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262LightWave 10 - <strong>Modeler</strong>Import/Export Vertex Paint 1.0 fileThe Import… and Export… items on the File menu can be usedto import/export the Vertex Paint 1.0 format of the vertex color file(.vcl). (Vertex Paint 1.0 came with LW 5.6)Loading a Vertex Color file (.vcl) into Vertex PaintYou must first load the LightWave 5.6 format LWO file into<strong>Modeler</strong> before loading the vertex color file (.vcl). Then startVertex Paint. Create a new vertex color map by choosing Edit> Create Vertex Color Map and then choose File > Import….Select a .vcl file associated with the loaded lwo file on the filedialog.Saving the Current Vertex Color Map to a .vcl FileSelect the vertex color map you want to save and choose File >Export…. Enter a name in the file dialog and click Save.Preference PanelYou can define some default setting on the Preferences panel(File > Preferences). Note that some changes will not take effectuntil the next time you launch Vertex Paint.Checker ColorThe two Checker Color boxes specifies the colors used for thechecker pattern that makes up the background in the blendingdisplay mode. Clicking either of the color boxes displays thestandard LightWave color picker.Vertex AlphaVertex Alpha determines how the vertex color’s alpha informationis displayed in the Vertex Color and Wireframe Color displaymodes. If you select Surface Color, information on the vertexcolor’s alpha is treated as a value of blended percentage of vertexcolor and surface color. If you select Opacity, information on thevertex color’s alpha is displayed as a value of opacity.Texture ResolutionTexture Resolution determines the texture resolution displayedin the Vertex Color, Wireframe Color and Lighting Shade displaymodes.Pixel BlendingIf Pixel Blending is active, both texture color and vertex color(or surface color) are displayed together. If Pixel Blending isinactive, texture color overrides the vertex color and Vertex Paintonly displays texture color.Hide Unselected BonesHide Unselected Bones specifies the display mode forunselected bones. If this option is active, unselected bones hidebehind the objects. If this option is inactive, unselected bones areshown in front of the object so that you can grab and control themmore easily.Enable Bone ColorsIf Enable Bone Colors is active, bone geometry is displayedusing the Weight Ratio color.Mirror EpsilonBG ColorBG Color specifies the background color. Clicking on the colorbox with your LMB displays the standard LightWave color picker.The change is applied when you close the Preferences panel.(Note: If your display does not update, try clicking in the 3Dwindow.)Wire ColorWire Color specifies the wireframe line color. Clicking on thecolor box with your LMB displays the standard LightWave colorpicker. This setting affects the Wireframe Color, Weight Value,andWeight Ratio display modes. The change is applied when youclose the Preferences panel. (Note: If your display does notupdate, try clicking in the 3D window.)Mirror Epsilon determines the accuracy used when Vertex Paintsearches the axis-symmetry point for the Symmetry mode, andthe Paste-X and Paste-Axis options. The smaller value you set,the more precise the symmetry point are searched.Weight Color ScaleWeight Color Scale determines the default value of the colorscale used for the Weight Value display mode.Undo LevelsUndo Levels specifies the maximum number of undos in theColor and the Weight display modes. Higher values require morememory.

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