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New trends in physics teaching, v.4; The ... - unesdoc - Unesco

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Str<strong>in</strong>g and tape experiments<br />

the other. Not all children are so combatively <strong>in</strong>cl<strong>in</strong>ed, however. As a result, games have been<br />

devised which allow for a spirit of co-operation without the concomitant aggression. One such<br />

is the lap game [3, p. 1721 . In this, the group forms a circle, and each <strong>in</strong>dividual sits on the lap<br />

of the <strong>in</strong>dividual beh<strong>in</strong>d. <strong>The</strong> world record used to be 1500 lap-sitters. Of course, if one person<br />

falls over, a co-operative effect - essentially a soliton wave of non-lap-sitters - moves around the<br />

circle. <strong>The</strong> speed with which this occurs, though not equal to the speed of sound, is nevertheless<br />

very rapid. Many such games can be devised to demonstrate physical pr<strong>in</strong>ciples. In a large class,<br />

<strong>in</strong>teraction on a personal basis, not merely between the teacher and the student, but also between<br />

the students themselves, is virtually nonexistent. Furthermore, such large classes are given, more<br />

often than not, <strong>in</strong> vast auditoria not designed for <strong>physics</strong> use, where there are no apparatus<br />

storage facilities, and it is difficult for the students at the back to see. <strong>The</strong> difficulties of <strong>in</strong>terest<strong>in</strong>g<br />

the students <strong>in</strong> the course can be greatly facilitated by <strong>in</strong>volv<strong>in</strong>g them directly <strong>in</strong> demonstrations.<br />

For example, the students can be <strong>in</strong>vited down to the podium to demonstrate gas<br />

k<strong>in</strong>etic theory. A few of them mill around, bump<strong>in</strong>g <strong>in</strong>to one another, pretend<strong>in</strong>g they are ‘gas<br />

atoms’. This contact sport is evidently much appreciated by the students, provided it is not<br />

carried too far. More students come down, mak<strong>in</strong>g closer contact, hands on shoulders, but break<strong>in</strong>g<br />

away to put hands on the shoulders of different students to form a liquid. <strong>The</strong>n, they put<br />

hands on the shoulders of the nearest <strong>in</strong>dividual and stick - a solid. Such simulations:<br />

1. wake up the students<br />

2. act as demonstration experiments<br />

3. require no sett<strong>in</strong>g-up time or equipment<br />

Act<strong>in</strong>g out really drives home the po<strong>in</strong>t.<br />

I hear and I forget. I see and I remember. I do and I understand. (Ch<strong>in</strong>ese proverb)<br />

Of course, the question arises as to how much is <strong>physics</strong> and how much game, but such experiments<br />

seem an excellent idea <strong>in</strong> moderation. Which type of <strong>physics</strong> lends itself to such methods?<br />

People are particles, so clearly gas k<strong>in</strong>etic theory is suitable - and <strong>in</strong> fact, many quantum<br />

phenomena can also be described (short of tunnell<strong>in</strong>g through a potential wall). Here are some of<br />

the ideas we have tried out, together with the pr<strong>in</strong>ciples which they aim to demonstrate.<br />

Pirates treasure game (vectors)<br />

It is notorious that pirates always bury their treasure beneath some beach on a desert island, and<br />

then provide a nearly <strong>in</strong>comprehensible map to f<strong>in</strong>d it. <strong>The</strong> object of this game is to provide a<br />

suitable vector description for f<strong>in</strong>d<strong>in</strong>g the treasure, us<strong>in</strong>g paces as the unit of length. It should be<br />

remembered that the pace was the unit employed by the Romans, whose professional pacers’ sole<br />

job was walk<strong>in</strong>g between towns to measure the distance. So we can start by say<strong>in</strong>g ‘take three<br />

paces north (or towards the blackboard, or whatever) and four paces west. Count the paces<br />

directly back to where you started (which would be five) and cont<strong>in</strong>ue beyond by the same<br />

number’ --until you arrive at the desk with the treasure <strong>in</strong> it. <strong>The</strong> aim is to comb<strong>in</strong>e distances<br />

vectorially and reach the po<strong>in</strong>t where you wish to go.<br />

<strong>The</strong> three-metre dash (k<strong>in</strong>ematics)<br />

To emphasize the difference between velocity and acceleration, we have two races - one a dash<br />

of three metres, and the other a more normal length up to 50 metres, or whatever is available.<br />

<strong>The</strong> students who accelerate most rapidly are not necessarily the ones who can do well over<br />

distance. Stam<strong>in</strong>a plays no part here - it is <strong>in</strong>ertia which counts.<br />

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