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86LightWave 10 - <strong>Modeler</strong>LogoThe Logo tool (Create > Text > Logo) generates 3D text. Beforeusing this utility, you must have at least one font loaded into<strong>Modeler</strong>. Both TrueType and Postscript fonts can be loaded usingthe Edit Fonts tool (Create > Text > Edit Fonts).The Logo Maker Panel is straightforward.Text is entered one line at a time, and text lines can be enteredin any order you desire. Before entering text, you must selectthe line onto which the text will be placed. The selected line willhighlight as in the example above.Once a line has been selected, text can be entered into the fieldat the bottom of the window. Pressing the Enter or Tab key willplace the text into the selected line.To edit a line of text, simply select it with your mouse. The textfrom that line will appear in the entry field at the bottom of thewindow. Proceed to edit the text, then press Enter or Tab whenyou are finished.To clear a single line of text, select it with your mouse, then deletethe text from the entry field at the bottom of the window. PressingEnter or Tab will accept your changes and wipe the line clean.When you are satisfied with your settings and text layout, pressthe OK button. A new text object will be generated. Should youfind that a particular setting was incorrect (such as the Kerning orLine Pitch), simply delete your text object and run the Multi Texttool again. Multi Text retains the settings from its last use throughthe duration of your Modeling session. Note that once <strong>Modeler</strong>has been shut down, however, your Multi Text settings will belost.In the Logo Text field, you enter the word or phrase that you wantextruded. Multiple lines of text are not supported. (Multiple linesof text can be created with the Make Text or Multi Text tools.)ASCII characters may be entered by pressing the Alt keyand the four-digit ASCII code. ASCII characters may notdisplay properly in the Logo Text field, however they will beproperly generated in the final object.The Logo tool will create your text object in <strong>Modeler</strong>’s BackViewport and extrude it along the positive Z axis. The ExtrusionDepth setting determines the size of the extrusion.You choose the typeface in the Select Font popup list.Remember that only fonts that have been loaded with the EditFonts tool will be displayed in this menu.HINT: If you use a Dingbat font with the Logo tool,you can quickly generate 3D arrows, starbursts,and other common design elements.

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