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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

If the wielder of the Cruel saex described above wants to<br />

withhold a blow (Pendragon page 163), his own Honor<br />

must beat his own Cruel (boosted by the saex’s) in<br />

opposed resolution: the winning roll determines whether<br />

the blow did 1/2 or full damage. This principle applies to<br />

other items used against their natures. Unwilling armor<br />

might fail (resist 1/2 normal points), belts fall off, houses<br />

grow icy cold, and so on.<br />

4. Glory/lnsight Gain by Items: An item’s Glory and<br />

Insight increase by “experience checks” as if they were<br />

Skills with the same rating (Pendragon page 151-152).<br />

Items gain a Glory/lnsight “experience check” whenever<br />

their owner gains 100 Glory/lnsight and could not have<br />

done so without the item, or when<br />

the owner gains 1,000<br />

Glory/lnsight in any fashion.<br />

Items also gain Clory/lnsight as<br />

in Step 1 if enchanted with<br />

new abilities.<br />

5. Glory/lnsight Gain from<br />

Owning Items: Gain the<br />

Item’s Glory as an annual<br />

Glory award.<br />

6. Attrition of Items: See<br />

page 136.<br />

Names: Any item covered by<br />

these rules deserves a name<br />

announcing its prestige and powers.<br />

This might be a descriptor (the<br />

Heart Blade), a name (Joyeaux), or<br />

anything else the gamemaster or player<br />

decides.<br />

Recognition: Items can be Recognized independently<br />

of their owners, at +I to Recognize per 5<br />

points of the item’s Inherent Insight/Clory.<br />

Other Kinds of Item: With some imagination, these<br />

rules can apply to things other than tools and weapons.<br />

For example, they might apply to an old tree tended by<br />

druids, a standing stone, a tower, a shrine, a lineage of<br />

horses descended from a faerie stallion, and so on.<br />

Extraordinarily Glorious Items: Excalibur, the Grail, the<br />

Philosopher’s Stone, the Ring of the Nibelungs, and other<br />

equally legendary items contain more power and Glory<br />

than can be indicated by mere rules.<br />

Other Cultures: Saxons! includes these rules because of<br />

the great passion and mysticism with which the Beowulf<br />

poet, among other Anglo-Saxon writers, describes<br />

weapons, halls, ships, and ornaments. The rules apply,<br />

however, to all Pendragon cultures. Since these cultures<br />

regarded even skilled artisanship as a sign of divine favor,<br />

distinctions between “magic” and “non magic” Glorious<br />

Items should be avoided.<br />

Traits, Passions and Noncombat Skills<br />

Courtesy<br />

Saxons test Courtesy to remember the laws and customs<br />

described in Chapter 1 and to behave<br />

“courteously” within Saxon culture. The linguistic<br />

divide between Romans and<br />

Celts on one hand, and Saxons or<br />

. Germans on the other, penalizes<br />

Courtesy by -10 when used for<br />

understanding or communication<br />

between these two broad<br />

cultures. This penalty decreases<br />

to -5 or less for Saxon federates,<br />

British laets, conquered<br />

Saxons and their Cymric rulers<br />

after Phase 2, and other cases<br />

determined by the gamemaster.<br />

Honor (Battle Boast)<br />

Honor (Battle Boast) is a directed Passion consisting of<br />

points added to Honor under certain conditions. The<br />

Passion originates when you publicly boast that you will<br />

accomplish a certain difficult combat goal, possibly under<br />

certain restrictions (“I will kill a bear, barehanded”). Test<br />

[Honor, Proud, and Orate: for each roll add the following<br />

modifiers to Honor (Battle Boast) modifier: Critical:<br />

+3. Success: +2. Failure: No effect. Fumble: -21. Note that<br />

the Orate roll can be Inspired, perhaps by Love, Hate, or<br />

Loyalty.<br />

If the three rolls Produced no Positive total, Your boast<br />

was not credible: otherwise, the total increases your<br />

ono or only for fulfilling that boast- For Simplicity, YOU<br />

should have no more than two Honor (Battle Boast)<br />

directed Passions at once.<br />

Your Honor (Battle Boast) modifier lasts Until YOU fulfill<br />

the boast or until fulfillment becomes impossible: then it

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