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The role of metacognitive skills in learning to solve problems

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choose whether or not they want <strong>to</strong> pay attention <strong>to</strong> the level <strong>of</strong> competence<br />

<strong>of</strong> employees or the effectiveness <strong>of</strong> knowledge retention <strong>in</strong> a<br />

particular knowledge department.<br />

Team members can choose <strong>to</strong> focus on any <strong>of</strong> the knowledge processes<br />

that play a <strong>role</strong> <strong>in</strong> KM Quest and furthermore on any number <strong>of</strong> properties<br />

<strong>of</strong> knowledge processes <strong>in</strong> or between knowledge doma<strong>in</strong>s that they<br />

deem important. For example, players can focus on the speed <strong>of</strong> knowledge<br />

transfer between the Production and the Market<strong>in</strong>g department.<br />

F<strong>in</strong>ally, one can aim at focus<strong>in</strong>g on the event itself <strong>in</strong> the FOCUS<br />

phase. Team members can discuss what the possible effect <strong>of</strong> events<br />

could be on the knowledge household <strong>of</strong> Coltec (for <strong>in</strong>stance, an external<br />

threat has a negative effect on knowledge-related <strong>in</strong>dica<strong>to</strong>rs <strong>in</strong> the<br />

knowledge household <strong>of</strong> Coltec.), whether they are caused by fac<strong>to</strong>rs <strong>in</strong>or<br />

outside <strong>of</strong> Coltec, or whether events represent a threat or an opportunity<br />

for Coltec.<br />

After hav<strong>in</strong>g decided on which <strong>in</strong>dica<strong>to</strong>rs team members want <strong>to</strong> focus,<br />

they <strong>in</strong>spect the current and past status <strong>of</strong> relevant <strong>in</strong>dica<strong>to</strong>rs <strong>in</strong> table<br />

or <strong>in</strong> graph view. Teams can then set their target for any number <strong>of</strong><br />

Bus<strong>in</strong>ess or Knowledge Process Indica<strong>to</strong>rs (BPI or KPI). For <strong>in</strong>stance,<br />

a team can decide <strong>to</strong> aim for a market share <strong>of</strong> 33% <strong>in</strong> the 5th quarter<br />

<strong>in</strong> the game or they can strive for the value 8 (on a scale from 1-10)<br />

for speed <strong>of</strong> knowledge ga<strong>in</strong><strong>in</strong>g <strong>in</strong> the market<strong>in</strong>g department <strong>in</strong> the 3rd<br />

quarter. By sett<strong>in</strong>g targets, teams formulate their own goals <strong>in</strong> the game.<br />

3.3.1.2 <strong>The</strong> ORGANISE phase<br />

In the ORGANISE phase, learners <strong>in</strong>spect the current knowledge<br />

<strong>in</strong>frastructure <strong>of</strong> the company. In this phase, learners can propose a<br />

solution direction and subsequently analyse what the hypothetical effects<br />

are on the knowledge departments and processes <strong>in</strong> the company.<br />

Solution directions are: implement organisational changes, co-operate<br />

with<strong>in</strong> Coltec, co-operate with partners, tra<strong>in</strong> employees, implementation<br />

<strong>of</strong> ICT, recruit and hire new employees and/or implement reward<br />

and bonus systems. For <strong>in</strong>stance, team members can choose <strong>to</strong> hire additional<br />

employees <strong>in</strong> the market<strong>in</strong>g department which possibly results<br />

<strong>in</strong> an <strong>in</strong>crease <strong>in</strong> knowledge ga<strong>in</strong><strong>in</strong>g <strong>in</strong> this department.<br />

Next, <strong>in</strong> this phase players are required <strong>to</strong> shortlist the <strong>in</strong>terventions<br />

<strong>of</strong> their choice. <strong>The</strong>re are 56 predef<strong>in</strong>ed <strong>in</strong>terventions available <strong>in</strong> KM<br />

Quest. Teams have a budget for buy<strong>in</strong>g <strong>in</strong>terventions. Each <strong>in</strong>tervention<br />

costs a certa<strong>in</strong> amount <strong>of</strong> money and when implemented, this sum is<br />

substracted from the <strong>to</strong>tal budget available.

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