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328. WorkspaceLightWave 10 - <strong>Modeler</strong>By default, the workspace of the screen consists of fourviewports. <strong>Modeler</strong> displays four simultaneous points of view(Top, Back, Right, and a forced-perspective view), each looking atthe same portion of the workspace from a different angle. Theseare not unlike Layout’s viewports. Changes made in one view areimmediately updated in the others.Viewport TitlebarYou can change the View Type and Rendering Style of aviewport without going to the Display Options Panel by using thepop-up menus on the left side of each viewport titlebar.on the positive side of the X axis also inversely affect the negativeside of the X axis. When this mode is active, your object istheoretically split in half at X=0.15. Tool TipsDisplays helpful information for current tool.16. Mode MenuMake particular note of the Mode menu along the bottom border.This button contains some very powerful features like the abilityto change a tool’s Action Center. The Action Center is the pointof origin from which the tool’s action is applied to modify thegeometry.The buttons on the right side affect panning, rotating, zooming,and minimising/maximising your view.17. SubD-TypeAllows you to switch between two SubDivision modes, Subpatchand Catmull-Clark.9. Info DisplayJust above the grid display is an information display. Most ofthe time this gives you feedback on the position of your mouse.However, depending on what you are doing, it can also display avariety of other information.10. Grid DisplayIn the bottom-left corner of the screen you can see the grid sizeinformation display. As in Layout, this tells you how big eachsquare is in the <strong>Modeler</strong> workspace.11. Selection InfoAbove them is the selection info display, which tells you how manypoints/polygons/edges you have selected.12. Edit ModeTo the right of the grid display are the three mode buttons. Theseare mutually exclusive buttons, so only one can be active at anyone time. These determine when you are editing points, edges orpolygons.13. Progress BarDisplays tools processing.14. SymmetryThe Symmetry mode (Symmetry button, located along bottomedge) not only works on selection, but also on editing. Operations18. Statistics PanelsNumeric Panel — You can enter numeric values for every tool in<strong>Modeler</strong>. Access it at the bottom of the interface.Statistics Panel — The Statistics Panel includes some tools thatmakes selecting points and polygons far easier.Info Panel — From here you can get detailed information on pointsand polygons and even edit the data on a point-by-pointbasis.19. Change SurfaceActivates the Change Surface Panel to set the surface nameand basic attributes for the selected polygons. See SurfaceEditor for more information.20. Make toolThe ‘Make’ tool is a tool that finalises your temporary adjustmentsto the initial creation of the geometry.21. Vertex MapsVMaps can be created using the buttons in the lower-right cornerof <strong>Modeler</strong>. In a way you can think of Vmaps as “surfaces” forpoints. Its a way of tagging some information onto points thatallow much more control of various Lightwave functions on a pointlevel.W - Weight, T - UV Texture, M - Morph, C - Color,S - Selection Set.

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