- Page 2 and 3: LightWave ® 10Reference ManualLice
- Page 4: AcknowledgementsEngineering:Chuck B
- Page 7 and 8: VIContentsLightWave 10Copyright and
- Page 9 and 10: VIIILightWave 10Optimizing RAM Usag
- Page 11 and 12: XLightWave 10Chapter 5: Multiply Ta
- Page 13 and 14: XIILightWave 10
- Page 16 and 17: Chapter 1: LightWave 3D Getting Sta
- Page 18 and 19: Chapter 1: LightWave 3D Getting Sta
- Page 20 and 21: Key LightWave Terms and ConceptsIn
- Page 22 and 23: LightWave Panelsand DialogsLightWav
- Page 24 and 25: Customizing Your InterfaceChapter 1
- Page 26 and 27: Customizing Keyboard ShortcutsChapt
- Page 28 and 29: Chapter 1: LightWave 3D Getting Sta
- Page 30 and 31: Images and MemoryMipmapping is a pr
- Page 32 and 33: PropertiesChapter 1: LightWave 3D G
- Page 36 and 37: Chapter 2: Introduction to Modeling
- Page 38 and 39: Chapter 2: Introduction to Modeling
- Page 40 and 41: Chapter 2: Introduction to Modeling
- Page 42 and 43: Chapter 2: Introduction to Modeling
- Page 44 and 45: Chapter 2: Introduction to Modeling
- Page 46 and 47: File MenuStarting a New Object(defa
- Page 48 and 49: Vertex LoaderUse Vertex Loader in o
- Page 50 and 51: Edit MenuChapter 2: Introduction to
- Page 52 and 53: Edit Modeler ToolsThis Options Pane
- Page 54 and 55: Chapter 2: Introduction to Modeling
- Page 56 and 57: Chapter 2: Introduction to Modeling
- Page 58 and 59: Transparency ChannelDe- /Activates
- Page 60 and 61: Chapter 2: Introduction to Modeling
- Page 63 and 64: 50LightWave 10 - ModelerThe Viewpor
- Page 65 and 66: 52Windows MenuMulti-Layer Object St
- Page 67 and 68: 54LightWave 10 - ModelerThe Alt+no.
- Page 69 and 70: 56LightWave 10 - ModelerSave View P
- Page 71 and 72: 58Make Command(default keyboard sho
- Page 73 and 74: 60LightWave 10 - Modeler
- Page 75: 62Create TabLightWave 10 - ModelerN
- Page 80 and 81: Chapter 3: Create Tab 67Axis — Th
- Page 82 and 83: Axis — The primitive is aligned w
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BubblesThe Bubbles tool (Create > P
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Platonic Solid ToolChapter 3: Creat
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Gear ToolGearsChapter 3: Create Tab
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Chapter 3: Create Tab 77Bear in min
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SuperQuadric ToolChapter 3: Create
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Equilateral TriangleTeapotChapter 3
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Chapter 3: Create Tab 83Text ToolNO
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Chapter 3: Create Tab 85The followi
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Text LayersChapter 3: Create Tab 87
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Step 2: Move the mouse to the locat
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Random PointsUse the Random Points
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Points to PolysSingle-Point Polygon
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Meta EdgesMeta-Edges is one of thre
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CurvesIn addition to making polygon
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On the Numeric Panel, you can set t
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Chapter 3: Create Tab 101Choose Det
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Plot 1D ToolChapter 3: Create Tab 1
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Chapter 4: Modify TabChapter 4:: Mo
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Chapter 4:: Modify Tab 107You can a
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TranslateThe tools on the Translate
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Magnet Tool(default keyboard shortc
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lue circles over each point. Select
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Rove ToolChapter 4:: Modify Tab 115
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RotateRotate Tool(default keyboard
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The information display tells you t
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Rotate HPBThe Rotate HPB command (M
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Rotate to ObjectThe Rotate To Objec
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Segment ScaleChapter 4:: Modify Tab
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To use the Taper tool:Select Modify
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Background Conform (BG Conform)The
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Pole ToolThe Pole tool (Modify > St
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If you activate Make Curve, a curve
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Smooth(default keyboard shortcut Sh
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UntangleChapter 4:: Modify Tab 137W
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Chapter 5: Multiply TabChapter 5: M
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Chapter 5: Multiply Tab 141HINT: To
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Rounder ToolThe Rounder tool (Multi
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Chapter 5: Multiply Tab 145this sur
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Extrude(default keyboard shortcut S
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Smooth Shift Tool(default keyboard
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Chapter 5: Multiply Tab 151Shift Me
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Chapter 5: Multiply Tab 153curve. W
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Magic Bevel ToolChapter 5: Multiply
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Chapter 5: Multiply Tab 157Rail Bev
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Router ToolThe Router tool (Multipl
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Seashell ToolChapter 5: Multiply Ta
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Create SkinWith the Create Skin com
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DuplicateMirror Tool(default keyboa
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Array Type: RadialClone ToolChapter
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Clone to LayerThe Clone to Layer co
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Rail Clone ToolThe Rail Clone comma
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Symmetrize ToolThe Symmetrize comma
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SubdivideAdd PointsThe Add Points o
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Chapter 5: Multiply Tab 177Faceted
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Chapter 5: Multiply Tab 179Band Saw
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Cut Tool(default keyboard shortcut
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Configuring Divide:To configure the
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Subdivision Level field allows mult
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Quick Cut 1, 2 and 3 ToolsQuick Cut
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Chapter 6: Construct Tab 189Chapter
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Reduce Polys + (Qemloss2)Chapter 6:
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object’s bounding sphere. This is
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BandglueThe Bandglue command (Const
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Chapter 6: Construct Tab 197Subtrac
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Speed BooleanSpeed Boolean (Utiliti
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The Solid Drill ToolThe Solid Drill
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Auto PatchThe Auto Patch command (C
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Freeze CommandMetaChapter 6: Constr
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Chapter 7: Detail TabChapter 7: Det
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Weld CommandUnweldChapter 7: Detail
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PolygonsMerge Polygons Command(defa
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Sketch ColorWhen using the various
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Double SidedSometimes you’ll actu
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EdgesAdd EdgesChapter 7: Detail Tab
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Edge WeightsDecrease/Increase Sharp
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Bounding Box CommandThe Bounding Bo
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Chapter 8: Map TabChapter 8: Map Ta
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What are UV Maps?Sometimes, when ma
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GeneralSet Map ValueSet Map Value (
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Chapter 8: Map Tab 229RadiusThe Rad
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Edit MapsCopy Vertex MapCopy Vertex
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Minimum, Maximum — Select a Minim
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Bone WeightThis tool creates Weight
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ColorNew Color MapThis button allow
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Textured PointThis button allows yo
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Chapter 8: Map Tab 241Saving the Da
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Chapter 8: Map Tab 243Moving a Bone
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Chapter 8: Map Tab 245Show / Hide P
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Chapter 8: Map Tab 247Show / Hide P
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Chapter 8: Map Tab 249The Vertex Co
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Chapter 8: Map Tab 251Painting Vert
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Chapter 8: Map Tab 253Baking OpenGL
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Chapter 8: Map Tab 255Renaming Bone
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Chapter 8: Map Tab 257Bones inside
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Chapter 8: Map Tab 259Color ScaleTh
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Chapter 8: Map Tab 261The Current E
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Command / OperationSelect desired s
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Chapter 8: Map Tab 265AtlasSpherica
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Chapter 8: Map Tab 267yet falls on
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Flip UVsChapter 8: Map Tab 269This
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Clear Polygon MapThis button will c
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UV Map JitterThis button allows you
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Chapter 8: Map Tab 275Vertex MapCho
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Chapter 8: Map Tab 277PlanarPlanar
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Free MoveChapter 8: Map Tab 279When
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Bkg to MorphThis command allows you
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Chapter 8: Map Tab 283Adjust the jo
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Chapter 9: Setup TabChapter 9: Setu
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Chapter 9: Setup Tab 287The lower p
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The third entry is Weight Map. Weig
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Mocap SkelegonsLightWave provides a
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To Attach CommandsTo attach a Power
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Chapter 10: Utilities Tab 295Chapte
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Edit StartupYou may define any tool
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PluginsAdd Plugins Command(default
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Chapter 11: View Tab 301Chapter 11:
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Select Connected(default keyboard s
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MapsThere are several VMap Selectio
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Select OutlineThe Select Outline co
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Chapter 11: View Tab 309Step 1: In
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Chapter 12: View TabChapter 12: Vie
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Magnify ToolThe Magnify tool (View
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Single View(default keyboard shortc
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Object Collapser(default keyboard s
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SelectionVolume Selection Mode(defa
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Expand Selection(default keyboard s
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MoreSelect LoopSelect Loop (View >
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Selection SwitchChoose the Selectio
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NOTE: Like surfaces, any one polygo
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GlossaryiGlossary
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GlossaryiiiAngle of Incidence — T
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GlossaryvBump Map — Creates the i
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GlossaryviiDecay — Phenomenon whe
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GlossaryixFocal Length — The dist
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GlossaryxiItem — An item in Layou
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GlossaryxiiiModal/Non-modal — A m
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GlossaryxvPoint — A fundamental b
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GlossaryxviiSelf-Illumination (or L
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GlossaryxixVertex Normal — Even t
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Symbols3D Object 24AIndexAbsolute S
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Registering 5Working With The Inter
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QEquilateral Triangle 81, 88Gears 7
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LightWave 10 Table of ContentsVII
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LightWave 10 Table of ContentsIX