Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
Cold Harbour (N-20): Maggs Well, located in the forest<br />
near Cold Harbour, is a healing well. One must<br />
throw its waters a coin, else they have adverse properties.<br />
(Ambient 2d20, Healing 4d20)<br />
Cooling Castle (0-19): An early Fourth-phase ordinary<br />
castle, built to protect the approaches to the Thames.<br />
Ruler: Sir Rufus<br />
Vassal of: Earl Kynniarc<br />
Coombe Hill (0-20): An ancient hillfort. Some of the<br />
residents of Pevensey (q.v.) garrisoned the hill until it<br />
was captured by Aelle. The Saxons had no use for it, and<br />
it fell into disrepair.<br />
Danebury (DO): An ancient hillfort briefly held by<br />
Garmund, a Danish warrior who joined the cyningdom<br />
of West Saexe as an ealdorman. Abandoned after<br />
Badon.<br />
Dartford (5. Tarenteford) (0-19): A fortified village,<br />
seat of the Wilmingas theod and the base for their fleet.<br />
Now part of Arthur’s desmene, Dartford is home to three<br />
small warships, manned mainly by Wilmingas sailors to<br />
patrol the Thames.<br />
Ruler: Sir Coelric<br />
Vassal of: King Arthur Pendragon<br />
Derringstone Down (P-20): A Saxon burial ground<br />
known for its barrows.<br />
Devil’s Dike (N-20): The devil dug a mighty ditch in<br />
the hillside, planning on drowning the village below for<br />
their religious fervor. However, a cock crowed and an<br />
old woman lit a candle, making the Devil think that<br />
morning had arrived and forcing him to flee. Two<br />
mounds at the top of the hill may house the Devil and<br />
his wife. (Ambient 4d20, Divine Miracle 2d20, Protect<br />
3d20)<br />
Devil’s Jumps (M-20): Five barrows lie in a line on<br />
Treyford Hill. The Saxons tell how Thunor was resting<br />
on the hill one day when the Christian Devil came along<br />
making a great racket. Thunor awoke in anger, and<br />
when the Devil taunted him, the storm god threw his<br />
hammer at the unclean one and banished him from the<br />
spot. Until 523, you could borrow items from the<br />
faeries here, as long as you returned them within three<br />
days. The church at Frensham (q.v.) broke the tradition,<br />
and the faeries no longer trade with mortals. (Ambient<br />
4d20, Divine Miracle 2d20, Summon Faerie Creature<br />
4d20 until 523)<br />
Ditchling Beacon (N-20): Witch (or Wish) hounds<br />
haunt the downs here, chasing the souls of the damned:<br />
another location of the Wild Hunt (or the ride of the<br />
Waelcyrige). The road over Black Dog Hill is haunted by<br />
a headless Black Dog. (Ambient 4d20, Summon Faerie<br />
Creature [Black Dog] 3d20)<br />
Dover (R. Dubris) (P-20): A Saxon Shore fort, and the<br />
former base of the Roman navy in Britain. Its huge<br />
pharos (Roman lighthouse) guided boats across the<br />
Channel with fire by night and a tower of smoke by day:<br />
the ghost of a Roman soldier still patrols this ruined<br />
tower. After Badon, Arthur’s knights capture it, erecting<br />
a motte in just eight days. Stronger fortifications and a<br />
castle eventually surround the old pharos. By Phase 4,<br />
the outer wall has over twenty towers, and the keep is a<br />
100’ cube, with walls 17’ to 21’ thick.<br />
Ruler: King Arthur Pendragon<br />
Vassal of: No-one<br />
Down’s Way: An ancient trade route from Venta<br />
Belgarum (Camelot) to Canterbury. The road is haunted<br />
by several ghosts, including a rider with a broadbrimmed<br />
hat and silver spurs who appears near<br />
Bearstead (the Saxons claim it is Wotan, and that he may<br />
be contacted here). A ghostly rider plunges into the lake<br />
near Ashford every Midsummer’s Eve, and a ghostly dog<br />
haunts the track near Trottiswell. (Ambient 1-3d20,<br />
Summon Faerie Creature [as noted above] 2d20)<br />
Dry Hill Camp (0-20): A hillfort that resisted the<br />
Saxons for many years because of its location inside the<br />
Andredesweald. After its capture, it was abandoned.<br />
Dunsfold (N-20): The holy well here cures eye troubles.<br />
After the Battle of Badon, the Virgin Mary appeared here<br />
to pilgrims seeking the well. (Ambient 3d20, Divine Miracle<br />
[Christian, Pagan] 3d20, Healing 3d20)<br />
Eastry (5. Eastrgena) (P-19): The Royal town of Kent,<br />
and Hengist’s “home” when he was not otherwise<br />
engaged. There are saltworks in the town, which go to<br />
the purse of the Bishop of London. The town still has a<br />
large Saxon population.<br />
Ermine Street (0-19 to M-13): The Roman road from<br />
London to Eburacum.<br />
Eynesford Castle (0-19): Sir Jaufre de Malestroit built an<br />
old-style castle on this bend of the river Darent, but soon<br />
replaced the wooden palisade with a stone wall. After