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The third entry is Weight Map. Weight Map is the name of theWeight Map assigned to the Skelegon. The currently selectedSkelegon has three lines with the letters H, P and B as well as abigger circle attached to its stubby end. Holding the mouse downover one of the letters and dragging to the left or right rotates theSkelegon and its children and (if the associated Weight Mapscontain non-zero values) deforms the mesh.Chapter 9: Setup Tab 289Skelegon Tree PanelIf you open the Skelegon Tree Panel (Setup > Skelegons:Skelegon Tree), you can view the hierarchy of Skelegons.Skelegons will be automatically parented if, for example, DrawSkelegons is used.While you are in Normal Mode, you can have multiple Skelegonsrotated around any axes. You can rotate the Skelegons also bychanging the corresponding values in the Numeric Panel.The Bank Handle (sometimes also the term Pitch Plane is used)determines how the rotational axes are aligned when the modelis loaded into Layout and the pivot rotation for every bone isrecorded. You can align the Bank Handle with the tool by holdingthe mouse down over the stubby end of the selected bone (insidethe bigger circle) and dragging to the left or right. The Headingand Pitch axes will circle around the bone, i.e. these axes arenow aligned differently. The Bank Handle alignment will beshown in the Numeric Panel as well.The Weight Map column lists associated Weight Map names.Double-click in the Weight Map column to specify a Weight Map.You can also change the hierarchy by dragging and droppingindividual Skelegons in the list.The same points will be used, but the connections will change toreflect the revised hierarchy.If you click the button Reset Current Bone in the NumericPanel, the Skelegon will be reset to its rest position (i.e. theposition it had when the tool was activated). The value of theBank Handle will be reset as well.If you click Reset All Bones, all Skelegons will be reset. If youhit the SPACE bar or the RETURN key the rotational changes willbe assigned to the mesh and the tool will be deactivated.You can rename a Skelegon by double-clicking its name in thelist and entering the new name in the dialog that appears. Thenames you assign become bone names when the Skelegons areconverted to bones in Layout.You can also rename a Skelegon by selecting it in the viewportand then executing the Skelegon Rename command locatedunder the Setup Tab.If you hit <strong>Modeler</strong>’s UNDO button or click in an inactive toolbararea all Skelegons will be reset and the tool handles disappear,but the tool is still active. By simply clicking into one of <strong>Modeler</strong>’sviewports the handles will become visible again.

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