Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
C Inherited Glory 6d6+200<br />
D d6: 1 = Thegn’s Outfit 1: 2-3 = Thegn’s Outfit 2;<br />
4-6 = Thegn’s Outfit 3<br />
2 Luck rolls<br />
E<br />
Qualify: Awareness 5. Courtesy 12, Religion<br />
(Wotanic) 10, Stewardship 7, Sword 10,<br />
Horsemanship 7. Only by GM permission, or<br />
appointment during play. Gain +300 Glory.<br />
Codere<br />
A +4 Religion (Wotanic)<br />
+3 each to Celestial Lore, Read (Runes)<br />
+1 each to Awareness, Faerie Lore, Geomantic Lore<br />
+5 more split among any Lores (your choice)<br />
+9 Love (Saxon god or gods)<br />
B<br />
20 Points<br />
C Inherited Glory: 6d6+200<br />
D d6: 1 = Ceorl’s Outfit; 2 = Thegn’s Outfit 1; 3-5<br />
Thegn’s Outfit 2; 6 = Thegn’s Outfit 3<br />
1 Luck roll<br />
E<br />
Qualify: Religion (Wotanic), Loyalty (Lord), and Love<br />
(Cynn) at 15 each, and one Lore at 10. This qualifies<br />
you to lead non-magical rituals, as long as you carry<br />
no weapon but a spear, and ride no horse but a<br />
mare. You can also qualify as a thegn or higher. For<br />
actual magicians, see Advanced Character Generation.<br />
Gain +80 Glory.<br />
Ealdorman, Aetheling, or Cyning<br />
A +3 each to Sword (Spear instead, if Saxon), Cultural<br />
Weapon<br />
+2 each to Courtesy, Battle, Horsemanship, Religion<br />
(Wotanic)<br />
+ld6 Proud<br />
+ld3 Valorous<br />
+2 Generous<br />
+ld6 Loyalty (Lord) if Ealdorman; Start Loyalty<br />
(Followers) at 2d6+6 if Aetheling or Cyning.<br />
+3 Love (Cynn)<br />
B<br />
C<br />
D<br />
32 free points<br />
Inherited Glory: Ealdorman 6d6+200; Aetheling<br />
6d6+250: Cyning 6d6+300.<br />
Ealdorman - d20: 1-5 Thegn’s Outfit 1; 6-12 Thegn’s<br />
Outfit 2; 13-19 Thegn’s Outfit 3: 20 Aetheling’s Outfit<br />
Aetheling or Cyning - d20: 1 Thegn’s Outfit 1; 2-7<br />
Thegn’s Outfit 2; 8-17 Thegn’s Outfit 3; 18-20<br />
Aetheling’s Outfit.<br />
All - Three Luck rolls.<br />
E<br />
Qualify: only by inheritance, appointment, or force<br />
during play.<br />
Ealdormen gain +500 Glory; others gain +1000.<br />
8. Previous Experience: You are now age 15. For each<br />
year you age after 15, you gain three Previous Experience<br />
Benefits. Each of the three Benefits you gain per year<br />
allows you to either --<br />
Add +ld6 to any one Skill that is already rated at<br />
least 1, and no more than 15. If some of the ld6<br />
bonus would raise a Skill over 15, apply those<br />
points to a second Skill: if they would raise that<br />
over 15, apply the excess points to a third Skill,<br />
and so on until you spend all rolled points. If you<br />
are a magician, you can raise Talents.<br />
or -<br />
Add +1 to any Statistic, raising it no higher than its<br />
Cultural Maximum (see Step 2). Furthermore, you<br />
cannot increase Size after age 21, or any Statistic<br />
after age 35.<br />
or -<br />
Add +1 to any Trait, raising it no higher than 19.<br />
or-<br />
Add +1 to any Passion, or to any Skillflalent at or<br />
above 15, raising it no higher than 40.<br />
You can apply only one Benefit per year to any one Skill,<br />
Talent, Statistic, Passion, or Trait. This means you must<br />
select three different ratings to receive the three Previous<br />
Experience Benefits each year. [Improved Previous<br />
Experience: page 641<br />
Basic characters must age at least enough to qualify as a<br />
thegn, by meeting the E requirements on the “Son of a<br />
Thegn” listing, above. This earns you extra Glory, as<br />
noted. Players making Advanced Characters may qualify<br />
for any class they wish, with the GM’s permission. While<br />
classes are mainly inherited roles, you still need Skills or<br />
other ratings at a certain level (the E requirements) to be<br />
recognized as a worthy class member.<br />
9. Armor of Honor: If your Energetic, Generous, Just,<br />
Merciful, Modest, and Valorous Traits add up to at least<br />
80, gain +3 magical armor vs. a// damage.<br />
10. Might of Wotan: If each of your Wotanic Virtues<br />
(see Step 3) is at least 16, gain a +ld6 damage bonus.<br />
11. Character Sheet Details:<br />
Culture/Religion: SaxonNotanic for all characters.<br />
Derived Statistics: Find Knockdown, Damage, and so