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The role of metacognitive skills in learning to solve problems

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Study III: added value <strong>of</strong> the task model 127<br />

F<strong>in</strong>ally, no ma<strong>in</strong> effects <strong>of</strong> self-reported use <strong>of</strong> <strong>metacognitive</strong> <strong>skills</strong> on<br />

the knowledge tests nor the transfer test <strong>in</strong> either condition exist.<br />

No − model<br />

Model<br />

Prospective Pre-test Post-test Pre-test Post-test<br />

Declarative<br />

MS− .50 .15 12 .61 .12 12 .50 .07 12 .63 .10 12<br />

MS+ .53 .11 10 .68 .10 10 .51 .14 9 .60 .09 9<br />

Specific procedural<br />

MS− .40 .19 12 .54 .13 12 .51 .13 12 .71 .08 12<br />

MS+ .50 .12 10 .59 .11 10 .56 .18 9 .73 .10 9<br />

General procedural<br />

MS− .47 .14 12 .61 .08 12 .50 .14 12 .60 .12 12<br />

MS+ .50 .11 10 .57 .13 10 .59 .12 9 .59 .07 9<br />

Transfer<br />

MS− .70 .08 12 .71 .07 12<br />

MS+ .68 .11 10 .72 .06 9<br />

Table 6.12. Mean and standard deviation <strong>of</strong> the pre- and post-test scores on declarative<br />

knowledge measured <strong>in</strong> proportion <strong>of</strong> correct answers. Prospective measurement<br />

<strong>of</strong> metacognition.<br />

In conclusion, the <strong>role</strong> <strong>of</strong> metacognition rema<strong>in</strong>s unclear when one<br />

focuses on these self-report measures. Merely one <strong>in</strong>teraction effect is<br />

found <strong>in</strong> which the self-reported use <strong>of</strong> <strong>metacognitive</strong> <strong>skills</strong> after task<br />

performance appears <strong>to</strong> <strong>in</strong>fluence general procedural knowledge acquisition.<br />

Students who report less use <strong>of</strong> <strong>metacognitive</strong> <strong>skills</strong> <strong>in</strong> KM Quest<br />

show the largest knowledge ga<strong>in</strong> with respect <strong>to</strong> students who report<br />

more use <strong>of</strong> <strong>metacognitive</strong> <strong>skills</strong> <strong>in</strong> KM Quest. This is <strong>in</strong> contrast with<br />

hypotheses 3 and 4 that posit an <strong>in</strong>teraction effect between condition<br />

and metacognition. <strong>The</strong> results <strong>of</strong> the concurrent measurement <strong>of</strong> metacognition<br />

<strong>in</strong> the light <strong>of</strong> these hypotheses are discussed <strong>in</strong> section 6.3.3.1<br />

6.3.2.3 Time-on-task as a confound<strong>in</strong>g fac<strong>to</strong>r<br />

Although this study was set up <strong>in</strong> such a way that participants <strong>in</strong><br />

both conditions should spend comparable amounts <strong>of</strong> time play<strong>in</strong>g KM<br />

Quest, an analysis <strong>of</strong> the log files revealed that students <strong>in</strong> the model<br />

condition spend more time than students <strong>in</strong> the no-model condition (see<br />

also section 6.3.4). Mean <strong>to</strong>tal time spent <strong>of</strong> students play<strong>in</strong>g KM Quest<br />

<strong>in</strong> the no-model condition is 3 hours, 52 m<strong>in</strong>utes and 32 seconds. Team<br />

members <strong>in</strong> the model condition spend on average 5 hours, 29 m<strong>in</strong>utes<br />

and 22 seconds. Perhaps students <strong>in</strong> the model condition use their additional<br />

time <strong>to</strong> acquire the KM model-specific procedural knowledge.

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