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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

Gaining Runes<br />

Besides being an alphabetical symbol, each rune also<br />

symbolizes one of the elements of the universe. If you<br />

“gain” a rune, you have a special intimacy with that rune<br />

and its magical powers - an inner knowledge of the<br />

rune’s secrets. This adds 2d6 to your Personal Life Force<br />

when you use Talent to create effects involving that rune.<br />

You can also use the rune to cast permanent Rune Magic<br />

(below), whether or not you have any real Talent.<br />

However, rune knowledge is hard-won, requiring dire rituals<br />

of self-sacrifice.<br />

1. Make First Sacrifice: To attempt a sacrifice, you must<br />

pass Religion (Motanic) to know the right prayers, or be<br />

guided by a godere who passes the roll for you. You must<br />

also pass a Trait or Passion roll at a modifier dependent<br />

on the severity of the sacrifice. Damage and other game<br />

effects occur immediately; future goods or behaviors must<br />

be renounced for all time. However, if you renege on a<br />

vow or compensate for sacrifice damage by magic, you<br />

have cheated Wotan, forfeiting all sacrifice benefits and<br />

exposing yourself to his curses.<br />

Besides the listed permanent benefits, your sacrifice also<br />

generates bonus Life Force which you can spend immedi-<br />

ately if your sacrifice was part of a ritual: otherwise it<br />

goes away.<br />

The following winter, for each 4 points of the modifier of<br />

your sacrifice, you permanently gain one rune of your<br />

choice (you may not choose “unknown rune”), two random<br />

runes, and the indicated Insight. 2 point sacrifices<br />

gain you one rune of your choice, plus the indicated<br />

Insight.<br />

2. Later Sacrifices: In following years you can make further<br />

sacrifices. However, if the sacrifice has the same or<br />

lower modifier as your last sacrifice, you gain only one<br />

random rune, and half as much Life Force or Insight. To<br />

keep gaining the same effects as the first sacrifice, you<br />

must keep making more dangerous sacrifices. If you randomly<br />

roll a rune you already have, you do not roll<br />

again, it is just one of the arbitrary vagaries of Wotan.<br />

Once you have gained a rune, record it on your character<br />

sheet. It is a permanent part of you. You can use it for<br />

Rune Magic, below, even if you have no talents.<br />

Self-crucifixion: This is a special, one-time-only sacrifice,<br />

emulating Wotan’s search for knowledge and power. The<br />

character must first make a Valorous roll at -12 to even<br />

Rune Sacrifices<br />

The Modifier column represents the difficulty of the sacrifice. It modifies the Trait or Passion which the player must roll. If a<br />

character must succeed on the roll (Valorous), then the modifier is subtracted from the Trait or Passion. If the character must<br />

Fail the roll (for example, fail Love [Cynn] to vow never marry), then the Trait modifier is added to the Passion or Trait.<br />

Modifier Bodily Sacrifice (Valorous) Other Sacrifice Insight Life Force<br />

2 Ear, Nose, or Finger: Give all gifts you get +lo0 +ld20<br />

ld6 damage, disfigurement<br />

(-ld3 APP); others may mark<br />

you as a sorcerer.<br />

to Wotan: Fail Selfish<br />

4<br />

8<br />

Hand/Foot: 2d6 damage; Never marry (no heirs): +200 +2d20<br />

x1/2 move, weapon attack, Fail Love (Cynn)<br />

or shield armor<br />

Eye/Arm/Sexual Organ: Always kill opponents +400 +4d20<br />

4d6 damage; drastic,<br />

in combat: Fail Merciful<br />

continuing campaign effects<br />

12 Self-crucifixion: Pass CON No equivalent +1,000 +8d20<br />

roll by 5 1/2 or die, plus an<br />

additional -8 Valorous sacrifice<br />

Notes: Something already lost by campaign events cannot be sacrificed. Bodily sacrifices can be repeated (you’ve got two<br />

eyes), subject to the law of diminishing returns. “Other” sacrifices are vows; breaking them brings a deadly curse from Wotan.

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