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Tunnel

The children are divided into groups. The children of

each group line up one behind the other, the legs are

spread a bit. The first player in the row gets a ball, after

the starting signal the ball is passed as fast as possible

backwards through the other players’ legs. If the first

player is very skilled and the legs are positioned in the

right way, he can also throw the ball to end of the tunnel.

Once the last player has the ball, he runs to the

first position and the game continues. The ball needs to

be passed through the tunnel.

Clap before fetching

One player is being chosen. The others build a circle

around him. The player in the middle throws a ball to

one player in the circle. But be- fore this play is allowed

to fetch the ball, he needs to clap his hands three times.

Of course the player in the middle tries to mislead the

others. Is the player who was supposed to fetch the ball

not able to clap three times, he goes in the middle and

the game starts again.

Alternative: If the child cannot fetch the ball, it must

stand on one leg or complete another chore.

Ball owner

All children are standing in a circle. One child in the

middle needs to try to get the ball which is thrown or

passed by the others. Once the child in the middle

manages to even touch the ball, the child who had the

last ball contact goes in the middle.

Merman

Mark up a field for the game, required are the start and

finish lines as well as outside lines. One player is selected

to be the merman; he stands at the finish line. The

other players stand at the start line. Now the merman

calls out: “Who is afraid of the merman?” The others

answer: „Nobody!” Thereto the merman replies: “And if

he comes?” The other will answer: “Then we run away”

This is the starting signal. The players try to reach the

safe finish line whereas the merman tries to catch as

many players as possible. Those who have been caught

support the merman in the next rounds.

Fire, water, storm

The kids are running outside in the grass. The entertainer

calls out one of the terms above and the kids

needs to fulfil the corresponding task:

Fire: Do not run into the area the fire comes from.

Water: Quickly try to get off the floor.

Storm: Dive away.

Of course you can think of more terms. Kids making a

mistake or being too late, leave this round.

This game is also suitable as pool game:

Fire: Jump into the water.

Water: Quickly get out of the pool.

Storm: Dive away.

Betting competition “Wetten, dass”

Like in the famous TV show some bets are being prepared

and need to be completed within a certain duration

of time. Bets are related to a wager, which needs to

be cashed in, if the bet is being lost.

“Wetten, dass”, you will not manage, to…

n At least find 30 kids who wish to come to the Mungo

disco

n To find at least 40 kids who will dance the Club dance

in front of the MAGIC radio

n To throw a raw egg over the distance of 15 m and

catch it, without breaking it.

n Stand blindfolded for one minute and then lift the

right hand at the same time

n Build a pyramid in the water with five children and

stand there for three minutes.

And many more…!

Fruit salad

All children are sitting on a chair in a circle and each child

gets the name of a fruit (strawberry, pear, apple, and

cherry). And one player goes in the middle. His chair is

taken out of the circle. Now he asks one sort of fruit to

change places and needs to try to get one of their chairs.

He can also say fruit salad, then all children need to

change place. The child without a chair goes in the middle.

Feet quiz

Material: Different items to be touched.

Before the game actually starts, all children can have a

look at the items. After a short while one child gets

blindfolded. Then one child can choose an item which is

placed in front of the blindfolded kid’s feet. Now the

child tries to feel with his feet which item it is.

Alternative: In pairs.

Tip: Place an ice cube instead of one of the items

before the child; remind it to be careful though.

Wireless phone

The children are sitting in a circle and hold hands, apart

from one child in the middle who determines a caller

and a message receiver. Now the message is being sent

by pressing the hand of the next player. There also

might be a change in direction. Once the message has

arrived, the receiver says so. The player in the middle

needs to find out where the message is. He stops the

message by naming the payer where he thinks the message

is at the moment. If he is right, they change places.

If not it continues.

Kids & Teens Club Manual 55

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