Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
Magic<br />
Extra Sources of Life Force<br />
Battlefields: Saxon magicians (and perhaps others who<br />
love “dark” or warlike gods) gain Life Force from battlefields,<br />
usable only for Curse, Berserker Magic,<br />
Necromancy (for which the site may also count as a<br />
cemetery), or to affect weapons or warriors. This additional<br />
Life Force is available during the battle itself and<br />
lingers on afterward, slowly decreasing over time.<br />
Find the time since the battle ended on the Duration<br />
Costs chart (Pendragon page 276). The indicated number<br />
subtracts from the battle’s Life Force: thus the site of a<br />
Medium battle fought one month ago generates 3d20-40<br />
Life Force.<br />
If the enemy has been given to Wotan (page 127), double<br />
the battle’s Life Force for its duration. If Wotan is<br />
cheated, this Life Force becomes a Curse against all who<br />
thwarted him.<br />
Runes: A magician using Talent adds 2d6 Life Force to a<br />
normal magic casting per rune he has gained (page 132)<br />
that applies to that casting, up to a limit of +8d6. This<br />
does not apply to Rune Magic itself.<br />
Sacred Days: See the sidebars on pages 25 and 132 for a<br />
description of the Saxon calendar.<br />
Sacrifice: If a godere is present and passes a Religion<br />
(Wotanic) roll, boost the Life Force yield of a Sacrifice by<br />
+ld6 per 3 points of Item Glory, 2f worth, or 500 points<br />
of regular Glory the sacrifice has earned.<br />
Skills: Saxons can gain extra Life Force by successful skill<br />
use (see sidebar).<br />
Berserker Magic<br />
Persons in a True Berserk state (page 124) can perform<br />
magic using their Berserk Passion as a Talent (note that it<br />
cannot be inspired). The hours or minutes of ritual<br />
required to cast the magic do not break the Berserk state:<br />
the Berserk is wandering around howling and gibbering<br />
even if he is not killing people at that moment.<br />
Berserks using magic have the restrictions noted in the<br />
boxed text. Some of these restrictions would not apply to<br />
Berserks with real Talent, but real Talent does not work in<br />
a Berserk state.<br />
Battle Size<br />
Small<br />
Medium<br />
Large<br />
Huge<br />
Sacred Days<br />
Ceol days<br />
Additional Life Force Sources<br />
Litha<br />
Fourth Day following Solstice or<br />
Equinox<br />
Every day of Haligmonath<br />
During Cart Ceremony<br />
Full Moon<br />
Skill Use<br />
Skill Result<br />
Critical<br />
Success<br />
Fa i I u re<br />
Fumble<br />
Life Force<br />
+ld20<br />
+3d20<br />
+5d20<br />
+6d20<br />
+4d20 (and ld20 more<br />
dedicated to the god<br />
presiding over that<br />
day)<br />
+4d20<br />
+3d20<br />
+ld20<br />
+2d20 Bless<br />
+2d20 (toward effects<br />
consistent with that<br />
moon’s influence)<br />
+ld20<br />
+ld6<br />
-1d20<br />
Automatic failure<br />
(cannot be attempted<br />
again today)<br />
Goderes can use both Religion (Motanic) and Read (Runes)<br />
on this table. Wiccas/wicces can use one of the following<br />
rolls: Celestial Lore, Folk Lore, Industry, Read (Runes),<br />
Singing, Hate (any).<br />
Berserk Magic Restrictions<br />
Berserks gain full Life Force benefits from Battlefields,<br />
Personal Life Force, and sacrifice - if they personally kill or<br />
wreck the sacrifice - but only half Life Force benefits from<br />
other sources.<br />
Berserks cannot use talismans or preparation time: they<br />
must pay the price in aging or sleep.<br />
Berserks cannot use magic to benefit others.<br />
Berserks gain no benefits from groups.<br />
Berserks have no magical defenses or Sight.<br />
Lacking Talents, Berserks can only work Curses and gain<br />
limited Shapeshift and Animal Friend effects. For the latter,<br />
a Berserk must choose Wolf, Bear, or Boar as his<br />
totem, further limiting Shapeshift and Animal Friend to<br />
effects associated with that creature.