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Customizing Keyboard ShortcutsChapter 1: LightWave 3D Getting Started 13Maintaining Key Mapping SetsWARNING: We strongly suggest that you keepthe default keyboard mapping assignments andmake new assignments only to unmapped keys.Otherwise, technical support and using the documentationmay become difficult.Like the menus, keyboard shortcuts can be configured to suit yourown needs. To display the Configure Keys Panel, choose Edit> EditKeyboard Shortcuts.The Load and Save buttons let you retrieve and store key mappingsets that you develop. The Clear button clears out all assignments,so use with caution.NOTE: In <strong>Modeler</strong>, you can use <strong>Modeler</strong> >Preferences > Revert to Startup Preferences torestore your initial settings; however, any changessince you first ran the application will not be reflected.Any available preset key mapping sets can be chosen from thePresets pop-up menu. The Window pop-up menu lets you selectdifferent menus to edit (e.g., Graph Editor), if available.Generic Plug-insGeneric Layout plug-ins (Scene > Utilities: Generics) will appear inthe Plug-in commands group. Thus, they can be added to menusor mapped to keyboard shortcuts.Configuration FilesThe window on the left contains a complete list of all assignablecommands grouped by type. The right window shows a completelist of all keystrokes and assigned commands, if applicable.To assign a command to a key:Select a command in the left window.Select the target key in the right window. (You can hit the desiredkey or keystroke combo to quickly select the key.)Click the Assign button. This will overwrite any existingassignment. Alternatively, you may drag the command to the rightwindow.To unassign a command to a key:Select the target key in the right window.Click the Unassign button.Finding Assignments and CommandsIf you have a command selected in the left window and click Find,the command, if any, on the right will become selected. Selectinga command in the right window and clicking Find will select thematching command in the left window.Clicking Search allows you to type in a search phrase to find acommand. Note that this will only find the first instance and it iscase sensitive.NOTE: Keyboard shortcuts can be assigned toonly one command. Assigning a command that isalready assigned to a different key will assign it tothe new key, but remove it from the old one.The various LightWave configuration files are stored in yourSYSTEM:PREFERENCES folder (with long names) underMacintosh OS X or the DOCUMENTS AND SETTINGS directoryunder Windows. Generally, you will not need to edit these filesdirectly.Custom Configuration FilesLayout (LIGHTWAV.EXE), <strong>Modeler</strong> (MODELER.EXE) and theHub (HUB.EXE) all support a -c command line argument thatallows you to save your configuration files somewhere other thanthe system default (e.g., C:\DOCUMENTS AND SETTINGS). Touse, add a -c parameter when you launch the appropriateexecutable.Example: MODELER.EXE -CD:\MONKEYFor Windows systems, just create shortcuts for Layout and<strong>Modeler</strong> and add the option to the Target entry in the Propertiespanel for the shortcut.For Mac systems the options are implemented using a specialtext file known as a command line file, located typically inside theProgram Files directory. The file must be named the same as theapplication followed by a space and then the word CMDLINE asfollows:LightWave cmdLine<strong>Modeler</strong> cmdLineLWSN cmdLineIf they don’t exist, a user may create them if necessary. The filesmust be in plain text format. TextEdit by default saves files in.RTF format — this will NOT work. It is possible to modify thepreferences for TextEdit to save files in Plain text versus Rich text.The same command option arguments are available as on thePC, but you will need to be aware of the different directory pathsin use on the Mac.

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