Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
Gaining Runes<br />
Besides being an alphabetical symbol, each rune also<br />
symbolizes one of the elements of the universe. If you<br />
“gain” a rune, you have a special intimacy with that rune<br />
and its magical powers - an inner knowledge of the<br />
rune’s secrets. This adds 2d6 to your Personal Life Force<br />
when you use Talent to create effects involving that rune.<br />
You can also use the rune to cast permanent Rune Magic<br />
(below), whether or not you have any real Talent.<br />
However, rune knowledge is hard-won, requiring dire rituals<br />
of self-sacrifice.<br />
1. Make First Sacrifice: To attempt a sacrifice, you must<br />
pass Religion (Motanic) to know the right prayers, or be<br />
guided by a godere who passes the roll for you. You must<br />
also pass a Trait or Passion roll at a modifier dependent<br />
on the severity of the sacrifice. Damage and other game<br />
effects occur immediately; future goods or behaviors must<br />
be renounced for all time. However, if you renege on a<br />
vow or compensate for sacrifice damage by magic, you<br />
have cheated Wotan, forfeiting all sacrifice benefits and<br />
exposing yourself to his curses.<br />
Besides the listed permanent benefits, your sacrifice also<br />
generates bonus Life Force which you can spend immedi-<br />
ately if your sacrifice was part of a ritual: otherwise it<br />
goes away.<br />
The following winter, for each 4 points of the modifier of<br />
your sacrifice, you permanently gain one rune of your<br />
choice (you may not choose “unknown rune”), two random<br />
runes, and the indicated Insight. 2 point sacrifices<br />
gain you one rune of your choice, plus the indicated<br />
Insight.<br />
2. Later Sacrifices: In following years you can make further<br />
sacrifices. However, if the sacrifice has the same or<br />
lower modifier as your last sacrifice, you gain only one<br />
random rune, and half as much Life Force or Insight. To<br />
keep gaining the same effects as the first sacrifice, you<br />
must keep making more dangerous sacrifices. If you randomly<br />
roll a rune you already have, you do not roll<br />
again, it is just one of the arbitrary vagaries of Wotan.<br />
Once you have gained a rune, record it on your character<br />
sheet. It is a permanent part of you. You can use it for<br />
Rune Magic, below, even if you have no talents.<br />
Self-crucifixion: This is a special, one-time-only sacrifice,<br />
emulating Wotan’s search for knowledge and power. The<br />
character must first make a Valorous roll at -12 to even<br />
Rune Sacrifices<br />
The Modifier column represents the difficulty of the sacrifice. It modifies the Trait or Passion which the player must roll. If a<br />
character must succeed on the roll (Valorous), then the modifier is subtracted from the Trait or Passion. If the character must<br />
Fail the roll (for example, fail Love [Cynn] to vow never marry), then the Trait modifier is added to the Passion or Trait.<br />
Modifier Bodily Sacrifice (Valorous) Other Sacrifice Insight Life Force<br />
2 Ear, Nose, or Finger: Give all gifts you get +lo0 +ld20<br />
ld6 damage, disfigurement<br />
(-ld3 APP); others may mark<br />
you as a sorcerer.<br />
to Wotan: Fail Selfish<br />
4<br />
8<br />
Hand/Foot: 2d6 damage; Never marry (no heirs): +200 +2d20<br />
x1/2 move, weapon attack, Fail Love (Cynn)<br />
or shield armor<br />
Eye/Arm/Sexual Organ: Always kill opponents +400 +4d20<br />
4d6 damage; drastic,<br />
in combat: Fail Merciful<br />
continuing campaign effects<br />
12 Self-crucifixion: Pass CON No equivalent +1,000 +8d20<br />
roll by 5 1/2 or die, plus an<br />
additional -8 Valorous sacrifice<br />
Notes: Something already lost by campaign events cannot be sacrificed. Bodily sacrifices can be repeated (you’ve got two<br />
eyes), subject to the law of diminishing returns. “Other” sacrifices are vows; breaking them brings a deadly curse from Wotan.