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Modeler

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242LightWave 10 - <strong>Modeler</strong>Frontface — Displays only polygons with normals facing thecamera in wireframe. Light source is not used.Vertex Color — Displays the polygons in color, using the vertexcolor map currently selected. Light source is not used.Wireframe Color — Displays the polugons in color using the vertexcolor map currently selected, and also displays wireframeover it. Light source is not used.Lighting Shade — Displays the objects using the light source seton the Light menu. The object’s surface information is usedfor the polygons’ color attributes. No vertex color shown.Rotating a BoneWhen the rotate button next to the bone VMap name on theWeight menu tab is showing, you can rotate the bones and seehow the object deforms. Each ring means: Red=Heading (Y axis),Green=Pitch (X axis), and Blue=Bank (Z axis).NOTE: Clicking the button next to the bone VMapname cycles it through its settings (rotate, scale,move).Weight Value — Displays the weight value assigned to thecurrently selected bone in red gradient. If no bones exist, itdisplays in grey.Weight Ratio — Displays the weight ratio of the vertices for theselected bone. Stronger color means more weight. Eachbone has its own unique color. color. If no bones exist, theobject is displayed in grey.B ButtonClicking the B button on, switches to the “Blending displaymode”. This is a blending display using the vertex color alpha inthe Vertex Color and the Wireframe Color modes. This alsoenables the translucent display of the texture, using its alphaplane.T ButtonClicking the T button on, switches to the “Texture display mode”.This is a texture mapping display visible in the Vertex Color,Wireframe Color and Lighting Shade mode.To rotate the bone, drag on the 3D window with LMB whilepressing Ctrl key. The bone rotates as your mouse goes.To rotate along only one axis, hold Ctrl and select the ring of theaxis you want to rotate with LMB, then drag it. Selected ring isshown as a wide-band ring.To reset the rotated bone at the default (Rest Position), with theWeight Tab selected, choose Reset the Bone from the Edit popupmenu. To reset all the bones, choose Reset All Bones.

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