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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

~<br />

Heavy Horsemen<br />

SIZ 16 Move 3<br />

DEX 15 Damage 5d6<br />

STR 15 Hit Points 31<br />

CON 15 Armor 8 + Shield<br />

APP 12<br />

Attacks: Spear 18, Sword 15, Lance 12, Horsemanship 18,<br />

Significant Traits: Lustful 16, Energetic 14, Proud 17, Valorous<br />

16<br />

Significant Passions: Honor 12, Loyalty (Cilydd) 16<br />

Significant Skills: Awareness 10 Hunting 14<br />

Equipment: Saxon chain armor, sword, shield, spear/lance,<br />

dagger<br />

Horse: Rouncy (Move 6, damage 4d6)<br />

Light Horsemen<br />

SI2 13 Move 3<br />

DEX 16 Damage 4d6<br />

STR 13 Hit Points 30<br />

CON 17 Armor 6 + shield<br />

APP 14<br />

Attacks: Spear 16, Sword 15, Lance 14. Horsemanship 16<br />

Significant Traits: Energetic 17, Valorous 16<br />

Significant Passions: Honor 12, Loyalty (Cilydd) 13<br />

Significant Skills: Awareness 16, Hunting 14<br />

Equipment: Cuirboilli armor, sword, shield, spear/lance,<br />

dagger<br />

Horse: Rouncy (Move 6, damage 4d6)<br />

A Typical Saxon Warboat Crew<br />

The flotmann (pirate) Botwulf is renowned for his luck,<br />

independence, and generosity. He raids both sides of the<br />

Channel from his stead on the Isle of Wight. He currently<br />

has one 40-oared warboat crewed by 40 rowers, six<br />

other men, Breca the helmsman, and Botwulf himself (48<br />

men total). Botwulf’s flotmenn will attack merchant<br />

ships, settlements, Saxons, Britons, Franks, and the<br />

unlucky.<br />

Nihtgenga<br />

These Saxon monsters may be native to Britain, or have<br />

come to the island with the invaders.<br />

Ent<br />

Giants, most of whom are exactly like their British counterparts<br />

(Pendragon, page 341), but some of whom are<br />

intelligent, and may even know Rune-lore. Such creatures<br />

combine cunning with great size and strength.<br />

Botwulf<br />

Glory 4,500<br />

SIZ 19 Move 3<br />

DEX 13 Damage 6d6<br />

STR 16 Hit Points 32<br />

CON 13 Armor 8 + shield<br />

APP 15<br />

Attacks: Spear 21, Sword 19, Javelin 18, Dagger 14, Battle 12,<br />

Horsemanship 12<br />

Significant Traits: Valorous 18, Generous 18, Energetic 17,<br />

Reckless 12, Proud 19, Worldly 16, Indulgent 18<br />

Significant Passions: Hate (Northmen) 18, Honor 15, Loyalty<br />

(Boat’s crew) 16<br />

Significant Skills: Awareness 11, Boating 18, Swimming 13<br />

Equipment: Saxon chain armor, sword, shield, angon, 3<br />

javelins, saex knife. Clothing and loot worth 6f.<br />

Description: Botwulf is handsome, with long flowing blonde<br />

hair and a luxuriant mustache. He favors red and reddishbrown<br />

clothing. His weapons are gaudy with gold, enamel<br />

and jewels, but are serviceable under the gilt. As a Jute, he<br />

hates the Danes and other Northmen who took Jutland. He<br />

is a calculating fighter, too Prudent to earn a Wotanic bonus.<br />

Breca<br />

Glory 3,400<br />

SIZ 21 Move 3<br />

DEX 13 Damage 7d6<br />

!TR 20 Hit Points 35<br />

CON 14 Armor 8 + shield<br />

APP 14<br />

Attacks: Spear 20, Sword 18, Javelin 19. Dagger 16, Battle 11,<br />

Horsemanship 11<br />

Significant Traits: Valorous 17, Indulgent 17, Generous 16.<br />

Energetic 17. Proud 17, Reckless 19, Worldly 16<br />

Significant Passions: Hate (Northmen) 17, Honor 14, Loyalty<br />

(Botwulf) 17<br />

Significant Skills: Awareness 17, Boating 22, Swimming 9<br />

Equipment: Saxon chain armor, sword, shield, spear, 3<br />

javelins, saex knife.<br />

Description: Breca is Botwulf’s brother. look-alike, helmsman,<br />

and second in command. Breca is distinguishable by his many<br />

scars, relics of a recklessness that worries Botwulf.<br />

Mearsc Feond<br />

Marsh demons are found throughout the British and continental<br />

marshes. They are fearsome hunters, sometimes<br />

banding together in packs of two or three to hunt cattle<br />

on solid ground. Normally, though, the mearsc feond<br />

hunts alone and by ambush, waiting perfectly still under<br />

the water. concealed by its mottled green-brown skin (-10<br />

Awareness to spot), until the oblivious prey walks by.<br />

Then it shoots up from its lair, grapples its prey, and drags<br />

it underwater, drowning it.

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