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The role of metacognitive skills in learning to solve problems

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opportunity events (<strong>in</strong>stead <strong>of</strong> threats), or events that have a direct effect<br />

on the market share <strong>of</strong> Coltec. <strong>The</strong>se were not taken <strong>in</strong><strong>to</strong> account <strong>in</strong> the<br />

technical perspective because <strong>in</strong>terventions do not directly counteract<br />

their effects.<br />

For the conceptually correct <strong>in</strong>terventions, the game developers (experts<br />

<strong>in</strong> KM) created a list that at a conceptual level prescribed which<br />

<strong>in</strong>terventions belong <strong>to</strong> which events. Aga<strong>in</strong>, for non-KM events, no<br />

<strong>in</strong>terventions were prescribed. For opportunity events, only a recommendation<br />

<strong>of</strong> <strong>in</strong>terventions was given.<br />

Unfortunately, the two lists do not overlap a great deal. For specific<br />

events less than 10% <strong>of</strong> the <strong>in</strong>terventions are the same.<br />

5.2.3.2 Learn<strong>in</strong>g results<br />

<strong>The</strong> test that measures mean<strong>in</strong>gful knowledge is called KMQUESTions.<br />

KMQUESTions is an electronic test <strong>to</strong>ol that consists <strong>of</strong> a number<br />

<strong>of</strong> multiple-choice items. <strong>The</strong> items were explicitly based on the learn<strong>in</strong>g<br />

goals for the acquisition <strong>of</strong> declarative and procedural knowledge formulated<br />

for KM Quest. KMQUESTions consists <strong>of</strong> two parts, analogous<br />

<strong>to</strong> the two types <strong>of</strong> knowledge required. For each learn<strong>in</strong>g goal an even<br />

number <strong>of</strong> items was developed. <strong>The</strong> even number <strong>of</strong> items served the<br />

purpose <strong>of</strong> creat<strong>in</strong>g two parallel versions <strong>of</strong> the test <strong>in</strong> order <strong>to</strong> prevent<br />

test-retest effects. <strong>The</strong> number <strong>of</strong> items belong<strong>in</strong>g <strong>to</strong> a particular learn<strong>in</strong>g<br />

goal varied. A correctly answered item resulted <strong>in</strong> a score <strong>of</strong> 1. Items<br />

that were not correctly answered received a score <strong>of</strong> 0. For each learn<strong>in</strong>g<br />

goal a score is calculated weighted by the number <strong>of</strong> items that belong<br />

<strong>to</strong> that learn<strong>in</strong>g goal. <strong>The</strong> f<strong>in</strong>al score on the test reflects the average<br />

score on the learn<strong>in</strong>g goals. Each learn<strong>in</strong>g goal was assigned the same<br />

weight. In <strong>to</strong>tal, 102 items were developed, the parallel versions each<br />

conta<strong>in</strong><strong>in</strong>g 51 items. All items had <strong>to</strong> be answered <strong>in</strong> the context <strong>of</strong><br />

KM Quest. <strong>The</strong> f<strong>in</strong>al score (proportion <strong>of</strong> correctly answered items) on<br />

the post-test <strong>of</strong> KMQUESTions was the grade students received for this<br />

part <strong>of</strong> the <strong>in</strong>stitutional course on KM. In figure 5.1 an example <strong>of</strong> an<br />

item <strong>of</strong> KMQUESTions is given.<br />

5.2.3.3 Metacognition<br />

<strong>The</strong> scale metacognition <strong>of</strong> the MSLQ was used <strong>in</strong> order <strong>to</strong> measure<br />

the self-reported use <strong>of</strong> <strong>metacognitive</strong> <strong>skills</strong> <strong>of</strong> students. Question items<br />

were adm<strong>in</strong>istered <strong>to</strong> students prior <strong>to</strong> task performance, <strong>in</strong> order <strong>to</strong><br />

<strong>in</strong>vestigate how students use these <strong>skills</strong> <strong>in</strong> general. This represents a<br />

trait measure <strong>in</strong>stead <strong>of</strong> the state measure as was used <strong>in</strong> the pilot study<br />

<strong>in</strong> chapter 4. A trait is a personal disposition that is relatively stable over<br />

time. A state is a relatively unstable characteristic that is transi<strong>to</strong>ry over

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