Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
goes away. If you renege on the boast or delay its fulfillment,<br />
the modifier remains, but your underlying Honor is<br />
penalized as noted in the sidebar. Finally, you can publicly<br />
disavow a boast, losing the directed modifier and 1 point<br />
of Honor, as noted above in the sidebar.<br />
You may use your Honor (Battle Boast) during encounters<br />
that can impede the fulfillment of your boast - to dispatch<br />
bandits blocking the way to your enemy's keep, for<br />
example, or to plead with your lord for a boat to sail to<br />
Pictland to rescue your kidnapped sister. You may also<br />
invoke it in the ultimate phase of your quest -when you<br />
face the man you swore to kill, or struggle for the item<br />
New Trait and Passion Rules<br />
These rules extend Pendragon pages 200-201, and refer to<br />
concepts introduced in Saxons! Chapter 1.<br />
Saxon Lord Refuses to Share at Least Half the Plunder<br />
with His Followers: Automatic Selfish Check. Additionally,<br />
the GM may rule that his followers lose 1 point of Loyalty<br />
(Lord).<br />
Saxon Cynn or Guardian Fails to Collect Wergild or<br />
Vengeance: -1d6 to both Honor and Love (Cynn).<br />
Saxon Renounced by Cynn: -2d6 Love (Cynn).<br />
Nithinghood: Possible if a Saxon's Honor or Hospitality<br />
falls below 6.<br />
Character Renounces or Defaults on Battle Boast: -1<br />
Honor to formally renounce a boast; -1 Honor per winter<br />
that a still-maintained boast goes unfulfilled, or -3 Honor if<br />
a boast is clearly and irreparably shirked (boaster swears to<br />
wear no armor at Badon, yet wears armor).<br />
Character Completes Battle Boast successfully: Resolve<br />
an immediate Honor Experience Check, in addition to any<br />
normal Experience Check to Honor. Gain Glory for the<br />
boast (page XX).<br />
Halved Honor/Hospitality Penalties for Deeds against<br />
Another Culture: Dishonor penalties across cultures are<br />
halved (round up). This option allows would-be Hengists<br />
and Vortigerns to betray folk from other cultures without<br />
losing too much face at home. It ceases to apply in Britain<br />
after 518, and in other lands where Christian and feudal<br />
ideals are gaining influence.<br />
Lineage Distorted or Concealed: -2 Love (Family) to any<br />
character who willfully denies, withholds or distorts the<br />
facts of his lineage, plus checks to Deceitful and/or Modest,<br />
as appropriate.<br />
you vowed to retrieve. [Glory Awards - Fulfilling<br />
Boasts: page 1271<br />
Other Cultures: Folk for whom Proud is a religious<br />
virtue (Pagans and Wotanics) can Battle Boast.<br />
Battle Rage Passion and Berserks<br />
Battle Rage is a blind, aggressive fury that possesses warriors<br />
who are also Inspired by normal Passions; in effect,<br />
the Battle Rage Passion registers the chance that an<br />
Inspired warrior may also become berserk.<br />
You can gain the Battle Rage Passion by beseeching<br />
Wotan for war frenzy when you have already Critically<br />
Inspired a weapon skill. Roll Religion (Wotanic) or Love<br />
(Wotan): Success gives you a starting Battle Rage Passion<br />
of 2d6, Critical gives you a starting Battle Rage of 3d6. In<br />
addition, you are inspired with a Battle Rage of the same<br />
level as your roll result. Battle Rage increases like any<br />
other Passion. However, the GM may restrict acquisition<br />
of this Passion - or forbid it entirely - on the grounds<br />
that easily enraged heroes are too unbalancing or too<br />
unpleasant.<br />
Battle Rage<br />
Whenever you test a Passion to Inspire a weapon skill,<br />
and your roll would pass both the target Passion and<br />
Battle Rage, you become Berserk. If you Critically Inspire<br />
your skill, and pass Battle Rage, you have become<br />
Critically Berserk. You gain the intended benefit of<br />
Inspiring the weapon skill, plus the following effects of<br />
Berserk:<br />
Add a Normal or Critical Inspiration Bonus to your<br />
SIZ. This does not make you larger, only harder<br />
to hurt. It applies to derived Statistics like Hit<br />
Points, Knockdown, and Damage.<br />
Ignore Unconscious and Major Wound rules.<br />
Gain a -5 Valorous modifier vs. anyone whom you<br />
attack (-10 if Critically Berserk).<br />
You must use the Berserker Attack option.<br />
You must attack the nearest target: you can bypass a<br />
friend if you Recognize him.<br />
The Berserk state continues until:<br />
You have no more Hit Points.<br />
You have no more targets.<br />
You recover. This means beating the Berserk Passion<br />
in opposed resolution with another Passion or Trait<br />
(Prudent and Forgiving are default options). You<br />
may attempt recovery only after you defeat (kill