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140Multiply TabLightWave 10 - <strong>Modeler</strong>These tools allow you to add to geometry using a variety of tools.Existing polygons can be used to create new detail in a model,including processes whereby one polygon can be turned into acomplete 3D object, and objects can be multiplied in a variety ofways.ExtendThe Extend tools offer ways to use one or more existing polygonsto create additional polygons and add depth and detail to objectsor to create entire objects.Bevel Tool(default keyboard shortcut B)The Bevel tool (Multiply> Extend: Bevel) is likely one of themost commonly used Modeling functions. Basically, it takes apolygon and extrudes it away from the original along the surfacenormal. It is similar to using the Extrude tool, but there will be nopolygon at the position of the original polygon. When applied tomultiple polygons, each polygon receives its own bevel — evenon a double-sided polygon.the bevel before it is made or use Undo.Dragging up/down lets you interactively change the Shift amount,the distance that the selected polygon will move along its surfacenormal. On the numeric panel, positive values make the bevelmove in the same direction as the normal. Negative values makeit move in the opposite direction.Dragging left/right lets you interactively change the Inset amount,the distance that the edges of the polygon will move in the sameplane as the polygon. On the numeric panel, positive values moveinward and negative values move outward.Drag at an angle to simultaneously change Shift and Inset. Holdthe Ctrl key to constrain to Shift or Inset, depending on whichdirection you drag initially.If you select polygon(s), the top polygon will remain selectedso you can perform bevel operations one after another. Clickyour RMB to accept the current bevel and begin a new beveloperation. You can also press the B key twice to make and start anew bevel. You can also bevel multiple polygons simultaneously!Steps for Bevelling a PolygonStep 1: Select the polygon(s) you would like to Bevel.Step 2: Left-click and drag to create a bevel.Other Numeric OptionsThe +/- fields on the numeric panel let you set randomisationfor the Inset and Shift values. The actual value applied will bevaried by a random number between plus or minus the +/- value.For example, if Inset was 20m and its +/- was 5m, then theactual Inset would be between 15 and 25 meters. Generally,you want to use this feature only when bevelling many polygonssimultaneously.Dragging your pointer after activating the tool lets you graphicallyplace the bevel. Deactivating Bevel or selecting another toolmakes the bevel. Click on an open area of the interface to cancel

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