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The role of metacognitive skills in learning to solve problems

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152<br />

Another perhaps more valid explanation that students learn from KM<br />

Quest concerns the fact that the learn<strong>in</strong>g environment enables active<br />

knowledge construction. First, <strong>in</strong> KM Quest this is supported by collaboration.<br />

Collaborative learn<strong>in</strong>g requires learners <strong>to</strong> work <strong>to</strong>gether,<br />

<strong>to</strong> articulate their ideas, <strong>to</strong> discuss conflict<strong>in</strong>g views and <strong>to</strong> negotiate<br />

mean<strong>in</strong>g. Collaborative learn<strong>in</strong>g can positively <strong>in</strong>fluence knowledge acquisition<br />

(van der L<strong>in</strong>den, Erkens, Schmidt & Renshaw, 2000). Second,<br />

<strong>in</strong> KM Quest the <strong>problems</strong> <strong>in</strong> the form <strong>of</strong> events are embedded <strong>in</strong> realistic<br />

case material. <strong>The</strong> behaviour <strong>of</strong> the fictitious company is simulated<br />

by a Bus<strong>in</strong>ess Model. Students are required <strong>to</strong> enter <strong>in</strong><strong>to</strong> the <strong>role</strong> <strong>of</strong> a<br />

knowledge manager <strong>of</strong> this company. Third, KM Quest enforces a rather<br />

goal-driven attitude <strong>of</strong> learners. <strong>The</strong> students are <strong>in</strong>structed <strong>to</strong> manage<br />

the knowledge household <strong>of</strong> Coltec as well as possible. <strong>The</strong> events demand<br />

a solution, which requires goal-oriented behaviour. In conclusion,<br />

be<strong>in</strong>g engaged <strong>in</strong> a constructivist simulation-game supports mean<strong>in</strong>gful<br />

learn<strong>in</strong>g.<br />

7.3 Role <strong>of</strong> metacognition<br />

Concern<strong>in</strong>g the <strong>role</strong> that metacognition plays <strong>in</strong> learn<strong>in</strong>g <strong>to</strong> <strong>solve</strong> <strong>problems</strong>,<br />

two different methods were used <strong>in</strong> order <strong>to</strong> measure the use <strong>of</strong><br />

<strong>metacognitive</strong> <strong>skills</strong> <strong>in</strong> KM Quest: an <strong>in</strong>direct self-report questionnaire<br />

and a direct behavioural measure. Each <strong>of</strong> these measures gives a different<br />

view on the <strong>role</strong> <strong>of</strong> metacognition.<br />

With respect <strong>to</strong> the <strong>in</strong>direct measure, the scale ‘Metacognitive selfregulation’<br />

<strong>of</strong> the MSLQ was used, which measures the self-reported<br />

use <strong>of</strong> plann<strong>in</strong>g, moni<strong>to</strong>r<strong>in</strong>g and regulation strategies on a six-po<strong>in</strong>t response<br />

set. Across all the empirical studies the average is rather stable,<br />

rang<strong>in</strong>g between 3.85 and 3.92, regardless <strong>of</strong> whether it was measured<br />

prospectively or retrospectively. This <strong>in</strong>dicates that respondents are only<br />

marg<strong>in</strong>ally positive <strong>to</strong>wards us<strong>in</strong>g <strong>metacognitive</strong> <strong>skills</strong> <strong>in</strong> KM Quest or<br />

us<strong>in</strong>g these <strong>skills</strong> <strong>in</strong> general.<br />

As for the effects <strong>of</strong> metacognition on learn<strong>in</strong>g, <strong>in</strong> the third study<br />

the results <strong>in</strong>dicate that students who self-report the less frequent use <strong>of</strong><br />

<strong>metacognitive</strong> <strong>skills</strong> ga<strong>in</strong> more general procedural knowledge. This result<br />

is found with the dicho<strong>to</strong>mized variable for metacognition. <strong>The</strong> f<strong>in</strong>d<strong>in</strong>g<br />

could be an artefact <strong>of</strong> a collaborative learn<strong>in</strong>g environment. Weaker<br />

students <strong>in</strong> terms <strong>of</strong> self-reported metacognition could ‘free-ride’ on the<br />

knowledge <strong>of</strong> their peers communicated <strong>in</strong> the chat and thus have ga<strong>in</strong>ed<br />

more knowledge without hav<strong>in</strong>g <strong>to</strong> put <strong>in</strong> the effort (Kerr & Bruun,<br />

1983).

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