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4.3. ACTIVITY AND GROUP GAMES

Seashell game (Music-stops game)

The children are swimming through the sea (inside or

outside), when the music stops the entertainers

become big seashells and the small fish (children) find

shelter in the arms of these seashells. Otherwise the

big crab (child or entertainer) will come and pinch them

in the bottom.

Warm-up game “Nemo” (Musical-stops game)

All fish (children) are swimming through the sea (room

or garden) accompanied by lively music. When the

music stops the entertainer gives them a chore, that

they need to solve commonly.

n All fish swim through the entertainer’s legs (bridge)

n All fish rub against each other with their backs

n All fish press their feet together

n All fish welcome each other with a flock of their fins

(shake hands)

Little gymnasts really big

Material: 4 cuddling toys or animal posters: dog (or cat),

bird (or butterfly), snake

(or caterpillar) and elephant (or bear)

Preparation: Distribute the animals

(garden or room)

Game: The children are moving around in the room,

every time they pass one of the animals they change

their form of movement.

Dog: Crawl on all fours

Bird: Spread the arms and fly like a bird

Snake: Lay on the floor and wriggle like a snake

Elephant: Stomp on the floor

Alternative for older children:

The entertainer shows alternating animals, the kids

move accordingly.

Cookie eating

In the beginning organise two groups of children. There

are cookies on a table which is located in some meters

distance. Now one participant of each group runs to the

table, eats one cookie and screams out “Olé” then he

runs back to his group. The group who finishes first is

the winner.

Ice floes

There is a marked up distance. Then the children are

organised into two groups.

The first two children take four ice floes (made of cardboard)

each and which have been prepared before. The

relay race starts upon a starting signal. Both children

place the first ice floe before them, jump on it and position

the second floe. This is to be repeated until they

have reached the finish line. Going back they need to

collect the ice floes again and give them to the next

child. Again the group who finishes first is the winner.

Sack racing

Two groups compete against each other. The first

player of each group starts sack racing after the start

signal has been given. The distance to hop along is up

to the finish line and back to the start again. Then it is

up to the next player and so on. The group who is fastest

wins.

Musical chairs

Set up chairs in two rows or a circle (one chair less than

children participating). When the music starts the children

start running around the chairs, as soon as the

music stops each child needs to sit on a chair. The child,

who does not find a chair, leaves the game. A new

round starts with again one chair less than children.

The child who in the end sits on the last chair is the

winner.

Hat dance

The children dance in a circle to the music and a hat is

passed from head to head of the children. When the

music stops the child wearing the hat leaves the circle.

In the final round there are only two children left. The

put on the hat, turn and pass the hat to the other child.

Winner is who isn’t wearing the hat when the music

stops.

Egg and spoon race

Organise two groups of the same size. The first child of

each group obtains a spoon and a hardboiled egg,

which is to be placed on the spoon. With the starting

signal the children start running to the finish line and

back. In no case they shall loose or drop the egg. Then

it is up to the next child. The group finishing first is the

winner. (You can also use Ping-Pong balls instead of

eggs.)

Obstacle race

Set up two same obstacle courses next to each other

(slalom with arm chairs, somersault on a mat, throwing

and catching a ball, jumping on one leg, etc …), then

organise the children in two groups of the same size

and start the race. Winner is the group whose participants

were fastest.

Kids & Teens Club Manual 53

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