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The role of metacognitive skills in learning to solve problems

The role of metacognitive skills in learning to solve problems

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Summary 167<br />

In chapter 5 the results <strong>of</strong> the second study are reported. <strong>The</strong> ma<strong>in</strong><br />

aim is <strong>to</strong> ga<strong>in</strong> sufficient evidence that KM Quest enables mean<strong>in</strong>gful<br />

learn<strong>in</strong>g s<strong>in</strong>ce only weak evidence is found <strong>in</strong> the pilot study. Also the<br />

use <strong>of</strong> <strong>metacognitive</strong> <strong>skills</strong> is explored, this time prospectively.<br />

Thirty-one students from the ‘Hogeschool Zuyd’ participated <strong>in</strong> the<br />

study <strong>in</strong> Autumn 2003. <strong>The</strong> group was comparable <strong>to</strong> the group <strong>in</strong> the<br />

pilot study <strong>in</strong> all respects.<br />

An electronic test was developed that measures mean<strong>in</strong>gful learn<strong>in</strong>g<br />

(KMQUESTions). It consists <strong>of</strong> a large number <strong>of</strong> multiple-choice questions<br />

related <strong>to</strong> the learn<strong>in</strong>g goals <strong>of</strong> KM Quest, namely the acquisition<br />

<strong>of</strong> declarative and procedural knowledge. <strong>The</strong> MSLQ was used aga<strong>in</strong> <strong>in</strong><br />

order <strong>to</strong> explore the self-reported use <strong>of</strong> <strong>metacognitive</strong> <strong>skills</strong>. This time,<br />

it was adm<strong>in</strong>istered before students started play<strong>in</strong>g KM Quest.<br />

<strong>The</strong> results <strong>in</strong>dicate that students acquire declarative and procedural<br />

knowledge as a result <strong>of</strong> play<strong>in</strong>g KM Quest. Thus, students show<br />

that they are capable <strong>of</strong> mean<strong>in</strong>gful learn<strong>in</strong>g <strong>in</strong> a constructivist learn<strong>in</strong>g<br />

environment such as KM Quest.<br />

<strong>The</strong> measurement <strong>of</strong> metacognition shows that students self-report<br />

only a very low level <strong>of</strong> use <strong>of</strong> <strong>metacognitive</strong> <strong>skills</strong> <strong>in</strong> general. <strong>The</strong> scores<br />

<strong>of</strong> this prospective measurement do not differ a lot from the retrospective<br />

measurement performed <strong>in</strong> the pilot study. Furthermore, no relation exists<br />

between the prospective measurement <strong>of</strong> metacognition and learn<strong>in</strong>g<br />

success.<br />

<strong>The</strong> conclusions <strong>of</strong> this study are tw<strong>of</strong>old. First, constructivist gam<strong>in</strong>gsimulation<br />

environments such as KM Quest can support mean<strong>in</strong>gful<br />

learn<strong>in</strong>g. <strong>The</strong> suggestion is put forward that this may be due <strong>to</strong> the<br />

fact that the environment conta<strong>in</strong>s a task model. In order <strong>to</strong> f<strong>in</strong>d empirical<br />

support for this, it is proposed that <strong>in</strong> the third study, a model<br />

versus a no-model condition design is used <strong>to</strong> <strong>in</strong>vestigate the effects <strong>of</strong><br />

such a task model. Second, the question is posed whether a (prospective<br />

or retrospective) self-report questionnaire is the most appropriate<br />

way <strong>of</strong> measur<strong>in</strong>g the use <strong>of</strong> <strong>metacognitive</strong> <strong>skills</strong>. It is proposed <strong>to</strong> use<br />

a direct behavioural measure such as pro<strong>to</strong>col analysis <strong>in</strong> the third and<br />

last study <strong>in</strong> order <strong>to</strong> ga<strong>in</strong> better understand<strong>in</strong>g <strong>of</strong> metacognition.<br />

In chapter 6 the added value <strong>of</strong> the task model is <strong>in</strong>vestigated with<br />

respect <strong>to</strong> mean<strong>in</strong>gful learn<strong>in</strong>g and the use <strong>of</strong> <strong>metacognitive</strong> <strong>skills</strong>. To<br />

that purpose two conditions were created. In the no-model condition,<br />

students work with KM Quest that does not conta<strong>in</strong> the KM model.<br />

In the model condition students work with the standard version <strong>of</strong> KM<br />

Quest <strong>in</strong> which the KM model is present. Several hypotheses are put

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