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New trends in physics teaching, v.4; The ... - unesdoc - Unesco

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<strong>New</strong> Trends <strong>in</strong> Physics Teach<strong>in</strong>g IV<br />

<strong>The</strong> knee-bend game (energy and power)<br />

<strong>The</strong> participants do a knee bend, and the distance from some suitable part of their anatomy to<br />

the floor is measured. <strong>The</strong>y then stand up, and the same measurement is made from this position.<br />

Most people know their weight, so the work done, mgh, mass times the acceleration due to<br />

gravity times vertical distance risen, is easily calculated. For example, if your mass rn is 50 kg and<br />

the distance h risen on stand<strong>in</strong>g is 60 cm, the work is 50 X 10 X 0.6 = 300 joules. <strong>The</strong> work<br />

performed on ris<strong>in</strong>g is not rega<strong>in</strong>ed on sitt<strong>in</strong>g - unlike a bicycle runn<strong>in</strong>g downhill, we do not<br />

store the potential energy on do<strong>in</strong>g a knee bend - it is lost as heat. Some student is bound to<br />

have a watch with a second hand, so the next portion of the game is to see how quickly you can<br />

do ten, twenty, fifty knee bends. <strong>The</strong> power is then the rate of do<strong>in</strong>g work. If you do 40 per<br />

m<strong>in</strong>ute, <strong>in</strong> the above example, the power would be 300 X 40/60 = 200 watts. Generally, the rate<br />

of do<strong>in</strong>g knee bends is about the same for men or women, but women weigh<strong>in</strong>g less, their power<br />

is also correspond<strong>in</strong>gly less. One can also perform a similar game runn<strong>in</strong>g up and down stairs and<br />

measur<strong>in</strong>g the power required - however, one should avoid giv<strong>in</strong>g older students heart attacks.<br />

<strong>The</strong> wave game<br />

This one is great fun. Students stand <strong>in</strong> a l<strong>in</strong>e, fairly close to one another, and put their hands on<br />

the shoulders of the <strong>in</strong>dividual <strong>in</strong> front. <strong>The</strong> one <strong>in</strong> front of the l<strong>in</strong>e rests his hands aga<strong>in</strong>st a convenient<br />

wall.<strong>The</strong> last <strong>in</strong> the l<strong>in</strong>e gives a hearty push to the one <strong>in</strong> front, who (to avoid fall<strong>in</strong>g)<br />

pushes the one <strong>in</strong> front, and so on. This resembles the game played with a l<strong>in</strong>e of dom<strong>in</strong>oes<br />

placed on end. When the front is reached, a push is given aga<strong>in</strong>st the wall,and the compressive<br />

longitud<strong>in</strong>al wave travels toward the back. About the only problem <strong>in</strong> this game is attenuation of<br />

the waves - a really good push is needed to avoid this. To simulate reflection at an open end, the<br />

last person <strong>in</strong> the l<strong>in</strong>e pulls the shoulders of the <strong>in</strong>dividual <strong>in</strong> front, who pulls the shoulders of the<br />

next <strong>in</strong> front, and so on. <strong>The</strong> front of the l<strong>in</strong>e, on be<strong>in</strong>g pulled back, and hav<strong>in</strong>g no one to tug<br />

on, falls back and ‘reflects’ the rarefaction as a compression. This is not as self-generat<strong>in</strong>g as the<br />

compressive wave. <strong>The</strong> wave wil rapidly attenuate unless positive feedback is <strong>in</strong>serted - each<br />

student, on be<strong>in</strong>g pulled back, must make a conscious effort to pull back the student ahead. I<br />

have found, when the students see what is go<strong>in</strong>g on, that it makes understand<strong>in</strong>g a difficult<br />

concept much easier - and enjoyable!<br />

Transverse waves can be simulated by the last student push<strong>in</strong>g the one ahead sideways. Aga<strong>in</strong>,<br />

this travels to the front, where, if the student has noth<strong>in</strong>g to hang on to, a reflection of the same<br />

sign occurs. If the student hangs on to a doorway, or other solid object, the pulse is reflected<br />

with change of sign. Another way to propagate transverse waves is for the students to hold hands<br />

<strong>in</strong> a l<strong>in</strong>e, fac<strong>in</strong>g perpendicular to the l<strong>in</strong>e, and for the student at one end to start a wave which<br />

wil travel to the other end. If the student at the far end is hold<strong>in</strong>g on to someth<strong>in</strong>g, aga<strong>in</strong> the<br />

wave will <strong>in</strong>vert, but if not, it wil reflect with the same sign (or the student wil fall over). A<br />

variation of this game is seen <strong>in</strong> ‘crack the whip’ played by a l<strong>in</strong>e of ice skaters.<br />

Further suggestions for games may be found <strong>in</strong> the <strong>New</strong> Games Book [3], for example, for<br />

statics, the pyramid game [3, p. 571, and the stand-up game [3, p. 651 are good. Interest<strong>in</strong>g<br />

suggestions for the way fundamental physical concepts apply <strong>in</strong> games wil be found <strong>in</strong> Peter<br />

Werner’s book, Learn<strong>in</strong>g through Movement [ 41 .<br />

Hav<strong>in</strong>g found this concept works, you may be <strong>in</strong>cl<strong>in</strong>ed to design your own games. One such<br />

game <strong>in</strong> the middle of a long 70 m<strong>in</strong>ute class both wakens and relaxes the students!<br />

338

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