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ABB i-Bus® EIB/KNX ABB Powernet EIB/KNX

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<strong>ABB</strong> i-bus ® <strong>EIB</strong>/<strong>KNX</strong><br />

<strong>ABB</strong> <strong>Powernet</strong> <strong>EIB</strong>/<strong>KNX</strong><br />

LEANtouch (monochrome),<br />

SMARTtouch (monochrome, colour)<br />

Type: 6x36/30M…, 6x36/100x…, 6x36/100CB…<br />

via a weather station, the object can<br />

be used to inform the user that a wind<br />

alarm has been triggered. In the event<br />

of a wind alarm (ON telegram), a prohibition<br />

sign appears on the push button<br />

and the operation is disabled.<br />

Lightscenes external input (1 bit)<br />

In the function “Lightscenes external<br />

input (1 bit)”, the touch surface has a<br />

1-bit communication object. Two lightscenes<br />

can be sent via this object. On<br />

each operation of the pulse edge, the<br />

active lightscene changes (from 0 to<br />

1, from 1 to 0).<br />

A touch surface can be linked with the<br />

macro actuator function via the “Macro<br />

number” function, at best via an internal<br />

address. The macro number which<br />

has been specified via the “Macro<br />

number” setting is sent via the 1-byte<br />

communication object “Macro number”.<br />

A “new” macro can be stored via a<br />

long push button action (approx. 3 s).<br />

This means that the user can save several<br />

functions as a macro which he<br />

continually retrieves and thus all the<br />

stored functions can be retrieved in<br />

sequence via a single operation of the<br />

macro touch surface.<br />

Lightscenes external input (1 byte)<br />

With the function “Lightscenes external<br />

input (1 byte)”, one of 32 lightscenes<br />

can be sent via a 1-byte communication<br />

object. The setting “Lightscene<br />

number” defines which lightscene<br />

is sent.<br />

The user has the option of storing<br />

lightscenes himself. To do so, the parameter<br />

“Store scene by long push”<br />

must be set to “possible”. After a long<br />

operation of the touch surface (> 3 s),<br />

a bit is additionally set to “1” in the 1-<br />

byte lightscene telegram. A lightscene<br />

module (generally the LEANtouch/<br />

SMARTtouch panel) therefore knows<br />

that the requested lightscene should<br />

be stored and not retrieved. (See also<br />

“Functional description: Lightscenes”)<br />

Note:<br />

If lightscenes are called, which are put<br />

down in the LEAN-/SMARTtouch panel,<br />

the call should be made by an<br />

internal group address. Take care, that<br />

every touch surface object, which<br />

should send out lightscenes, and the<br />

lightscene number object of the lightscene<br />

function, is linked via a common<br />

internal group address. Which<br />

lightscene number will be send out<br />

by the single touch surface, is set in<br />

the parameters of the respective touch<br />

surface.<br />

Macro number<br />

In the “Save macros” mode, the panel<br />

displays a dialog after each executed<br />

function in which the user can define<br />

whether or not he wishes to save this<br />

function in the macro. At the same<br />

time, he can finish the storing of<br />

macros in the same window. Up to 20<br />

functions can be stored in a macro.<br />

Value (1 byte, 2 byte)<br />

The “Value” function causes the touch<br />

surface to send value telegrams via<br />

the associated “Value” object. Depending<br />

on whether the function “Value (1<br />

byte)” or “Value (2 byte)” has been selected,<br />

the communication object is 1<br />

byte or 2 bytes in size.<br />

The 1-byte value function can display<br />

or send the following physical variables:<br />

– Brightness<br />

– Wetness (display only)<br />

May 2006 33

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