Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
Toni Sihvonen (order #92780) 62.142.248.1
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<strong>Toni</strong> <strong>Sihvonen</strong> (<strong>order</strong> <strong>#92780</strong>) 6<br />
Father Guilleme, Corrupt Priest<br />
Insight 1,750<br />
SIZ 9 Move 1<br />
DEX 9 Damage 2d6<br />
STR 5 Hit Points 19<br />
CON 10 Armor None<br />
APP 14 Age 34<br />
Attacks: Dagger 15, Horsemanship 8<br />
Significant Traits: Lustful 15. Worldly 17. Indulgent 18<br />
Significant Passions: Loyalty (Jaufre) 16 Love (the Devil) 16<br />
Significant Skills: Awareness 14, Chirurgery 14, First Aid 16,<br />
Folklore 15, Intrigue 14, Read (Latin) 14. Religion<br />
(Christianity) 12, Sight 13<br />
Magical Talents: Emotion (Hate) 17. Weather Control 12<br />
Horse: Mule (Move 6)<br />
Equipment: Habit, magical accessories<br />
Description: A thin man, of sour countenance. His clothes<br />
and jewelry are all of sumptuous quality, but grease-stained<br />
and soiled.<br />
The Adventure of Hussa and the Marshmen<br />
The Situation<br />
Hussa is a mean-tempered thegn who holds his land from<br />
Saeberht. Recently, he accused one of Eafa’s heorthgeneats<br />
of robbery and rape, but the court case went<br />
against him - Eafa not only denied his claim, but fined<br />
him 100 scillings for wasting an ealdorman’s time. Hussa<br />
went away from the court muttering about how unfair<br />
the entire trial was, and how Eafa would regret his decision.<br />
A few days later a herd of cows was raided and the<br />
herdsmen killed on Eafa’s land near the marsh.<br />
Over the next three weeks several more cows disappeared<br />
from Eafa’s lands, from nearby Sedlescombe, and<br />
from the players’ herds; several ceorls and slaves were<br />
killed or wounded. The wounded herdsmen positively<br />
identified their assailants as marshmen - backward folk<br />
who have lived in the coastal marshes since before the<br />
Romans - and they claimed to have seen Hussa in the<br />
neighborhood not long before the raids. The ealdormen<br />
of Ealacsham and Sedlescombe want vengeance, as<br />
would any true Saxon leader.<br />
Accusations<br />
Because the accusers are ealdormen, they cannot hear<br />
their own case, and must appeal to Cenwal for justice.<br />
They accuse Hussa of murder, cattle theft, and betraying<br />
his lord. The charges are bootless, requiring death or ban-<br />
ishment. Cenwal will hear the case but wants to go raiding<br />
in three days.<br />
Each ealdorman has 1,000 Oath-weight +ld6x100 Oathweight<br />
from their athfultum. Player characters who lost<br />
cattle or followers can gather Oath-weight to their side.<br />
Hussa’s whereabouts are unknown, even to his cynn,<br />
who seem reluctant to help him (but see below). It is<br />
widely believed that Hussa will flee the theod rather than<br />
plead his case against ealdormen.<br />
While Eafa and Saeberht agree on Hussa’s guilt, they view<br />
this case differently as a test of the theod’s justice. Eafa<br />
distrusts the Haestingas, who killed his grandfather: now,<br />
if Cenwal does not come down hard on Hussa, Eafa will<br />
have still more grounds to question Cenwal’s leadership.<br />
Saeberht wants swift justice as a rebuttal to complaints<br />
against the Haestingas; he believes that Cenwal’s first duty<br />
is enforcing peace within his lands. Both ealdormen will<br />
oppose player characters who seem to be temporizing or<br />
arguing for careful deliberations.<br />
The Trial<br />
As expected, Hussa does not show up for his trial. He is<br />
represented by his oldest brother, Cuthred, a member of<br />
Cenwal’s heorthwerod.<br />
If the gamemaster wants to complicate things here, have<br />
Cuthred defend Hussa. Perhaps there was substance to the<br />
rape and robbery charges that Eafa haughtily dismissed.<br />
That Hussa was sighted before a raid does not prove he<br />
led it. Even if Hussa is helping the Marshmen, surely he is<br />
bewitched by them - they are more like aelfan than<br />
men. are they not? A defensive Cuthred will ask Cenwal<br />
to rule that Hussa should be brought back alive for questioning.<br />
Because he has no real oath-weight, Cuthred<br />
offers to win his point against the ealdormen by ordeal.<br />
If he prevails, he will join the hunt to ensure that no hasty<br />
vengeance is taken against his brother. [Legal Ordeals,<br />
Page 1281<br />
Otherwise, Cuthred offers no defense. Cenwal outlaws<br />
Hussa; any man may kill him without fear of wergild or<br />
punishment. Cuthred receives Hussa’s land.<br />
Eafa and Saeberht immediately appeal to Cenwal for aid<br />
in hunting the fugitive and punishing the Marshmen for<br />
their depredations. Cenwal is eager to raid west along the<br />
Solent; aiding an expedition into Romney Marsh will<br />
endanger his men and delay his plans. To gain Cenwal’s<br />
help, each ealdorman must beat Cenwal’s Energetic 18