21.07.2015 Views

Light Box Activity Guide Level Two, Large Print (7-08680-00)

Light Box Activity Guide Level Two, Large Print (7-08680-00)

Light Box Activity Guide Level Two, Large Print (7-08680-00)

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73Goal: Identification (continued)as each new card is turned over, have the child name thecard. If he can, he may keep the card; if not, you or the nextchild has a chance to name and keep the card. The winner isthe child with the most cards.A simplified version of “Go Fish” would also be an interestinggame for several children to play. As each turn comesaround, the child asks the player to his left for the particularcard he needs to complete a set of four cards. If the playeron his left has the card (e.g., a “red triangle”), he mustsurrender it. If he does not, the child who asked must drawfrom the pile. The child who is first to group all of his cardsinto sets of four is the winner.(You may want to devise screens for card games in whichseveral players take part. A screen can be cut from a shoebox. Provide room for the child to place his cards on the<strong>Light</strong> <strong>Box</strong> yet still have the deck easily visible.)<strong>Activity</strong> 10: Familiar object picturesTell a story using the familiar object pictures. “There oncewas a boy who was very, very hungry. He couldn’t wait toeat! When he got home after school, this is what he saw.”(Point to the familiar object pictures; use several at first, laterexpand and include more pictures.) “Help the boy findsomething good to eat. Show me what you would give himto eat.” The child should point to an edible object and nameit, if possible. Make up other stories to motivate the child todiscriminate and identify the object pictures and thefunctions of each.

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