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Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

Toni Sihvonen (order #92780) 62.142.248.1

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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />

Father Guilleme, Corrupt Priest<br />

Insight 1,750<br />

SIZ 9 Move 1<br />

DEX 9 Damage 2d6<br />

STR 5 Hit Points 19<br />

CON 10 Armor None<br />

APP 14 Age 34<br />

Attacks: Dagger 15, Horsemanship 8<br />

Significant Traits: Lustful 15. Worldly 17. Indulgent 18<br />

Significant Passions: Loyalty (Jaufre) 16 Love (the Devil) 16<br />

Significant Skills: Awareness 14, Chirurgery 14, First Aid 16,<br />

Folklore 15, Intrigue 14, Read (Latin) 14. Religion<br />

(Christianity) 12, Sight 13<br />

Magical Talents: Emotion (Hate) 17. Weather Control 12<br />

Horse: Mule (Move 6)<br />

Equipment: Habit, magical accessories<br />

Description: A thin man, of sour countenance. His clothes<br />

and jewelry are all of sumptuous quality, but grease-stained<br />

and soiled.<br />

The Adventure of Hussa and the Marshmen<br />

The Situation<br />

Hussa is a mean-tempered thegn who holds his land from<br />

Saeberht. Recently, he accused one of Eafa’s heorthgeneats<br />

of robbery and rape, but the court case went<br />

against him - Eafa not only denied his claim, but fined<br />

him 100 scillings for wasting an ealdorman’s time. Hussa<br />

went away from the court muttering about how unfair<br />

the entire trial was, and how Eafa would regret his decision.<br />

A few days later a herd of cows was raided and the<br />

herdsmen killed on Eafa’s land near the marsh.<br />

Over the next three weeks several more cows disappeared<br />

from Eafa’s lands, from nearby Sedlescombe, and<br />

from the players’ herds; several ceorls and slaves were<br />

killed or wounded. The wounded herdsmen positively<br />

identified their assailants as marshmen - backward folk<br />

who have lived in the coastal marshes since before the<br />

Romans - and they claimed to have seen Hussa in the<br />

neighborhood not long before the raids. The ealdormen<br />

of Ealacsham and Sedlescombe want vengeance, as<br />

would any true Saxon leader.<br />

Accusations<br />

Because the accusers are ealdormen, they cannot hear<br />

their own case, and must appeal to Cenwal for justice.<br />

They accuse Hussa of murder, cattle theft, and betraying<br />

his lord. The charges are bootless, requiring death or ban-<br />

ishment. Cenwal will hear the case but wants to go raiding<br />

in three days.<br />

Each ealdorman has 1,000 Oath-weight +ld6x100 Oathweight<br />

from their athfultum. Player characters who lost<br />

cattle or followers can gather Oath-weight to their side.<br />

Hussa’s whereabouts are unknown, even to his cynn,<br />

who seem reluctant to help him (but see below). It is<br />

widely believed that Hussa will flee the theod rather than<br />

plead his case against ealdormen.<br />

While Eafa and Saeberht agree on Hussa’s guilt, they view<br />

this case differently as a test of the theod’s justice. Eafa<br />

distrusts the Haestingas, who killed his grandfather: now,<br />

if Cenwal does not come down hard on Hussa, Eafa will<br />

have still more grounds to question Cenwal’s leadership.<br />

Saeberht wants swift justice as a rebuttal to complaints<br />

against the Haestingas; he believes that Cenwal’s first duty<br />

is enforcing peace within his lands. Both ealdormen will<br />

oppose player characters who seem to be temporizing or<br />

arguing for careful deliberations.<br />

The Trial<br />

As expected, Hussa does not show up for his trial. He is<br />

represented by his oldest brother, Cuthred, a member of<br />

Cenwal’s heorthwerod.<br />

If the gamemaster wants to complicate things here, have<br />

Cuthred defend Hussa. Perhaps there was substance to the<br />

rape and robbery charges that Eafa haughtily dismissed.<br />

That Hussa was sighted before a raid does not prove he<br />

led it. Even if Hussa is helping the Marshmen, surely he is<br />

bewitched by them - they are more like aelfan than<br />

men. are they not? A defensive Cuthred will ask Cenwal<br />

to rule that Hussa should be brought back alive for questioning.<br />

Because he has no real oath-weight, Cuthred<br />

offers to win his point against the ealdormen by ordeal.<br />

If he prevails, he will join the hunt to ensure that no hasty<br />

vengeance is taken against his brother. [Legal Ordeals,<br />

Page 1281<br />

Otherwise, Cuthred offers no defense. Cenwal outlaws<br />

Hussa; any man may kill him without fear of wergild or<br />

punishment. Cuthred receives Hussa’s land.<br />

Eafa and Saeberht immediately appeal to Cenwal for aid<br />

in hunting the fugitive and punishing the Marshmen for<br />

their depredations. Cenwal is eager to raid west along the<br />

Solent; aiding an expedition into Romney Marsh will<br />

endanger his men and delay his plans. To gain Cenwal’s<br />

help, each ealdorman must beat Cenwal’s Energetic 18

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