 = Thegn’s Outfit 3<br />

2 Luck rolls<br />

E<br />

Qualify: Awareness 5. Courtesy 12, Religion<br />

(Wotanic) 10, Stewardship 7, Sword 10,<br />

Horsemanship 7. Only by GM permission, or<br />

appointment during play. Gain +300 Glory.<br />

Codere<br />

A +4 Religion (Wotanic)<br />

+3 each to Celestial Lore, Read (Runes)<br />

+1 each to Awareness, Faerie Lore, Geomantic Lore<br />

+5 more split among any Lores (your choice)<br />

+9 Love (Saxon god or gods)<br />

B<br />

20 Points<br />

C Inherited Glory: 6d6+200<br />

D d6: 1 = Ceorl’s Outfit; 2 = Thegn’s Outfit 1; 3-5<br />

Thegn’s Outfit 2; 6 = Thegn’s Outfit 3<br />

1 Luck roll<br />

E<br />

Qualify: Religion (Wotanic), Loyalty (Lord), and Love<br />

(Cynn) at 15 each, and one Lore at 10. This qualifies<br />

you to lead non-magical rituals, as long as you carry<br />

no weapon but a spear, and ride no horse but a<br />

mare. You can also qualify as a thegn or higher. For<br />

actual magicians, see Advanced Character Generation.<br />

Gain +80 Glory.<br />

Ealdorman, Aetheling, or Cyning<br />

A +3 each to Sword (Spear instead, if Saxon), Cultural<br />

Weapon<br />

+2 each to Courtesy, Battle, Horsemanship, Religion<br />

(Wotanic)<br />

+ld6 Proud<br />

+ld3 Valorous<br />

+2 Generous<br />

+ld6 Loyalty (Lord) if Ealdorman; Start Loyalty<br />

(Followers) at 2d6+6 if Aetheling or Cyning.<br />

+3 Love (Cynn)<br />

B<br />

C<br />

D<br />

32 free points<br />

Inherited Glory: Ealdorman 6d6+200; Aetheling<br />

6d6+250: Cyning 6d6+300.<br />

Ealdorman - d20: 1-5 Thegn’s Outfit 1; 6-12 Thegn’s<br />

Outfit 2; 13-19 Thegn’s Outfit 3: 20 Aetheling’s Outfit<br />

Aetheling or Cyning - d20: 1 Thegn’s Outfit 1; 2-7<br />

Thegn’s Outfit 2; 8-17 Thegn’s Outfit 3; 18-20<br />

Aetheling’s Outfit.<br />

All - Three Luck rolls.<br />

E<br />

Qualify: only by inheritance, appointment, or force<br />

during play.<br />

Ealdormen gain +500 Glory; others gain +1000.<br />

8. Previous Experience: You are now age 15. For each<br />

year you age after 15, you gain three Previous Experience<br />

Benefits. Each of the three Benefits you gain per year<br />

allows you to either --<br />

Add +ld6 to any one Skill that is already rated at<br />

least 1, and no more than 15. If some of the ld6<br />

bonus would raise a Skill over 15, apply those<br />

points to a second Skill: if they would raise that<br />

over 15, apply the excess points to a third Skill,<br />

and so on until you spend all rolled points. If you<br />

are a magician, you can raise Talents.<br />

or -<br />

Add +1 to any Statistic, raising it no higher than its<br />

Cultural Maximum (see Step 2). Furthermore, you<br />

cannot increase Size after age 21, or any Statistic<br />

after age 35.<br />

or -<br />

Add +1 to any Trait, raising it no higher than 19.<br />

or-<br />

Add +1 to any Passion, or to any Skillflalent at or<br />

above 15, raising it no higher than 40.<br />

You can apply only one Benefit per year to any one Skill,<br />

Talent, Statistic, Passion, or Trait. This means you must<br />

select three different ratings to receive the three Previous<br />

Experience Benefits each year. [Improved Previous<br />

Experience: page 641<br />

Basic characters must age at least enough to qualify as a<br />

thegn, by meeting the E requirements on the “Son of a<br />

Thegn” listing, above. This earns you extra Glory, as<br />

noted. Players making Advanced Characters may qualify<br />

for any class they wish, with the GM’s permission. While<br />

classes are mainly inherited roles, you still need Skills or<br />

other ratings at a certain level (the E requirements) to be<br />

recognized as a worthy class member.<br />

9. Armor of Honor: If your Energetic, Generous, Just,<br />

Merciful, Modest, and Valorous Traits add up to at least<br />

80, gain +3 magical armor vs. a// damage.<br />

10. Might of Wotan: If each of your Wotanic Virtues<br />

(see Step 3) is at least 16, gain a +ld6 damage bonus.<br />

11. Character Sheet Details:<br />

Culture/Religion: SaxonNotanic for all characters.<br />

Derived Statistics: Find Knockdown, Damage, and so

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