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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

Magic<br />

Extra Sources of Life Force<br />

Battlefields: Saxon magicians (and perhaps others who<br />

love “dark” or warlike gods) gain Life Force from battlefields,<br />

usable only for Curse, Berserker Magic,<br />

Necromancy (for which the site may also count as a<br />

cemetery), or to affect weapons or warriors. This additional<br />

Life Force is available during the battle itself and<br />

lingers on afterward, slowly decreasing over time.<br />

Find the time since the battle ended on the Duration<br />

Costs chart (Pendragon page 276). The indicated number<br />

subtracts from the battle’s Life Force: thus the site of a<br />

Medium battle fought one month ago generates 3d20-40<br />

Life Force.<br />

If the enemy has been given to Wotan (page 127), double<br />

the battle’s Life Force for its duration. If Wotan is<br />

cheated, this Life Force becomes a Curse against all who<br />

thwarted him.<br />

Runes: A magician using Talent adds 2d6 Life Force to a<br />

normal magic casting per rune he has gained (page 132)<br />

that applies to that casting, up to a limit of +8d6. This<br />

does not apply to Rune Magic itself.<br />

Sacred Days: See the sidebars on pages 25 and 132 for a<br />

description of the Saxon calendar.<br />

Sacrifice: If a godere is present and passes a Religion<br />

(Wotanic) roll, boost the Life Force yield of a Sacrifice by<br />

+ld6 per 3 points of Item Glory, 2f worth, or 500 points<br />

of regular Glory the sacrifice has earned.<br />

Skills: Saxons can gain extra Life Force by successful skill<br />

use (see sidebar).<br />

Berserker Magic<br />

Persons in a True Berserk state (page 124) can perform<br />

magic using their Berserk Passion as a Talent (note that it<br />

cannot be inspired). The hours or minutes of ritual<br />

required to cast the magic do not break the Berserk state:<br />

the Berserk is wandering around howling and gibbering<br />

even if he is not killing people at that moment.<br />

Berserks using magic have the restrictions noted in the<br />

boxed text. Some of these restrictions would not apply to<br />

Berserks with real Talent, but real Talent does not work in<br />

a Berserk state.<br />

Battle Size<br />

Small<br />

Medium<br />

Large<br />

Huge<br />

Sacred Days<br />

Ceol days<br />

Additional Life Force Sources<br />

Litha<br />

Fourth Day following Solstice or<br />

Equinox<br />

Every day of Haligmonath<br />

During Cart Ceremony<br />

Full Moon<br />

Skill Use<br />

Skill Result<br />

Critical<br />

Success<br />

Fa i I u re<br />

Fumble<br />

Life Force<br />

+ld20<br />

+3d20<br />

+5d20<br />

+6d20<br />

+4d20 (and ld20 more<br />

dedicated to the god<br />

presiding over that<br />

day)<br />

+4d20<br />

+3d20<br />

+ld20<br />

+2d20 Bless<br />

+2d20 (toward effects<br />

consistent with that<br />

moon’s influence)<br />

+ld20<br />

+ld6<br />

-1d20<br />

Automatic failure<br />

(cannot be attempted<br />

again today)<br />

Goderes can use both Religion (Motanic) and Read (Runes)<br />

on this table. Wiccas/wicces can use one of the following<br />

rolls: Celestial Lore, Folk Lore, Industry, Read (Runes),<br />

Singing, Hate (any).<br />

Berserk Magic Restrictions<br />

Berserks gain full Life Force benefits from Battlefields,<br />

Personal Life Force, and sacrifice - if they personally kill or<br />

wreck the sacrifice - but only half Life Force benefits from<br />

other sources.<br />

Berserks cannot use talismans or preparation time: they<br />

must pay the price in aging or sleep.<br />

Berserks cannot use magic to benefit others.<br />

Berserks gain no benefits from groups.<br />

Berserks have no magical defenses or Sight.<br />

Lacking Talents, Berserks can only work Curses and gain<br />

limited Shapeshift and Animal Friend effects. For the latter,<br />

a Berserk must choose Wolf, Bear, or Boar as his<br />

totem, further limiting Shapeshift and Animal Friend to<br />

effects associated with that creature.

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