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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

In return, a lord must be generous. He must furnish heorthgeneats<br />

and other dependents with room and board,<br />

steeds, armor and weapons. He must give worthy gifts to<br />

allies and diplomats. Above all, he must redistribute loot<br />

among his men, so that each man gets a little, and the<br />

best men get a lot.<br />

A generous leader will be praised as a beahgifa (“ringgiver”),<br />

his chair is a gifstohl (“gift-seat”) and his hall a<br />

hringsele (“ring-place”). But a lord who keeps more than<br />

half the plunder for himself will lose followers, while a<br />

follower who withholds his loot will face his lord in<br />

court. Both will earn a bad name. [New Trait and<br />

Passion rules - Penalty for Refusing to Share: page<br />

123. Glory Awards - Gifts: page 1271<br />

Tkade<br />

Saxons consider trade a noble activity. As noted under<br />

“Rank,” a ceorl who trades skillfully can be ennobled as a<br />

thegn. While Saxon farmsteads are nearly self-sufficient,<br />

ceorls still need simple luxury goods, metals, and spices:<br />

nobles need all that and more. Although Germanic invasions<br />

have disrupted Roman currency and trade networks,<br />

the Germans have established their own barter<br />

routes on the North Atlantic and Baltic, stretching from<br />

the distant lands of Wends and Slavs, through Denmark,<br />

to Dublin, Eburacum, and the Saxon Shore.<br />

Saxon warriors turn to barter when it offers more gain for<br />

less risk than raiding. Yet they remain warriors, whose<br />

bargaining favors the better-armed party. Such trade -<br />

less “free market” than “black market” - is fraught with<br />

tension and incipient violence. It can be civilized a bit by<br />

exchanging hostages, or trading under the eyes of a Just<br />

king. [Market Prices: page 1291<br />

Saxon Flaws<br />

Hengist’s Saxons were an army of poor but well-armed<br />

and desperate warriors turned loose in a country of rich,<br />

ill-defended cities and farms. They overran that country<br />

and eclipsed its native culture more thoroughly than did<br />

the Romans. Common sense - and not just the evidence<br />

of cities left to ruin, civilians enslaved, trade and<br />

Christianity smothered, and Latin literacy ignored - tells<br />

us that the first Saxons in Britain were a ruthless bunch.<br />

Cruel Saxons<br />

The Cruel trait is a point or two higher among Saxons.<br />

Even Saxons who avoid excessive cruelty are still callous<br />

compared to Arthur’s knights. Visitors to Saxon lands may<br />

see horses ridden to death, slaves treated worse than<br />

horses, body parts taken as trophies, and other examples<br />

of the Cruel trait in action. Saxons even boast about their<br />

dark deeds. The occasional finger or hand sacrificed for<br />

rune-lore shows that the Saxons are Cruel even to themselves.<br />

Truly Cruel Saxons<br />

God help the Christians captured by a truly Cruel Saxon,<br />

like Sir Turquine of the Dolorous Tower. They may be tortured<br />

and raped for amusement, then bound and thrown<br />

to wolves, bears, or snakes. They may be crucified in a<br />

parody of Christ or Wotan, or have their ribs cracked<br />

open and their lungs flung out, in the sacrifice of the<br />

Blood-Eagle (a cliche of the Vikings, but a favorite of the<br />

author). Such sadists are feared by other Saxons and will<br />

likely end up as nithings - as soon as they are no longer<br />

needed against the Britons, that is.<br />

Greedy Saxons<br />

Pendragon knights are not out for financial gain. Many<br />

players do not keep track of money, which is just as well,<br />

since money is beneath the notice of a real knight. This<br />

helps distinguish Pendragon from the “hack ‘n slash, grab<br />

‘n run” mentality of first-generation role-playing games.<br />

The Saxons, however, play by those old rules. Loot draws<br />

them into British lands, and the promise of dragon-hoards<br />

and magic weapons sends them into the Otherworld.<br />

Invading a keep - or a less defended place - killing its<br />

inhabitants, and running away with their treasure is a<br />

worthy adventure for a band of<br />

thegns. Saxons should keep track of their money, both as<br />

an index of success and to pay the gesith-gifts and<br />

wergilds that go along with it.<br />

Slave-taking Saxons<br />

Slavery is universal in fifth century Europe. By the Apogee<br />

phase of King Arthur’s reign it has vanished from Logres<br />

and is waning in other lands where Arthur has influence.<br />

Slaves are replaced by the peasants, who are in many<br />

ways equally powerless - yet they are not laboring animals<br />

to be hurt or killed, bought or sold, and raped or<br />

bred at their owner’s whim. Between Arthur’s moral<br />

leadership, the rise of serious Christianity, and the bitter<br />

memory of “Welsh” enslavement by Saxons, player<br />

knights can gain an ahistorical dread of slavery. Knights<br />

with kinfolk in Saxon captivity have an especially good<br />

reason to Hate (Saxons).

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