<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6 Westminster (0-19): Long before it was usurped by the Christian Church, the site of Westminster, outside the walls of London, was a pagan shrine to the Thames River. Boats were blessed to bring fish to them, or for safety from storms and disasters. (Ambient 2d20, Divine Miracle 3d20, Bless 2d20) Whitehawk (N-20): An ancient hillfort, garrisoned by the Regnenses tribe and then captured by Aelle’s landing parties. The Saxons abandoned the site soon after. Wilmington (0-20): The outline of the Giant of Windover Hill is carved into a hillside here, where he was killed by a stone thrown by the Giant of Firle Beacon (q.v.). The Windover giant was subsequently buried in the barrow at the top of the hill. A Roman in a golden coffin is rumored to be buried beneath the outline of the giant. Wilmington’s church has an ancient yew tree on its grounds, used for Pagan ceremonies before the church was built. Nearby is Hunter’s Burg, a long barrow haunted by the Wild Hunt. (Ambient 4d20, Summon Wild Hunt 5d20) Windsor Castle (5. Windlesora) (N-19): One of Ambrosius Aurelius’ forts, built on the edge of Windsor Forest. It was a frontier keep, meant to protect Logres against Saxon raiders. Octa and Eossa were captured here in 490. It was not upgraded after Badon. Ruler: Castellan Vassal of: King Arthur Pendragon Windsor Forest (N-19): A dark and forbidding wood, haunted by the Wild Hunt. (Ambient 4d20, Summon Faerie Wild Hunt 5d20) Woking (5. Woccing) (N19): The center of the Woccingas theod until Badon, after which King Arthur took it as part of his demesne. Wye (5. Wioh) (P-20): The capital of the Weowara theod, it was given to the Bishop of Rochester after Badon. Monks drive the Saxon peasants hard in the fields, and have converted them (by force) to Christianity. Ruler: Bishop of Rochester Ypwinesfleot (M. Ebbsfleet) (P-19): The landingplace of Hengist and Horsa in 446. It is located on the southwest corner of the island, opposite the Roman fort of Rutupiae (Richborough) (q.v.).
<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6 “For each man, praise of the living. speaking after he dies, is the best epitaph. ” “The Seafarer”, lines 72-73 Important Note: Rules Changes Saxons! character generation revises the core Previous Experience rules. This change, which applies to all new Pendragon characters and to future Pendragon products, is included in Basic Character Generation, and explained at more length in Advanced Character Generation. Bracketed notes in Basic Character Generation refer readers to the corresponding new rule or explanation in Advanced Character Generation. Gamemasters should carefully review both these changes, and the old rules they modify, before building Saxons! characters. Use these rules to create Saxons from Britain who reach adulthood before the Battle of Badon (518), or who come from lands like Sorestan, Deira, or Nohaut that remain pure Saxon afterward. Disregarding the British Homelands information, these rules also apply to continental Saxons, Franks, Frisians, or other southern Germanic tribes: for more northerly tribes, see Land of Giants. Basic Saxon Character Generation This system generates basic Saxon characters quickly. Later, you can add detail to your Saxon using Advanced Character Generation, below. Note that these rules do not follow the flow of character creation in the Pendragon main rules, but will refer to specific Pendragon rules as needed. 1. Choose Name: This step may be performed at any time during character creation, once the player has gotten a good feel for the character. Many Saxon names combine prefixes and suffixes from the lists below: the suffixes and prefixes are usually common words. Use them to create your name, or pick a “finished” name from the Male/Female lists. Saxons in Pendragon rarely need to use nicknames, and do not use the -son or -dottar method of stating parentage (both of these were historically adopted from the Vikings). Names often alliterate (start with the same sound) from father to son, or from brother to brother (Hengist and Horsa. Cerdic and Cynric). Common prefixes: Aelf (elf, faerie), Aethel (princely. noble), An, Beorht (bright, shining), Beorn (man, hero, bear), Bot (advantage, compensation), Coel, Coen, Cuth (known, evident), Cyne (bold, brave, keen), Ead (riches, good fortune), Eald (old, ancient), Ealh, Ecg (edge, weapon), Ed (riches), Eg, Eor, Frithu (peace), God (god, good), Heah (high-class, exalted), Here (army), In (into, upon), Leof (valued, beloved), Os (god, the rune Os), Sige (victory, triumph), Wig (contest, battle), Wiht (person, creature), Wulf (wolf) Common male suffixes: bald (bold), frea (ruler), frith (peace), gar (spear, javelin), geat (to pour, to shed), heah (high-class, exalted), helm (protection, crown, helmet), here (army), laf (legacy, remnant), mund (trust, peace), noth (daring, boldness), raed (advice, council), red (advice, council), ric (powerful, strong), sige (victory, triumph), stan (stone, gem), wald (forest, wilderness), ward (protection, guardian), wine (friend, lord), wig (contest, battle), wulf (wolf) Common female suffixes: burh (town), gifu (gift), gyth (care), hild (war, combat), laed (guide, carry), red (advice, council), swith (strong, powerful), wynn (toil, trouble) Male Names: Abo, Acca, Aefic, Aelfgar, Aelfgeat, Aesc. Aescwig, Aescwine, Aethelbald, Aethelberht, Aethelric. Aethelwald, Aethelwine, Aethelwulf, Aldhelm. Alfred, Anlaf. Athelstan, Bassa, Bede, Beocca, Beorht, Beorhtfrith, Beorhtric, Beorhtwulf, Beorn, Beornhelm, Beornnoth, Beornwulf, Botwine, Botwulf, Byrhtnoth, Cadda, Caedwalla, Caewlin, Centwine, Cenwalch, Cenwulf. Cissa, Coel, Coelmuth, Coelred, Coelric, Coelwulf, Coenhelm, Conerad, Conewalch, Coenwulf, Cutha,