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4.6. POOL GAMES
Water hedgehog
Fill a plastic bag with water and tie it up. Then pinch
many small holes into the bag using a thin needle.
Throwing competition
One swim toy is placed at the edge of the pool. Children
try to hit it throwing balls or sponges.
Fishing
The children need small fishing nets. Different objects
and animals (made of foam rubber, plastic, rubber etc.)
need to be caught with the net.
White Shark
Upon the signal of the entertainer all children jump
into the water and hide. One child is appointed to be
the white shark and jumps into the water, too, in order
to catch the other children. Children who have been
caught be the shark, swim to the edge of the pool. The
child being caught last is the next shark in the new
round. The game continues like before.
Spoon diving
The children are standing outside the pool with closed
eyes. The entertainer hides a number of spoons in the
pool. Upon the signal “ready, steady, go” the children
jump into the pool and try to dive for as many spoons
as possible. Before the game starts the entertainer
informs the children about the exact amount of spoons
hidden in the pool.
Swimming race
The entertainer organises two groups the same size and
with the same swimming skills. In different rounds the
children can collect points for their teams. Kids particularly
enjoy if the winners are being served by the losers
at the pool bar after the competition.
n Swimming contest from one end of the pool to the
other holding a balloon in one hand
n Swimming contest with life vests
n Swimming contest: Swimming to the other end, roll
the dice until you have six, and swim back
n Contest with a swimming noodle
n Contest with children surf boards
Water bomb relay
The children are divided into two groups and are standing
outside the pool at the edge. After a signal the
first child swims to the other side holding a water bomb
in his hand, from there it throws the bomb to the next
child on the opposite side. As soon as this child has
caught or found the water bomb it starts swimming.
And so on. Objective is that the water bomb does not
burst and all children successfully reach the other side.
Under water tunnel
The participants line up in the pool with straddled legs.
Then the last child in the row starts diving through the
others’ legs until reaching the first child standing in the
row and then it pads on the shoulder of the child
behind him who then passes on the signal etc. Only
when the last child got the signal it can start diving.
The first team being in the initial line up is the winner.
Merman
One child is appointed merman. He stands on the edge
outside the pool. The other players are standing on the
opposite side. Now the merman calls ”Who is afraid of
the merman?” The other answer: “Nobody”, the merman
asks “and if he comes?” and the others answer
“Then we swim away!” This is the final starting signal.
The children jump into the water, all kind of movement
is permitted to run away or catch the others: Swimming,
diving, running, hopping etc …) but the children
have to stay in the pool. The child, who is not caught
last, is the next merman.
Treasure diving
Some stones covered in aluminium foil are thrown in
the pool, mind to throw one stone less than there are
participants. All children are swimming in the pool waiting
for the starting sign of the entertainer. With the
signal the treasure hunt starts and all children dive for
the gemstones. The diver who could not get a stone
leaves the pool. Then the stones are thrown anew,
again one stone less than children in the water. The
game ends when there is only one diver left. This game
can also be played with coloured boccia balls which
float on the surface.
Water aerobics
The entertainer is in the pool with the children and
shows them different movements:
n walk from one side to the other, lifting the feet up
high
n circulate the arms forward and backward
n having a water fight
n all children move like water snakes, hop like water
fleas or dive like a fish
n all children fly like dragon flies, hop like frogs or sit
on the edge of the pool
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Kids & Teens Club Manual